Kinematics PH1.2.

Slides:



Advertisements
Similar presentations
Ball thrown upwards and caught at same height on way down 0 A B C D Displacement Time 0 A B C D Velocity Time Upwards is positive, Initial displacement.
Advertisements

PH1 Kinematics UVAXT Equations. Vectors & Scalars Vectors e.g. displacement, velocity have a direction, and a magnitude, are a straight line. e.g. 3ms.
Chapter 2 Motion.
Free Fall & Projectile Motion. Free Fall Free fall is constant acceleration motion due only to the action of gravity on an object. In free fall, there.
Distance The length an object actually travels. How far you go. Scalar Displacement The change in position of an object. Length between start and finish.
Change in Velocity Each time you take a step you are changing the velocity of your body. Each time you take a step you are changing the velocity of your.
Phy 211: General Physics I Chapter 4: Motion in 2 & 3 Dimensions Lecture Notes.
Motion Measuring Motion Speed – Average Speed = distance covered / time taken v = d/t metric unit of speed: m/s English unit of speed: ft/s –Constant.
Chapter 3 Motion in Two Dimensions
WHAT IS SPEED? Speed is how fast an object is moving relative to another object. A frame of reference is necessary to calculate speed. Speed depends on.
What about this??? Which one is false?. Aim & Throw where????
Motion KINEMATICS.
Motion in One Dimension
Chapter 2 Kinematics in One Dimension. Mechanics: Study of motion in relation to force and energy, ie, the effects of force and energy on the motion of.
Chapter 2 Kinematics Slide 1 of 24
Physics. Session Kinematics - 2 Session Opener REST ! or MOTION.
Motion in One Dimension
Chapter Acceleration Non-uniform motion – more complex.
Acceleration 1D motion with Constant Acceleration Free Fall Lecture 04 (Chap. 2, Sec ) General Physics (PHYS101) Sections 30 and 33 are canceled.
SPS8.c Relate falling objects to gravitational force.
Physics 521 Section 2.4 and Chapter 3.  Acceleration is the rate at which the velocity of an object changes.  When the velocity changes ( ) during some.
Time (s) speed (m/s) (a)Describe the motion shown on the speed time graph. (b)Calculate the acceleration for each part of the.
Equations of motion Higher Physics. Experiments show that at a particular place all bodies falling freely under gravity, in a vacuum or where air resistance.
Questions: Do heavier objects fall faster than lighter ones when starting from the same position? Does air resistance matter? If the free fall motion has.
MOTION MOTION © John Parkinson.
1 Chapter 3 Kinematics-The Study Of Motion. 2 Introduction Kinematics: The branch of mechanics that studies the motion of an object without regard to.
1 Chapter 6: Motion in a Plane. 2 Position and Velocity in 2-D Displacement Velocity Average velocity Instantaneous velocity Instantaneous acceleration.
Concept Summary Batesville High School Physics. Projectiles  A projectile is an object moving in 2 dimensions under the influence of gravity. For example,
Projectile Motion Notes and Practice Vocabulary Projectile Trajectory Gravity Acceleration due to gravity (g) Terminal Velocity Horizontal Component.
Motion KINEMATICS Quantity in motion distance/displacement speed/velocity Acceleration/deceleration.
Freefall.
Section 2 Acceleration.  Students will learned about  Describing acceleration  Apply kinematic equations to calculate distance, time, or velocity under.
Mathematical Model of Motion Chapter 5. Velocity Equations Average velocity: v =  d/  t To find the distance traveled with constant or average velocity.
Chapter 2.  Physics is concerned with the basic principles that describe how the universe works.  Physics deals with matter, motion, force, and energy.
You can use distance–time graphs to calculate speed / acceleration. The steeper the gradient, the slower / faster the speed / acceleration. You can use.
CHAPTER 6 MOTION IN 2 DIMENSIONS.
Acceleration and Free Fall
Mechanics Topic 2.1 Kinematics. Kinematic Concepts: Displacement Is a measured distance in a given direction It is a vector quantity It tells us not only.
Mechanics Topic 2.1 Kinematics. Kinematic Concepts Displacement Is a measured distance in a given direction It tells us not only the distance of the object.
Displacement, Velocity, Constant Acceleration.
When a motorcycle moves faster and faster, its speed is increasing (velocity changed).
Chapter 11-2 Gravity. Law of Universal Gravity All objects in the universe attract each other through gravitation force- dependant on mass and distance.
Gravity Chapter Gravity Law of Universal Gravitation- all objects in the universe attract each other through gravitational force Law of Universal.
Projectile Motion The motion of a falling object with air resistance and gravity acting on it.
PHYSICS – Speed, velocity and acceleration. LEARNING OBJECTIVES 1.2 Motion Core Define speed and calculate average speed from total time / total distance.
Mechanics Topic 2.1 Kinematics. Kinematics Concepts Displacement is a vector quantity Is a measured distance in a given direction It tells us not only.
Ch 3 part 2: Projectile Motion and Vectors in 2 dimensions.
Equations involving Constant Acceleration & Working with Kinematics Graphs Physics 11.
PHYSIC S. Think back to GCSE 1.Write down the definition of velocity Speed in a given direction 2.Write down the calculation for velocity But that is.
LINEAR MOTION Advanced Higher Physics. Calculus Methods.
Calculate the car’s average VELOCITY
Mechanics 1 : Kinematics
Chapter 12 Section 2 Gravity Objectives
Dynamics.
AP Physics Section 2-7 Falling Objects.
Motion AS Physics Speed and Velocity Acceleration
Section 2–4 Acceleration Acceleration is the rate change of velocity.
MOTION GRAPHS Distance – time graphs
Unit 7 Lesson 2. Gravity: A Force of Attraction A
Acceleration.
Topic 9.2 Space Projectile Motion.
Acceleration.
Mechanics Topic 2.1 Kinematics.
Speed Velocity Acceleration Freefall
Acceleration.
Acceleration.
Acceleration.
Presentation transcript:

