CAROLINE MEYERS ESF-Agency Flanders Working group raising awareness. Social Media Game.

Slides:



Advertisements
Similar presentations
Gender and Media Stereotypes
Advertisements

It has taken an entire semester to uncover the definition… lets see what it has come to…
Gender Differences CHAPTER 13
ACWS Men’s Attitudes and Behaviours Toward Violence Against Women March 12, 2012.
Should Women Get Equal Pay? Banetra S. Lawrence Adv. English 12 September 14, 2009.
Interaction design using the graphical user interface (GUI)
Unit One She Says/He Says Extension Activity By Joy Huang.
Interactive Multimedia Games Development COM631 Hatchi.
Sexual Bullying. The formal definition of ‘Sexual bullying’ is: “Any bullying behaviour, whether physical or non-physical, that is based on a person’s.
Social Media Why use it and how do we get started strategically?
Viral Marketing and Advertising Strategies For Social Networks Presented by Jeff Ragovin Vice President Sales, Buddy Media
Understanding Randomness
Unit 9: Developmental Psychology
10 June 2004women and games1 or why don’t women work in the games industry? and does it matter?
Maple Story By: Nick Martineau. General Game Information Title: Maple Story Company: Wizet\NX Games Type: Side Scrolling 2D MMORPG Price: Free.
WOMEN IN GAMES or lack thereof An insight into the world of games and how to introduce a more gender-neutral game society.
Mass Media. A visual explanation  ZhAk ZhAk.
Inequalities of Gender & Age. Section 1 Sex & Gender Identity.
Social Integration tools. What is Social Integration? Your supporters connecting with others and talking about your issues outside of your website (blogs,
Social Media Strategy Non-profit Organization. Platforms to Establish Facebook Blog Twitter YouTube Linked-In.
Marketing Your Business Through Social Media. FSC Interactive Online and Interactive Marketing Agency located in New Orleans, La. Specialize in Social.
Gender and Sex Sex is a designation based on biology Gender is socially and psychologically constructed.
What is Social Networking ? What is Social Networking ?
How do feminists view the Family?. A woman’s role?  While Functionalists take a positive view of the family, Feminists take a critical view  They see.
Determining Wages: The Changing Role of Education Professor David L. Schaffer and Jacob P. Raleigh, Economics Department We gratefully acknowledge generous.
Different Approaches in Health Education. Importance of Health Promotion Campaigns Important because: campaigns educate people on health habits, help.
Presentation: Gender and sexualization:. Purpose and focus WE CAN YOUNG campaign Increasing sexual and relational defensibility of youth : Respecting.
UNDERSTANDING GENDER 1.GENDER FORMATION –developing a sense of who you are as boys or girls through everyday interactions with family, friends, media,
Football Coaching By Year 9 student 2007.
System of Social Welfare!
Close the gender pay gap
Using Social Media for Donor Cultivation National Capital Gift Planning Council Washington, D.C. May 14, 2010.
Technology in Education LSIS 5614 Assignment 4 Yvonne Ward.
Jason Jeremy Haris. - Computer Addiction provides hours of enjoyment and entertainment individually and with others. Computers and the internet are the.
>  Slide 1 Coaching Insights Coaching statistics and analysis 2015/16.
PowerPoint Psychology Tips for AMAZING PowerPoint Presentations.
“Why My Parents Should Buy Me a Tablet” ESSAY PACKET COMMENTS.
Gender and Families Family Sociology FCST 342. Gender & Families Individuals and families are influenced by larger social forces that we may not always.
How the Family Influences Gender Gender is socially constructed – whether you are masculine or feminine. Whereas sex is biologically constructed- whether.
Challenging Media Stereotypes Kristen Inigo Planning 10 Unit 4.
Gender Revision Session.
Casual Games Overview. PAGE 1 Who is The Casual Gamer?
Al Jomaih Social Media. Facebook Page 90 Likes Started with 7,772 Reached Likes.
TownMUD An Interface for a Text-Based Multiple User Dimension.
Creating a Hardcore Social Game Casual Connect 2013.
The Hidden Gamer : The Female Audience for Online ‘Casual’ Games Suzie Cardwell 3RD sense.
Jason Jeremy Haris. - Computer Addiction provides hours of enjoyment and entertainment individually and with others. Computers and the internet are the.
SOCIAL MEDIA FOR BUSINESS Network overview By Joanne Brady
 MEN ARE: › Masculine › Dominant › Strong › Aggressive › Intelligent › Rational › active (do things)  MEN LIKE: › Cars › getting drunk › casual sex with.
H OW DOES YOUR MEDIA PRODUCT REPRESENT PARTICULAR SOCIAL GROUPS ?
Interface Composition
A Movement of Ideas for Growth Results London, November 2015.
Growing Up Gendered: Think back to your childhood and fill in the following: “When I was a child or teenager, I was taught that a proper young man or women.
Proceedings of the 2008 ACM SIGGRAPH Symposium on Video Games Pages Gillian Smith, Mee Cha, Jim Whitehead UC – Santa Cruz Don’t forget: Title, where.
Good Communication Takes Some Work. Subject Line Your subject line must “speak” to the topic Summarize the message contents Subject lines to avoid.
Primary Research Results Brogan Money. Purpose, Methods and Techniques The purpose of this questionnaire was get the buyers point of view/opinions on.
GENDER ROLES, EQUALITY AND TRANSFORMATIONS PROJECT INSTITUTE FOR REPRODUCTIVE HEALTH GEORGETOWN UNIVERSITY PATHFINDER INTERNATIONAL SAVE THE CHILDREN Not.
Earning More Online Jon Matthews. Content Introduction Engagement Fundraising Monitoring Examples Getting started The Secret?!
CCHE 680 Denise Zambos. The student’s college choice… After high school, the student must decide if they will go to college and what college they will.
The Social Web is About Life Experiences  Brands are using applications to engage their audience  They are using applications to entertain  They are.
CHS AP Psychology Unit 9: Developmental Psychology Essential Task 9.8: Describe how sex and gender influence socialization and other aspects of development.
What is the longest running television sitcom?. The Simpsons (23 Seasons)
Gender Development Module 49. Key Terms Sex - the biological category of male or female; sexual intercourse Gender - cultural, social, and psychological.
CHAPTER 10: SEXUALITY AND GENDER Section 2: The Psychological Side of Human Sexuality: Gender.
Nicolas Rouillon. Traditional CSR  Gives a different and good image not considered as direct marketing  Increase brand awareness of the company  Public.
Irene Rosales Policy and campaigns officer Challenges in ensuring gender equality in education Equinet Seminar “Gender Equality in Education” Prague, 19.
BELL WORK 5/10 Why does China have such a bad problem with pollution?
Digital Gaming PSA Today we will look at something that is a fairly new craze sweeping the nation, the craze of digital gaming. We will take a closer.
Work life balance in Norway: Present situation and future challenges Subject to changes Liss Schanke, KS
Jon Matthews Secrets to earning more online Jon Matthews.
Presentation transcript:

