Main lessons learned Experiences from Ireland 14 th March 2016
Feedback from Educators and Trainers Overall extremely positive… – Design and functionality of the App was excellent – Very motivating for learning – Embedded audio files were very useful – Helps to improve pronunciation as delivered by native speakers – Could be linked to school curricula – has real potential to address a number of subject areas Highly praised by the majority of teachers
Feedback from Educators and Trainers The use of a graphic novel as a didactic tool was considered highly innovative, engaging and novel Praise for the design of the app and illustrations contained within – captured the characterisation perfectly: – Illustrations of the characters – Mannerism, facial expressions, style
Feedback from Educators and Trainers Feedback on the didactic materials – Informative, relevant and “to the point” – Four modules were succinct and sufficient – PPT were neither overly long or complicated – Practical in nature Only comment in terms of improvement: is how to integrate mobile learning within the classroom (for more traditional approaches to learning: benefits, ease of use, etc.)
Testing in Action
Testing with Students Let’s Go Mental – our key message “that learning can be fun and not stressful or worrisome” Used Module 3 & 4 as the framework for the learning 9 learners (6 girls : 3 boys) – Between ages of 14 to 17 years
Testing with Students Very positive feedback Loved the graphics in the novel and the story – they thought it was believable and not to clichéd Would really like to see this type of approach to learning brought into “regular” classes Some of the students – needed some support and prompting to complete the exercises
Recommendations for Next Phase Available on android and iPhone to increase access and usability Some teachers expressed reservations about the use of mobile phones in the classroom – balance between learning support or classroom distraction