School of Computer Science Introduction to Presence, Telepresence and Situational Awareness Prof. A. Ferworn.

Slides:



Advertisements
Similar presentations
Exercise Science Chapter 19:Motor Learning and Skill Acquisition
Advertisements

ARCHITECTURES FOR ARTIFICIAL INTELLIGENCE SYSTEMS
Department of Computer Science Faculty of Engineering, Architecture and Science Introduction to Presence Prof. A. Ferworn.
Dynamic Decision Making Lab Social and Decision Sciences Department Carnegie Mellon University 1 MODELING AND MEASURING SITUATION AWARENESS.
1 Work in the 21 st Century Chapter 13 Teams in Organizations Ryan McVay/Getty Images.
Intelligence Give a definition of intelligence that you could defend, explaining why you believe you could defend it. Give examples of ways your definition.
COMMUNICATING IN GROUPS AND TEAMS
Chapter 4 How to Observe Children
Leading Teams.
Introduction to Robotics In the name of Allah. Introduction to Robotics o Leila Sharif o o Lecture #2: The Big.
Human-machine system.
ADM Leadership Lecture 11 – Team Leadership.
Introduction to mobile robots Slides modified from Maja Mataric’s CSCI445, USC.
The Information School of the University of Washington Introduction to frameworks and paradigms? INFO 310.
MSIS 110: Introduction to Computers; Instructor: S. Mathiyalakan1 Specialized Business Information Systems Chapter 11.
Present Thoughts Stephen R. Ellis Ames Research Center Moffett Field CA Information Sciences & Technology 1.What is telepresence. 2.What factors influence.
Presentation for the Class of 2007
Fundamentals of Information Systems, Second Edition 1 Specialized Business Information Systems Chapter 7.
Welcome to CGMB574 Virtual Reality Computer Graphics and Multimedia Department.
The Concept of Stress Adaptation
A Case for Theory-Based Research on Level of Automation and Adaptive Automation David B. Kaber Department of Industrial Engineering North Carolina State.
Overview Understand the evolution and change to American aviation strategy between Vietnam and Operation Desert Storm Know how military aviation and national.
Are Networked and Net- Centric the Same? Dr Terry Moon Head NCW S&T Initiative DSTO 30 March 2006 (NSI)
CREW RESOURCE MANAGEMENT
1 Sense of Presence in Virtual Reality Sherman & Craig, p. 9.
Military Psychology: Teams and Teamwork Dr. Steven J. Kass.
Synthetic Cognitive Agent Situational Awareness Components Sanford T. Freedman and Julie A. Adams Department of Electrical Engineering and Computer Science.
Psychology Chapter 1: What is Psychology? Section 1: The Science of Psychology.
Presence and Performance Within VEs By Barfield, Zeltzer, Sheridan and Slater Summarized by Geb Thomas.
ETI Tool Tech April 18, 2012 Bob Augustine, Technical Training Mgr Christian Brothers Automotive.
1 IE 590D Applied Ergonomics Lecture 26 – Ergonomics in Manufacturing & Automation Vincent G. Duffy Associate Prof. School of IE and ABE Thursday April.
INDIVIDUAL BUYER BEHAVIOUR. Learning objectives After reading this chapter, you should be able to: Define consumer buying behaviour. Define the consumer.
Fundamentals of Information Systems, Second Edition 1 Specialized Business Information Systems.
Principles of Information Systems, Sixth Edition Specialized Business Information Systems Chapter 11.
