IDentifEYE CREATING LESSON PLANS EMPOWERING ONLINE SAFETY BY MEANS OF CUTTING EDGE TECHNOLOGY (AR), KNOWLEDGE AND GOOD PRACTICES FOR TEACHERS ATHENS SEPTEMBER 8, 2015
IDentifEYE A five session workshop for teachers of students aged 8-11 and Teachers learn to create, implement and evaluate 45-minutes lesson plans. The lessons are to enhance student resilience to deal with online experiences – and thereby enhance student online safety. Important tools to achieve this aim are an Augmented Reality game, interactive didactics and elements of prophylactics.
NEW Ready to implement concrete good practices for teachers in the fields of: Identity theory Interactive didactics Prophylactics Augmented Reality
IDENTITY THEORY 3 major theories: Goffman Ricoeur Giddens
SO WHAT?
3 SENTENCES Sometimes I make mistakes Sometimes my motivation is egoistic I am part of the problem
3 LEVEL IMPACT
INTERACTIVE DIDACTICS Ask diagnostic questions during the lesson Let students indicate whether they still follow you; if not, let another student who indicates they still follow explain Not the typical students’ “hands in the air” decides which student answers a question but a random selection by drawing
PROPHYLACTICS The teacher coordinates and moderates actions, ideas and plans for achieving the aims established by youngsters It is essential to sustain the motivation of students; the teacher needs to belief in the skills of the students
AUGMENTED REALITY Definition: Augmented Reality (AR) consists of a real-time video stream generated by a camera to which digital elements are added that appear in reaction to a predefined trigger.
CONFUSED?
STILL CONFUSED?
LET’S PLAY!
OUTCOMES Workshop manual Project video New AR game: 12-14; adapted AR game 8-11 Option to create an AR game yourself Country reports
CONCLUSIONS Teachers are crucial for the quality of education Teachers (and parents) are crucial for student online safety and student empowerment Teachers feel that they are overburdened They need a concrete menu of practical good practices They need positive feedback from their students They need interaction with their students They need Augmented Reality