LANTERNS Compositing Project Isabel Vestling. Moodboard.

Slides:



Advertisements
Similar presentations
Credits ● VAJONT ● ails ails ● Shots from the movie Vajont ( 2k.
Advertisements

Soft Particles Petter Börjesson, Mattias Thell. Particle Effects Smoke, fire, explosions, clouds, etc Camera-aligned 2D quads – Gives the illusion of.
Backgrounds. Background 1 File – New – 300x300, True Color, White background Adjust -> Add/Remove Noise -> Add Noise (Random, 100%)
Final Presentation Extension to GPU based path tracer By- Gundeep Singh.
Week 11 - Wednesday.  Image based effects  Skyboxes  Lightfields  Sprites  Billboards  Particle systems.
MS1 Feasibility and Planning. Inventor: Friendly Eccentric Brillant mind Loner Moodboard.
Real-Time Rendering TEXTURING Lecture 02 Marina Gavrilova.
Advanced Effects CMSC 435/634. General Approach Ray Tracing – Shoot more rays Rasterization – Render more images.
Helicopter VFX MS3. Production Process These last few weeks has mainly been focused on rendering and post production Fluids, cg environment post production.
March 21 Identify the style of each piece landscape (impressionism, expressionism, realism)
ILLUSION OF DEPTH.
Real-Time Rendering SPEACIAL EFFECTS Lecture 03 Marina Gavrilova.
1Notes. 2Atop  The simplest (useful) and most common form of compositing: put one image “atop” another  Image 1 (RGB) on top of image 2 (RGB)  For.
Background Caches for Large Outdoor Scenes Bill Hess.
IAT-241 Animation Storytelling
Post Production Techniques B.Sc. (Hons) Multimedia ComputingMedia Technologies Video Editing.
Pre Production I.Concept II.Story Development III.Visual Development IV.Technical Direction V.Production Management.
Supervisor : Mikael Fernstrom.  Story Telling  Script writing  Visual Effects - Practical / Digital / Optical  Foley Sound  Problem Solving  Visuals.
Introduction to Visual Effects Lecture 3 Preproduction Continued.
Integration Of CG & Live-Action For Cinematic Visual Effects by Amarnath Director, Octopus Media School.
Matte Painting 2.5D Environment Milestone 3 March 2009 Øyvind Lien.
Photo Analysis Jenna McNeill. Depth of Field Range of acceptable sharpness on either side of the line of focus aperture  = DOF  camera/Subject Distance.
CSM Scrolling An acceleration technique for the rendering of cascaded shadow maps.
Simulating the Physics of Pool using RenerMan ● Shaders and Texture Mapping ● Spherical Texture Maps ● Rotating the Balls ● Lighting ● Physics Equations.
STORYBOARD MOODBOARD DESIGN / CONCEPT RESEARCH Set and camera High resolution, at least 1080p Greenscreen and whiteball Camera movements – Crane? How.
Funativity CS 426 Fall Team Members David Smits – Lead Chintan Patel – Programmer Jim Gagliano – Programmer Ashleigh Wiatrowski - Artist.
Depth of Field. Depth of field increases with distance. The farther you place the camera from your subject, the more depth of field you can obtain. Landscapes.
Project requirements Summer 2015 Intro to 3D Animation (Please use this address for me.)
Metal Insect Project Directions: Create a metal insect out of various metal pieces. Choose pieces of metal from objects such as a watch, a car, an engine.
Garth the Gargoyle A ride through the uncanny valley.
Hosted by M/J Creative Photography Teachers VocabularyThe Basics Types of Photographers Techniques
The Seven Magic Words of Drawing. Foreshortening Distorting objects or parts of an object to create the illusion that one edge is actually closer to your.
Basic Film Terms.
MS2 Progress Report Olle Rydberg Tomas Tjernberg.
Student Camera Concepts Examples. Concepts The underlying principles that apply regardless of the camera you are using. The underlying principles that.
Elements of Artwork What moves in these paintings?
FILM TOPICS OUTLINE Mise en Scéne 4/25/2017.
Deep Space is not the same thing as Deep Focus
ASSESSMENT 1 PITCH 2 Chirat Srigatesook (Yarzar Zaw) syd
Landscape Photography. Anticipation Guide 1. If a photo includes a subject, it cannot be considered Landscape photography. Yes or No? Explain.
CS559: Computer Graphics Final Review Li Zhang Spring 2010.
DIGITAL CONTENT CREATION PROCESS fff PRE-PRODUCTION PRODUCTION POST-PRODUCTION Process ANIMATION PROCESS.
APERTURE.  The aperture is the size of the lens opening. It controls the amount of light let in:  A larger aperture lets in more light, while a smaller.
2-D DESIGN WATERCOLOR LANDSCAPE PROCESS. Weight of paper: Thicker paper is higher quality and will absorb & hold more water than standard drawing paper.
Rendering an Animation James Martin High School Computer Multimedia and Animation Instructor: G. Patton From: CHAPTER 15 – 3DS MAX AND ITS APPLICATIONS.
LANTERNS Compositing Project – MS2 Isabel Vestling MS3.
Principles of Photographic Composition Light. Line.
PROJECT PRESANTATION Digital environment. Introduction -Matte paintings are painted and/or composed photograped representations of landscapes and sets.
- Intan - Kamini - Balqis - Izzati - Tan - Fadzrul.
3D Animation 1. Introduction Dr. Ashraf Y. Maghari Information Technology Islamic University of Gaza Ref. Book: The Art of Maya.
Objective % Select and utilize tools for digital video production.
Landscape Photography
Layers in Adobe After Effect
Yearbook/Photography Grade 9 Milroy
Mr. Clark’s Camera Settings
The Elements of Exposure
Week 11 - Wednesday CS361.
Some of the basic terms related to both film and digital cameras:
Backgrounds.
The Graphics Rendering Pipeline
© University of Wisconsin, CS559 Fall 2004
Importing Files Importing is not the same as capturing.
Digital compositing Iwan Sonjaya,MT.
Sight Visualization Thinking in pictures; The process of depiction; Clarify and intensify an event Ways of Looking Looking at (objectivity) Looking.
Art Appreciation- Tuesday:
Creating Depth and Space
Elements of Art.
Elements of Art The Elements of Art are the building blocks for a work of art. Artists use the elements in planned and organized ways. They are organized.
Post-processing effects
byAlishahSmithandMsJeske2006
Presentation transcript:

LANTERNS Compositing Project Isabel Vestling

Moodboard

Concepts Landscape -Form -Time of day -Atmosphere -Detail, Edges Lantern / Hot air balloon Airship -Scale Foreground elements

Previz

Research Shooting – Lens Distortion Tracking Keying -Edgefixing Modeling, Texturing, Lighting -Basic -Render passes -Depth, Motion vector Animation – (Adding ”life”) Camera projection - Mattepainting -High res -Layers -Basic geometry -”FG” trees - 2DCards (parallax) Compositing -Stock Footage (Fire, Fog) -Light/Shadow -Lightwrap, Grain, Blur -Atmospherics -Volumetrics -Lens effect -Color Correction, Grading

Deliverables -A (roughly) 15 second clip of the final product -Breakdown of all the different stages -Report