6.2.HERO ARCHETYPE: A MYTHIC CHARACTER WHO SACRIFICES SELF TO BENEFIT SOCIETY. ARCHETYPES: A UNIVERSAL FORM FOUND IN ALL CULTURES.
AGENDA Homework: Review Check 6.2 and finish your Hero’s Game Design Review Check 6.1 Discuss 6.2 Archetypes Create a board game!!!
STUDENT WILL BE ABLE TO Analyze and use 6.2 terms by designing and completing a plan for a “hero’s journey” game that implements 6.2 terms.
ACCORDING TO FREUD… Most of the contents of the unconscious are unacceptable or unpleasant, such as feelings of pain, anxiety, or conflict. According to Freud, the unconscious continues to influence our behavior and experience, even though we are unaware of these underlying influences.
CARL JUNG Follower of Freud, BUT he disagreed with him about the unconscious… **consists of the processes in the mind that occur automatically and are not available to introspection, and include thought processes, memory, affect, and motivation
COLLECTIVE UNCONSCIOUS Area that we are unaware of, but all have in common… collective, universal, and impersonal nature which is identical in all individuals. This collective unconscious does not develop individually but is inherited. It consists of pre-existent forms, the archetypes
THINK ABOUT HEROES What do heroes have in common? Let’s compile a list. Now decide if you are going to work in a group or by yourself.
JUNG’S ARCHETYPES The Self = Conscious + the Unconscious = individuation The Shadow = unconscious mind and is composed of repressed ideas, weaknesses, desires, instincts and shortcomings. This archetype is often described as the darker side of the psyche, representing wildness, chaos and the unknown … may appear in visions or dreams … variety of forms (snake, dragons, monsters, demons, etc) The Anima (feminine image in the male psyche) or Animus (male image in the female psyche) = The anima/animus represents the "true self" rather than the image we present to others and serves as the primary source of communication with the collective unconscious. The Persona = how we present ourselves to the world. The mask…all of the different social masks that we wear among different groups and situations. It acts to shield the ego from negative images
EXAMPLES OF OTHER ARCHETYPES BY JUNG The father: Authority figure; stern; powerful. The mother: Nurturing; comforting. The child: Longing for innocence; rebirth; salvation. The wise old man: Guidance; knowledge; wisdom. The hero: Champion; defender; rescuer. The maiden: Innocence; desire; purity. The trickster: Deceiver; liar; trouble-maker
JOSEPH CAMPBELL Theorist that claimed there are archetypal events that occur within the Hero’s Journey
CALL TO ADVENTURE The beginning of the hero journey He Just Can't Wait to Be King
SUPERNATURAL AID Help from a wise elder, often times in the form of a weapon Rafiki is clearly the best baboon in the world.
BELLY OF THE WHALE A crushing event that transforms a hero Stampede
THE SHADOW The destructive side of a hero that is found in their unconscious In Simba, it could be his own self-esteem, or it would be Scar Simba's destructive side
ONE MORE EXAMPLE OF THE HERO’S JOURNEY
PEAK EXPERIENCE According to Maslow, rare moments of rapture that people experience age&v=tzQ9vrvTAtk#t=0
INFERIORITY COMPLEX Deep belief that one is not good enough, which causes compensation (A. Adler) An inferiority complex is a lack of self-worth, a doubt and uncertainty, and feeling of not measuring up to society's standards. It is often subconscious, and is thought to drive afflicted individuals to overcompensate, resulting either in spectacular achievement or extreme antisocial behavior Scrubs
UNCONDITIONAL POSITIVE REGARD … CARL ROGERS The support one person gives another without sufficient reason ure=player_detailpage#t=2
CONGRUENCE According to Carl Rogers, when people project their actual feelings
SELF ACTUALIZATION Highest need where a person has a sense of purpose and is willing to sacrifice lower needs Return to Pride Rock! The End - don't watch if you don't know how the movie ends!
WORK ON YOUR GAME…THE HERO’S JOURNEY You should use at least 7 of the terms … Plan out the game … the Project for this unit will be to create a replica of your game and PLAY IT!!! This will count as a class grade. AND PROJECT DAY!