Chapter 16 Fundamentals of Light Understand sources of light and how light illuminates the universe around us. Chapter 16 In this chapter you will:

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Presentation transcript:

Chapter 16 Fundamentals of Light

Understand sources of light and how light illuminates the universe around us. Chapter 16 In this chapter you will:

Illumination Develop the ray model of light. Predict the effect of distance on light’s illuminance. In this section you will: Section 16.1

Illumination Light and sound are two methods by which you can receive information. The human eye can detect tiny changes in the size, position, brightness, and color of an object. In this section, you will learn where light comes from and how it illuminates the universe around you. Light Section 16.1

Illumination The path of the light travels is a straight line. When your body blocks sunlight, you see your outline in a shadow. Based on this knowledge of how light travels, models have been developed that describe how light works. Light Section 16.1

Illumination Experiments showed that light also behaves like a wave. In the ray model of light, light is represented as a ray that travels in a straight path, the direction of which can be changed only by placing an obstruction in the path. Ray Model of Light Section 16.1

Illumination The ray model of light was introduced as a way to study how light interacts with matter, regardless of whether light is a particle or a wave. This study of light is called ray optics or geometric optics. Ray Model of Light Section 16.1

Illumination Rays of light come from sources of light. Our major source of light is the Sun. Other natural sources of light include flames, sparks, and even fireflies. Incandescent bulbs, fluorescent lamps, television screens, lasers, and tiny, light-emitting diodes (LEDs) are each a result of humans using electricity to produce light. Sources of Light Section 16.1

What is the difference between sunlight and moonlight? Sunlight, of course, is much, much brighter. There also is an important fundamental difference between the two. The Sun is a luminous source, an object that emits light. Illumination Sources of Light Section 16.1 In contrast, the Moon is an illuminated source, an object that becomes visible as a result of the light reflecting off it.

Illumination An incandescent lamp, such as a common lightbulb, is luminous because electrical energy heats a thin tungsten wire in the bulb and causes it to glow. An incandescent source emits light as a result of its high temperature. A bicycle reflector, on the other hand, works as an illuminated source. It is designed to become highly visible when it is illuminated by luminous automobile headlights. Sources of Light Section 16.1

Illumination Illuminated sources are visible to you because light is reflecting off or transmitting (passing) through the object to your eyes. Media, such as brick, that do not transmit light, but reflect some light, are opaque media. Sources of Light Section 16.1 Media that transmit light, such as air and glass, are transparent media. Media that transmit light, but do not permit objects to be seen clearly through them, are translucent media. Lamp shades and frosted lightbulbs are examples of objects that are made of translucent media.

Illumination The figure below shows all the three types of media. Transparent or translucent media not only transmit light, but they also can reflect a fraction of the light. For example, you often can see your reflection in a glass window. Sources of Light Section 16.1

Illumination The rate at which light energy is emitted from a luminous source is called the luminous flux, P. Quantity of Light Section 16.1 The unit of luminous flux is the lumen (lm). A typical 100-W incandescent lightbulb emits approximately 1750 lm. You can think of the luminous flux as a measure of the rate at which light rays come out of a luminous source.

Imagine placing a lightbulb at the center of a 1-m-radius sphere. The lightbulb emits light in almost all directions. The 1750 lm of luminous flux characterizes all of the light that strikes the inside surface of the sphere in a given time. If the sphere was 2 m in radius, the luminous flux of the lightbulb would be the same, the total number of light rays does not increase. Illumination Quantity of Light Section 16.1

Illumination Once you know the quantity of light being emitted by a luminous source, you can determine the amount of illumination that the luminous source provides to an object. The illumination of a surface, or the rate at which light strikes the surface, is called the illuminance, E. Quantity of Light Section 16.1 This is a measure of the number of light rays that strike a surface. Illuminance is measured in lux, lx, which is equivalent to lumens per square meter, lm/m 2.

Consider the setup shown in the figure. What is the illuminance of the sphere’s inside surface? The equation for the surface area of a sphere is 4πr 2, so the surface area of this sphere is 4π(1.00 m) 2 = 4πm 2. The luminous flux striking each square meter of the sphere is 1750 lm/(4πm 2 ) = 139 lx. At a distance of 1.00 m from the bulb, 139 lm strikes each square meter. The illuminance of the inside of the sphere is 139 lx. Illumination Quantity of Light Section 16.1

What would happen if the sphere surrounding the lamp were larger? If the sphere had a radius of 2.00 m, the luminous flux still would total 1750 lm. But the area of the sphere would be 4π(2.00 m) 2 = 16.0π m 2, four times larger than the 1.00-m sphere, as shown in the figure. The illuminance of the inside of the 2.00-m sphere is 1750 lm/(16.0π m 2 ) = 34.8 lx, so 34.8 lm strikes each square meter. Illumination An Inverse-square Relationship Section 16.1

Illumination The illuminance on the inside surface of the 2.00-m sphere is one-fourth the illuminance on the inside of the 1.00-m sphere. In the same way, the inside of a sphere with a 3.00-m radius has an illuminance only (1/3) 2, or 1/9, as large as the 1.00-m sphere. We just saw that the illuminance caused by a point source is proportional to 1/r 2, an inverse-square relationship. As the light rays spread out, the number of light rays available to illuminate a unit of area decreases as the square of the distance from the point source. Section 16.1 An Inverse-square Relationship

Illumination Some luminous sources are specified in candela, cd. A candela is not a measure of luminous flux, but of luminous intensity. The luminous intensity of a point source is the luminous flux that falls on 1 m 2 of the inside of a 1-m-radius sphere. Thus, luminous intensity is luminous flux divided by 4π. A bulb with 1750 lm of flux has an intensity of 1750 lm/4π = 139 cd. Luminous Intensity Section 16.1