CAROLINE MEYERS ESF-Agency Flanders Working group raising awareness. Social Media Game

Overview gender mainstreaming Strategy: 4*C – Create a brand (that everyone –esf -, always, everywhere –Europe- uses) – Catch the attention: ‘a tool’ (movie, action, game,…) – Connect. (with information, tips and tricks,… and communities) – Communicate (the values of the brand) to the (different) targetgroups.

Actual situation Lot’s of campaigns and initiatives communicating about gender topics. – Different – Fragmented – Unfindable – Unpleasant – Rarely talk of the town (except: equal payday, Daniel Graig,…) A kind of ‘fatigue’ about the subject, (people say: ‘again a campaign’) Changing ancient habits, will take ages/centuries. Rarely embedded/connected. …

Why a game: Catch the attention ‘a tool’, ‘a movie’, …? A GAME! Launch a social game to generate the attention & raise awareness. – Game based learning (subconcious learning) – Emotional (fun) – Immersive (play) – Connecting (social) – Interaction (conversation) – Easy to find (facebook) – Easy to share(facebook) – Big audience and growing – Contemporary: new ways of communicating

Social Games? What is Farmville _.mp4 – ‘As of November 2011, Zynga's games on Facebook have over 200 million monthly active users.’ ‘Who plays Casual Games? Casual games appeal to people of all ages, gender and nationalities. It’s estimated that there are more than 200 million players via the Internet. A majority of those who purchase casual games, however, are over 30 and female. In addition, casual games are usually played for a short period of time, from five minutes to 20 minutes – though it’s common for people to play for hours.’