© 2011 Delmar, Cengage Learning Part III People in the Police Organization Chapter 7 People in the Police Organization.
1 Sense of Presence in Virtual Reality Sherman & Craig, p. 9.
University of Windsor School of Computer Science Topics in Artificial Intelligence Fall 2008 Sept 11, 2008.
Performance Objectives and Content Analysis Chapter 8 (c) 2007 McGraw-Hill Higher Education. All rights reserved.
Michael A. Hitt C. Chet Miller Adrienne Colella Slides by R. Dennis Middlemist Michael A. Hitt C. Chet Miller Adrienne Colella Chapter 4 Learning and Perception.
Chapter 3 Human Resource Development
PSYCHOLOGY General Psychology Associate professor Kateryna Naumik Екатерина Георгиевна Наумик.
SITUATIONAL AWARENESS. “Think S.M.A.R.T before you S.T.A.R.T”
1 Copyright, 1996 © Dale Carnegie & Associates, Inc. Wellness, Illness, Wholeness Karan Dawson, Ph.D., R.Ph. Pharm 440: Human Behavior and Communication.
Virtual Reality Lecture 4. Human Factors : Psychological and Cognitive Issues 고려대학교 그래픽스 연구실.
A2 Psychology of Sport Self confidence Booklet 4 Skills Working as a team Complete green group tasks Working as an individual Complete yellow individual.
A2 Psychology of Sport Concentration Booklet 4 Skills Working as a team Complete green group tasks Working as an individual Complete yellow individual.
SITUATIONAL AWARENESS AS DEFINED BY THE US COAST GUARD  IT IS THE ABILITY TO IDENTIFY, PROCESS, AND COMPREHEND THE CRITICAL ELEMENTS OF INFORMATION ABOUT.
U SER I NTERFACE L ABORATORY Situation Awareness a state of knowledge, from the processes used to achieve that state (situation assessment) not encompass.
Q. Characteristics of the Situation “When you’ve exhausted all possibilities, remember this: You haven’t!” ~Robert H. Schuller Chapter 11.
Understanding Movement Preparation Chapter 2. Perception: the process by which meaning is attached to information (interpretation) Theory 1: Indirect.
1 Presence in Virtual Reality Kyle Johnsen. 2 Presence The sense of “being there” The sense of “being there” “Mental Immersion” “Mental Immersion” Is.
PSY 432: Personality Chapter 1: What is Personality?
Motor Behavior Chapter 5. Motor Behavior Define motor behavior, motor development, motor control, and motor learning. What is the influence of readiness,
Michelle Hester Advanced Human Factors (PSYC 562)
Instructional Computer Instructional Computer TECH2111 Dr. Alaa Sadik Instructional & Learning Technologies Department
Kozeta Sevrani - Sistemet e Informacionit11.1 Specialized Business Information Systems Chapter 11.
Cognitive Motivation: Expectancy Value Approaches
+ Bandura’s Social Cognitive Theory By Katie & Matt.
Overview of Artificial Intelligence (1) Artificial intelligence (AI) Computers with the ability to mimic or duplicate the functions of the human brain.
Social Psychology.
Symbolic Interactionism
Sense of Presence in Virtual Reality
Chapter 6: Social Influence and Group Behavior
Learning and Perception
Perception.
Chapter 3 The Social Self.
Situation Monitoring Know the plan, share the plan, review the risks.
2.Personality And Attitude
Chapter 4 Instructional Media and Technologies for Learning
Work in the 21st Century Chapter 13
Presentation transcript:

School of Computer Science Introduction to Presence, Telepresence and Situational Awareness Prof. A. Ferworn

School of Computer Science What is Telepresence? Term coined by Marvin Minsky in 1980 but attributed to the futurist Patrick Gunkel He meant: Manipulation of objects in the real world through remote access technology

School of Computer Science Telepresence

School of Computer Science Example: MAX Teleoperated dog on the Web ( )

School of Computer Science MAX

School of Computer Science Telephonic Arm Wrestling Norman White and Doug Back – 1986

School of Computer Science Presence Expanded definition of Telepresence by Thomas Sheridan (1992) Presence is a theoretical concept describing the effect that people experience when they interact with a computer-mediated or computer-generated environment.

School of Computer Science What is Presence? Sense of being present in an environment – A physical – Virtual – Imagined – Hallucinated feeling Being there is all in your head

School of Computer Science 9 Open Research Questions Is there a definition of presence that is sufficiently operational and quantitative to be useful? Is there a definition of presence that is sufficiently operational and quantitative to be useful? What are the factors that create a sense of presence? What are the factors that create a sense of presence? Are there subjective and objective measures that can quantify presence? Are there subjective and objective measures that can quantify presence?

School of Computer Science 10 Sheridan (1992) – Physical aspects of an experience that determine “presence”: What Sensory data is available and how much? What Sensory data is available and how much? Can the sensors be controlled? Can the sensors be controlled? Can the environment be modified? Can the environment be modified? Sensory Information Control of Sensors Ability to Modify Environment

School of Computer Science Why is Presence applicable to Robotics One of definition of the word robot might be: – Any device that supports Sensing Actuation, and Control Sensory Information Control of Sensors Ability to Modify Environment

School of Computer Science How do we measure presence? Well, it turns out, not very well Subjective Measurements – Questionnaires soliciting opinion about experience Indirect Psychological Measurements – Relate stimulus magnitude to opinion about the stimulus magnitude Objective Measurements – Based on Performance measures of tasks Physiological responses

School of Computer Science Questionnaires Example: – Witmer and Singer Questionnaire Questions about reactions to virtual environments Hope to create consistency across systems General Approach among questionnaires – Take assumptions about what presence is and make up questions concerning the assumptions

School of Computer Science Immersive Tendency Questionnaire

School of Computer Science Physiological Responses Theory: – The real world changes our physiological responses to it. – A remote or virtual world should do the same if we are immersed in it. Cardiovascular, Respiratory, Nervous, Sensory, Blood Chemistry

School of Computer Science Measure this Relax Find your Pulse Watch this

School of Computer Science 17 Performance measures Suspension of belief Suspension of belief – Observable changes in mode of behavior relative to interface Forgetting the interface is there. Forgetting the interface is there. Instinctual responses Instinctual responses – Ducking at approaching objects – Leaning into a perceived curve – Vocalizations

School of Computer Science The Bottle Test While testing for presence is hit and miss, testing for other things can be quite easy Success vs. failure measures Success vs. failure measures – Based on individual task performance This is the poor man’s testing strategy When you have nothing else, you can test an operators concentration and ability to focus with a simple bottle of water

School of Computer Science The Bottle Test

School of Computer Science Situation Awareness The perception of environmental elements within a volume of time and space, The comprehension of their meaning The projection of their status in the near future.

School of Computer Science Who Cares? SA concerned with perception of the environment Critical to decision-makers in complex, dynamic areas – aviation, – air traffic control, – power plant operations, – military command and control, and – emergency services such as fire fighting and policing

School of Computer Science The OODA Loop Observe, Orient, Decide, Act Attributed to US Fighter Pilot and Theorist John Boyd the winning strategy is to "get inside" your opponent's OODA loop, – not just by making your own decisions quicker, but also by having better SA than the opponent, and even changing the situation in ways that the opponent cannot monitor or even comprehend. Losing one's own SA, in contrast, equates to being "out of the loop."

School of Computer Science Lack of SA can be Troublesome 2:30 p.m. on January 15, 2014 – pilot hits ejection handle. – 14 seconds later: "Mayday, mayday, mayday, aircraft in the water.“ According to the Navy's investigation, – pilot lost "situational awareness regarding his altitude, airspeed and rate of descent, descending more than 9,220 feet in just 44 seconds."

School of Computer Science Mental Models Accurate mental models needed to achieve SA mental model: – Set of well-defined, and dynamic knowledge structures developed over time from experience Too much data overwhelms the capabilities of novice decision makers – Resut ==information overload and worse outcomes. Experienced decision makers – faster and more accurate using models – Use long-term memory Cues in the environment activate these mental models, which in turn guide their decision making process.

School of Computer Science Team SA Must consider SA of the team as a whole. A team can be defined as: – "a distinguishable set of two or more people who interact dynamically, interdependently and adaptively toward a common and valued goal/objective/mission, who have each been assigned specific roles or functions to perform, and who have a limited life span of membership.“

School of Computer Science Team SA the degree to which every team member possesses the SA required for his or her responsibilities“ success of a team depends on the success of each team member. If any one of the team members has poor SA, == critical error in performance that can undermine the success of the entire team.. Each member has subgoal associated with related SA Associated with each member's subgoal are a set of SA elements about which he/she is concerned.

School of Computer Science Royal Navy Field Gun Competition

School of Computer Science Measuring SA Objective measurements – Compare individual perception with “ground truth” Subjective measurements – Individuals asked to rate their own SA on some scale Performance measures – Infer SA by end result

School of Computer Science Test Your SA