Kinematics PH1.2

Motion – defining important terms: (1) distance and displacement scalar vector unit: m displacement distance symbol: s

… the same speed, but different velocities (2) speed and velocity scalar vector … the same speed, but different velocities

distance time average speed = unit: m/s or ms-1 Δs t v = ds dt from GCSE work … or average velocity in a straight line unit: m/s or ms-1 using symbols, we write … v = Δs t Δ means ‘a change in …’ If t is so small that there is not enough time for the speed to change … d means ‘a very small change in …’ ds dt instantaneous speed =

… is the rate of change of the velocity (3) acceleration not speed!! … is the rate of change of the velocity For motion in a straight line … change in velocity time taken average acceleration = a = Δv t unit: m/s2 or ms-2 in symbols … dv dt instantaneous acceleration = in a very small time …

Motion graphs higher constant speed (1) Displacement-time graph acceleration displacement constant speed at rest time constant speed in reverse

speed = gradient of graph s Calculating speed from a displacement-time graph (1) constant speed displacement speed = gradient of graph s time t speed = distance time s t =

ds dt (2) instantaneous speed displacement speed is constant during a small time interval ds enlarging a small part of the graph … dt time

ds dt ds dt instantaneous speed = = gradient of this section displacement ds dt time

s instant. speed t = s t ds dt instantaneous speed = = gradient of this line displacement s t instant. speed = s the gradient is the same, irrespective of the size of the triangle t time

change in instantaneous speed Calculating acceleration from a displacement-time graph change in instantaneous speed time taken to change acceleration = displacement (s2 / t2) - (s1 / t1) T2 – T1 acceleration = T1 T2 t2 s2 time taken to change t1 s1 time

Motion graphs larger constant acceleration (2) Velocity-time graph non-uniform acceleration constant acceleration velocity constant speed time constant deceleration, then constant acceleration in reverse

acceleration = gradient of the graph Calculating acceleration from a velocity-time graph velocity time v t acceleration = gradient of the graph acceleration = change in velocity time taken to change v t =

v t v = t dv dt instantaneous acceleration = = gradient of this line velocity instantaneous acceleration v t = v t time

