Chapter 9 Licensed and Branded Merchandise. Objectives To understand the structure of the licensor– licensee relationship To recognize the various segments.

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Presentation transcript:

chapter 9 Licensed and Branded Merchandise

Objectives To understand the structure of the licensor– licensee relationship To recognize the various segments of the licensed and branded merchandise industry To realize the importance of licensed and branded merchandise for revenue generation, the development of organizational brand equity, and the enhancement of fan identification To identify the impact of changing styles and trends and of manufacturer and organizational competition on the licensed and branded merchandise industry

“The Tipping Point’s” Theory’s Impact on Throwback Licensed Products Fashion trends, along with more general social changes Three characteristics: 1. Contagiousness – Sean Combs wardrobe 2. Stickiness – sticks in peoples minds 3. Rapidity of change due to one big moment – Combs hosted the AMA’s 2001

Licensed Products Items of clothing or products bear the name or logo of a popular collegiate or professional sport team. In fiscal year 2015, licensed product sales for both NFL and MLB reached $ 7.5 billion, $3.8 billion for colleges and universities, $2.6 billion for NBA, and $1.5 billion for NHL. NFL is the world’s 7th-largest brand in terms of licensing, behind Disney, Warner Brothers, and four others. Sales from apparel specifically designed for women makes up 15% of MLB totals, 10% of NBA totals, and 5% of NFL totals. (Pink Apparel) The colleges and universities that sell the most licensed products and apparel generate about $10 million/year in sales, 10% of which involves the sale of replica jerseys.

Licensed Products: Clothing Why is sports apparel important? Clothing styles are a transmitted code that can impart meanings of these aspects: –Identity –Gender –Status –Sexuality Licensed and branded apparel communicates on each of these levels and is based on the premise that fans will purchase goods to draw them closer to their beloved organizations and athletes.

Salt Lake City Buzz v Georgia Tech Yellow Jackets GT spent 800k to win a 600k judgment…to save a 300k revenue steam

Licensed Product Relationships The licensees –They are manufacturers of licensed products. –They include well-known sport apparel and footwear companies such as Nike, Under Armour, Reebok, and Russell Athletic, prominent video and computer game manufacturers 989 and Electronic Arts (EA), and hard goods manufacturers like Artcarved jewelry, Mead stationery, and Pinnacle trading cards and memorabilia. The licensors –Licensees pay licensors (teams and leagues) for the right to manufacture products bearing team and school names, nicknames, colors, and logos. –Sport organizations transfer the right of use of their names, marks, and logos to other companies so that these companies may use them in producing products for sale.

Industry Structure Professional league licensing: NFL, MLB Collegiate licensing: CLC (Oregon/Nike) Players’ association licensing: MLBPA Licensing programs of other sport organizations: USOC and Roots International licensing: Manchester United Licensing in professional individual and tour sports: Dale Earnhardt Sr.

NFL 2016 Thursday Night Concepts Uniforms

Branded Merchandise Those products bearing the name of the clothing manufacturer Appealing to the youth market Fashion over function for sport manufacturers

Current Issues and Trends in Licensing and Branding Brand identity –Measures of meaning, prestige, and social standing in consumer society. –Teams establish valued perceptions through the redesign of their uniforms, marks, and logos. From January 1995 to August 1997, 25 NBA teams introduced redesigned logos or uniforms. Rebranding: Changing to communicate different message (continued)

Current Issues and Trends in Licensing and Branding (continued) Cross-licensing: Relationship between two licensors that benefits both (Boston Red Sox “Cowboy Up!” 2002 page 206) Electronics and technology: Modern technology leads to new opportunities. Online gaming and real time player line-ups and sponsorships. “If I sponsor LeBron in real life, I sponsor him virtually as well”

Ethical Conduct of Licensees, Licensors, and Manufacturers Grassroots basketball (sponsoring HS/AAU) Exploitation of college athletes by colleges ncaa-vs-ed-obannon-lawsuit-explained-in- under-two-minutes Exploitation of the worker in the manufacturing of licensed goods Native American mascots

Product Innovation in Trading Cards Topps was preeminent card maker until 1981 Market flooded after antitrust ruling Special features of card manufacturers: –Memorabilia inside –Special sets –High-end card sets

Ed O’Bannon long video z5X6yr00https:// z5X6yr00