Illumination In the figure below, the lightbulb is twice as far away from the screen as the candle. Luminous Intensity Section 16.1

Illumination For the lightbulb to provide the same illuminance on the screen as the candle, the lightbulb would have to be four times brighter than the candle, meaning the luminous intensity of the lightbulb would have to be four times the luminous intensity of the candle. Luminous Intensity Section 16.1

Illumination How would you increase the illuminance of your desktop? You could use a brighter bulb, which would increase the luminous flux, or you could move the light source closer to the surface of your desk. To make the problem easier, you can use the simplification that the light source is a point source. Thus, the illuminance and distance will follow the inverse-square relationship. The problem is further simplified if you assume that light from the source strikes perpendicular to the surface of the desk. How to Illuminate a Surface Section 16.1

Illumination The illuminance caused by a point light source is represented by the following equation. Point Source Illuminance How to Illuminate a Surface Section 16.1 Point source illuminance is equal to the luminous flux, divided by the surface area of the sphere, whose radius is equal to the distance the object is from the light source.

Illumination Use of the point source illuminance equation is valid only if the light from the luminous source strikes perpendicular to the surface it is illuminating. It is also only valid for luminous sources that are small enough or far enough away to be considered point sources. Thus, the equation does not give accurate values of illuminance for long, fluorescent lamps or incandescent lightbulbs that are close to the surfaces that they illuminate. How to Illuminate a Surface Section 16.1

Illumination Illumination of a Surface What is the illumination on your desktop if it is lighted by a 1750-lm lamp that is 2.50 m above your desk? Section 16.1

Step 1: Analyze and Sketch the Problem Illumination Section 16.1 Illumination of a Surface

Assume that the lightbulb is a point source. Illumination Section 16.1 Illumination of a Surface

Diagram the position of the bulb and desktop, and label P and r. Illumination Section 16.1 Illumination of a Surface

Identify the known and unknown variables. Illumination Section 16.1 Known: P = 1.75×10 3 lm r = 2.50 m Unknown: E = ? Illumination of a Surface

Step 2: Solve for the Unknown Illumination Section 16.1 Illumination of a Surface

The surface is perpendicular to the direction in which the light ray is traveling, so you can use the point source illuminance equation. Illumination Section 16.1 Illumination of a Surface

Substitute P = 1.75×10 3 lm, r = 2.50 m Illumination Section 16.1 = 22.3 lm/m 2 = 22.3 lx Illumination of a Surface

Step 3: Evaluate the Answer Illumination Section 16.1 Illumination of a Surface

Illumination Are the units correct? The units of luminance are lm/m 2 = lx, which the answer agrees with. Do the signs make sense? All quantities are positive, as they should be. Is the magnitude realistic? The illuminance is less than the luminous flux, which it should be at this distance. Section 16.1 Illumination of a Surface

The steps covered were: Illumination Step 1: Analyze and Sketch the Problem –Assume that the lightbulb is the point source. –Diagram the position of the bulb and desktop, and label P and r. Step 2: Solve for the Unknown –The surface is perpendicular to the direction in which the light ray is traveling, so you can use the point source illuminance equation. Step 3: Evaluate the Answer Section 16.1 Illumination of a Surface

Illumination Engineers who design lighting systems must understand how the light will be used. If an even illumination is needed to prevent dark areas, the common practice is to evenly space normal lights over the area to be illuminated, as was most likely done with the lights in your classroom. Because such light sources do not produce true even light, however, engineers also design special light sources that control the spread of the light, such that it will produce an even illumination over a large surface area. Much work has been done in this field with automobile headlights. How to Illuminate a Surface Section 16.1

Illumination The speed of light in a vacuum is a very important and universal value; thus it has its own special symbol, c. Based on the wave nature of light, the International Committee on Weights and Measurements has measured and defined the speed of light in a vacuum to be c = 299,792,458 m/s. For many calculations, the value c = 3.00×10 8 m/s is precise enough. At this speed, light travels 9.46×10 12 km in a year. This amount of distance is called a light-year. Measurements of the Speed of Light Section 16.1

Section Check What is the objective of the ray model of light? Question 1 Section 16.1 A. To study whether light is a particle. B. To study how light interacts with matter. C. To study whether light is a wave. D. To study whether light is a corpuscle.

Section Check Answer: B Answer 1 Section 16.1 Reason: The ray model of light was introduced to study how light interacts with matter regardless of whether light is a particle or wave.

Section Check If the distance of a book from the lamp is increased from 1 m to 3 m, what will be the change in the illuminance on the surface of the book? Question 2 Section 16.1 A. Illuminance will decrease by three times. B. Illuminance will increase by three times. C. Illuminance will increase by nine times. D. Illuminance will decrease by nine times.

Section Check Answer: D Answer 2 Section 16.1 Reason: Illuminance caused by a point source is proportional to 1/(distance) 2.  Change will be 1/3 2 = 1/9.

Section Check A bulb and a candle are kept 6 m apart from each other, and the luminous intensity of the bulb is four times greater than that of the candle. Where should a screen be placed in between the candle and the bulb so that the illuminance on the bulb side of the screen is same as the illuminance on the candle side of the screen? Question 3 Section 16.1 A. The screen should be placed at a distance of 1 m from the bulb. B. The screen should be placed at a distance of 1 m from the candle. C. The screen should be placed at a distance of 2 m from the bulb. D. The screen should be placed at a distance of 2 m from the candle.

Section Check Answer: D Answer 3 Section 16.1 Reason: Illuminance caused by a surface is proportional to 1/(distance) 2. Since the ratio of illuminance of the bulb and the candle is 4:1, the distance of the screen from the bulb and the candle should be  4:  1, i.e. 2:1.

End of Chapter Fundamentals of Light Chapter 16