Calculating the distance travelled … velocity v time t distance = speed × time = v·t distance = area under the graph

Calculating the distance travelled during a constant acceleration … velocity v time t distance = area under the graph = ½v·t

Calculating the distance travelled during a changing acceleration … velocity time distance = area under the graph

distance = area under the graph Calculating the distance travelled during a changing acceleration … velocity time distance = area under the graph

distance = area under the graph distance = A1 + A2 + A3 + A4 Calculating the distance travelled during a changing acceleration … A2 A1 A3 A4 distance = area under the graph distance = A1 + A2 + A3 + A4

The equations of motion only considering motion in a straight line constant acceleration only we use symbols … u – initial velocity v – final velocity s – displacement t – time a – acceleration

Equations of motion v = u + at By definition … change in velocity time taken acceleration = or in symbols … v – u t a = after rearranging … v = u + at

average velocity = ½(u+v) From the velocity-time graph for the journey … velocity v average velocity = ½(u+v) u time t distance travelled = average velocity × time s = ½(u+v)t

From the first eqn. of motion, v = u + at Substituting for v in the second eqn. of motion, s = ½(u+v)t s = ½(u +u + at)t s = ½(2u + at)t s = ½(2u + at)t s = ½(2ut + at2) s = ut +½at2 hence

v = u + at t = (v-u) / a 2as = uv + v2 – u2 – uv v2 = u2 + 2as From the first eqn. of motion, v = u + at so t = (v-u) / a Substituting for t in the second eqn. of motion … s = ½(u+v)t s = ½(u+v)(v-u) / a s = (u+v)(v-u) / 2a 2as = (u+v)(v-u) 2as = uv + v2 – u2 – uv 2as = uv + v2 – u2 – uv v2 = u2 + 2as hence

Projectiles a projectile is any object that moves solely under the influence of gravity we ignore the effects of air resistance we analyse motion in two dimensions

Dropping a projectile (i.e. freefall) … Galileo’s experiment in Pisa, the hammer and feather experiment on the Moon without air resistance, acceleration = 9.8ms-2 and is independent of the object’s mass

Launching a projectile horizontally … a steel ball is pushed sideways a steel ball is dropped multi-flash photos show that … vertical motion and horizontal motion are independent of each other

constant acceleration g = 9.8ms-2 downwards Vertical motion the distance between the lines is getting smaller gravity pulling it downwards constant acceleration g = 9.8ms-2 downwards Horizontal motion equal distance between lines no force acting constant speed sideways

Resolving a vector – splitting a vector into two components concentrate on two perpendicular vectors θ v y x vy = v·sinθ vx = v·cosθ

Launching a projectile at an angle uy = u·sinθ u first of all, the initial velocity (u) needs to be resolved into components θ vertical component of the velocity is changing throughout ux = u·cosθ horizontal component of the velocity is constant the projectile’s speed and direction is constantly changing

time to climb and fall = time available to travel sideways

force = mass × acceleration driving force G drag D force = mass × acceleration the acceleration is directly proportional to the magnitude of the resultant force G - D = m × a G - D acceleration a = m

When the driving force > drag, the car accelerates As the car accelerates, the drag increases and the resultant force decreases therefore the acceleration decreases, but the car is still accelerating, so … … this is repeated until driving force = drag no resultant force → no acceleration → terminal velocity

during freefall, resultant force = weight – air resistance On jumping, resultant force = mg and acceleration = g When he starts to fall, air resistance appears so the resultant force decreases and the acceleration < g … but he is still accelerating and air resistance continues to grow… so the resultant force and acceleration are still decreasing ...

during freefall, resultant force = weight – air resistance This is repeated, until the speed is large enough for air resistance = parachutist’s weight …. At this point, resultant force = 0 and acceleration = 0 …. The parachustist reaches a constant speed, i.e. the terminal velocity

during freefall, resultant force = weight – air resistance When the weight is small ….. only a small air resistance is needed to cancel the weight, so a high speed is not needed for the air resistance to grow sufficiently… therefore the terminal velocity is small