A BSTRACT Social Anxiety affects a significant number of people, limiting their personal and social life. We describe an interactive Virtual Reality approach.

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A BSTRACT Social Anxiety affects a significant number of people, limiting their personal and social life. We describe an interactive Virtual Reality approach (Virtual Spectators) to the exposure therapy for social anxiety, resorting to virtual characters that exhibit combinations of facial and body expressions controllable in real-time by the therapist. Although we have only resorted to free or very low cost 3D models of virtual humans, we adopted strategies to obtain an adequate final quality that we were able to validate with a significant number of observers. Moreover, a set of therapists tested the application and gave positive feedback about its potential effectiveness in Virtual Reality Exposure Therapy. Using Expressive and Talkative Virtual Characters in Social Anxiety Disorder Treatment Ana Paula Cláudio 1,2, Maria Beatriz Carmo 1,2, Augusta Gaspar 3,4, Renato Teixeira 1 1 University of Lisboa, Faculty of Sciences, 2 BioISI– Biosystems & Integrative Sciences Institute, Campo Grande, Lisboa, Portugal 3 CIS- Centro de Investigação e Intervenção Social, ISCTE Instituto Universitário de Lisboa, Lisboa, Portugal 4 Grupo de Psicologia, Faculdade de Ciências Humanas, Universidade Católica Portuguesa, Lisboa, Portugal Using Expressive and Talkative Virtual Characters in Social Anxiety Disorder Treatment Ana Paula Cláudio 1,2, Maria Beatriz Carmo 1,2, Augusta Gaspar 3,4, Renato Teixeira 1 1 University of Lisboa, Faculty of Sciences, 2 BioISI– Biosystems & Integrative Sciences Institute, Campo Grande, Lisboa, Portugal 3 CIS- Centro de Investigação e Intervenção Social, ISCTE Instituto Universitário de Lisboa, Lisboa, Portugal 4 Grupo de Psicologia, Faculdade de Ciências Humanas, Universidade Católica Portuguesa, Lisboa, Portugal Acknowledgements We thank the financial support given by F UTURE W ORK The main follow up steps will be: i)to develop and integrate in the application an artificial intelligence module toward the simulation of emotions; ii)afterwards, to validate the usefulness of the application with a clinical population in a therapeutic context. labmag.ul.pt/projects/virtual-environments-to-treat-social-anxiety/ The Simulation Interface To control the Virtual Humans (face and body) To control Sounds, Lights and Camera Position in the virtual environment V ALIDATION To validate the expressions of the virtual humans, we have conducted a preliminary study of the facial behavior content with a normative sample of 38 voluntary participants (31F; 7M), recruited in two universities (ages yrs. old). An independence Χ 2 test performed on the cross tabulation of composition and content, showed a highly significant association between images and label (Χ 2 = ; p<=.001; N=978), with 12 out of 28 clips presenting convergence above 75% (6 on the label angry, 4 on happy, 1 on surprised and 1 o neutral). Convergence was congruent with the expected content in all convergent pictures. E VALUATION Another study was conducted with the goal of evaluating the application on two main features: usability and VH realism We recruited 6 therapists (5F; 1M) ages years old. Within this group, only 2 elements had not tried the previous version of the application. Tests were conducted individually with each therapist, in a dim light room (to improve visualization of images and feeling of immersiveness). Every therapist mentioned that if available, they would likely use the application in their therapy sessions. Talkative character