Learning Outcomes By the end of the chapter student should be able: to define vector quantity and scalar quantity and differentiate between them. to add.

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Presentation transcript:

Learning Outcomes By the end of the chapter student should be able: to define vector quantity and scalar quantity and differentiate between them. to add vectors geometrically and write the resultant equation. to identify vector addition properties: commutative law, associative law and vector subtraction. to find the inverse of any vector. to resolve any vector and find its x and y components. to calculate the magnitude and direction of vector. to identify the unit vector ( magnitude and direction) on three axes. to write a vector in unit vector notations. to differentiate between scalar and vector components of a vector. to add vectors by components. to multiply vector by scalar (either +ve or - ve no.). to identify the two kinds of multiplication of a vector by another vector.

Learning Outcomes By the end of the chapter student should be able: to calculate the scalar product of two vectors in terms of the magnitude of the two vectors and angle between them. to calculate the scalar product of unit vectors. to identify the properties of the scalar product at certain angles ( =0,90,180). to calculate the scalar product of two vectors when they are written in unit- vector notation. to define the properties of the scalar product at certain angles ( =0,90,180). to calculate the vector product of two vectors in terms of the magnitude of the two vectors and the angle between them, in magnitude and direction. to use the right-hand rule to find the direction of the vector product. to identify the properties of the scalar product at certain angles ( =0,90,180). to calculate the vector product of unit vectors. to calculate the magnitude of the vector product of two vectors when they are written in unit-vector notation.

Physical Quantities Vector QuantitiesScalar Quantities +Ve Number-Ve Number magnitudedirection + Follow certain rules of addition and multiplication Follow the rules of ordinary algebra

Vectors Addition Adding Vectors Geometrically Adding Vectors by Components Components resolving the vector writing a vector in magnitude- angle notation Unit Vectors writing a vector in Unit vector notation Vector equation Commutative Law Associative Law Vector Subtraction

Adding Vectors Geometrically Vector equation

Commutative Law

Associative Law

Vector Subtraction

North of east = toward the north from due east West of south= = toward the west from due south

Components of Vectors Component is the projection of the vector on an axis Resolving the vector is the process of finding the components,

Writing a vector in magnitude- angle notation Magnitude Angle (Direction)

Writing a vector in magnitude- angle notation Finding the components. Rem : When use these formulas to find the components, the angle must be measured from positive X-axis, if clockwise put θ -ve if counterclockwise put θ +ve.

How to find the components of a vector in different positions? When the angle is from the +ve x-axis When the angle is from any different axis Counter-clockwise Clockwise

To find the components, when the angle is measured from the +ve x-axis use Put θ = –ve, When the angle is measured clockwise from the +ve x-axis Put θ = +ve, When the angle is measured Counter-clockwise from the +ve x-axis

To find the components, when the angle is measured from any axis even the +ve x-axis 1- Take the given angle with the axis 2- put the signs of the components according to their positions on the axes 3- put sine or cosine according to the angle position.

Unit Vectors Unit vector is a vector of magnitude 1 and points in a particular direction Writing a vector in Unit vector notation Vector Components

Adding vectors by Components

Vectors Multiplication Multiplying a vector by a vector Scalar product (or Dot product) Vector product (or cross product) +ve scalar-ve scalar Multiplying a vector by a scalar will produce a new vector in the same direction as the started vector will produce a new vector in the opposite direction of the started vector will produce a scalar will produce a new vector

If the two vectors are given in magnitude and the angle between them If the two vectors are given in unit vector notation Scalar (or Dot product)

1- The scalar product is commutative 2- If the two vectors are parallel 3- If the two vectors are perpendicular 4- If the two vectors are Antiparallel 5- Multiplying Unit vectors

any two similar unit vectors The scalar product is commutative any two different unit vectors the angle between two vectors can be found Properties Of the scalar product If vectors are parallel vectors are anti parallel vectors are perpendicular

If the two vectors are given in magnitude and angle between them If the two vectors are given in unit vector notation Vector (or Cross product) The direction of the result vector

1- The vector product is Anti commutative 2- If the two vectors are parallel 3- If the two vectors are perpendicular 4- If the two vectors are Anti-parallel +ve -ve 5- Multiplying Unit vectors

+ve -ve

any two similar unit vectors If vectors are parallel vectors are anti parallel vectors are perpendicular Anti- commutative any two different unit vectors The small angle between the two vectors must be used because the odd property of the sin function Properties of the Vector product

The End