Social Games? 2009AA# million US2911,5 G283,3 UK295,2 F : Boomed AA: 43 Y in US

Social game?

Connect Game SOCIAL MEDIA Facebook WEBSITESINFORMATIONACTIONS CONVERSATION brand

Game introduction. ‘A Strange world’ (working title) ‘A Strange world’ (working title) A gender neutral alien comes out of space. ‘IT’ sees that there are differences between men and women. ‘IT’ thinks ‘Earth’ is A strange world. Earth doesn’t know how to handle ‘IT’, it is no man & no woman. ‘IT’ starts to live and work on Earth as – A CHILD (level 1) – A STUDENT (level 2) – AN ADULT (level 3) – A PENSIONER / RETIRED (level 4)

Game The Game: Lifecycle-based and labor related. principles: The choice was made for a work-related 'lifecycle‘. The choice was made for a work-related 'lifecycle‘. This means that the levels (4) of the game are built in four phases of the human life linked to labor issues in the broad sense of the word. This means that the levels (4) of the game are built in four phases of the human life linked to labor issues in the broad sense of the word. There was opted for both female and male gender issues to raise in the game. There was opted for both female and male gender issues to raise in the game. During each level you play a different gender. During each level you play a different gender.

Gameplay Gameplay:Twofold: Firstly there is the velocity component: the faster a level is played, the better the score. Firstly there is the velocity component: the faster a level is played, the better the score. Second there is the ‘collect’ component. The alien has to collect items to keep on living. Second there is the ‘collect’ component. The alien has to collect items to keep on living. The game is played against a CPU (computer character), this figure is always of the opposite sex (level 1: male, level 2: female, level 3: male, female level 4). The game is played against a CPU (computer character), this figure is always of the opposite sex (level 1: male, level 2: female, level 3: male, female level 4).

Game obstacles Obstacles (work in progress): Level 1: girls have to work more in household than boys: so the obstacles are household issues objects (dishwash, cleaning,...) Level 1: girls have to work more in household than boys: so the obstacles are household issues objects (dishwash, cleaning,...) Level 2: School is getting more and more feminin, boys are getting behind, so obstacles are things boys play with (distraction) Level 2: School is getting more and more feminin, boys are getting behind, so obstacles are things boys play with (distraction) Level 3: work - household related 'objects' (like babies and other...) the feminin character bumps into them, while the man has far less obstacles Level 4: retirement are all health related issues 'objects' (sickbed, wheelchair,...) Level 3: work - household related 'objects' (like babies and other...) the feminin character bumps into them, while the man has far less obstacles Level 4: retirement are all health related issues 'objects' (sickbed, wheelchair,...)

Gameflow Level 1 ‘IT’ is designated ‘female’, girls have to do more tasks in household than boys. (+-10%) ‘IT’ has to run through the level, and pick up apples to grow (and to live), there are dishwashers and tasks which slow down. Level 2 ‘IT’ is designated ‘male’, boys leave school more than girls (4%) Girls have 7% more higher education certificates than boys. ‘IT’ has to run through the level, and pick up diploma’s and numbers (education), there are balls and toy obstacles which slow down. Level 3 ‘IT’ is designated ‘female’, there is a pay gap of 17% in Europe between man and women. ‘IT’ has to run through the level, and pick up coins (earn money), there are flying babies and household obstacles which slow down. Level 4 ‘IT’ is designated ‘male’, men die sooner than women, 6 years. ‘IT’ has to run through the level, and pick up pills and medicins (health), there are sick beds and health obstacles which slow down. And at once ‘IT’ can drop dead.

IT Child Student Adult Retired

Level design

For more information ESF-Agency Flanders Caroline Meyers Tel.: World/ ?id= &sk=app_