Java Applets Getting Started. Import Files In order to run the applet properly, we have to import some files into our class. These files are: –import.

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Presentation transcript:

Java Applets Getting Started

Import Files In order to run the applet properly, we have to import some files into our class. These files are: –import java.applet.*; –import java.awt.*; These lines of code would be placed before the class declaration.

Declaring the Main Class The standard class declaration looks something like: public class ClassName { Declaring an applet class is not much different. It looks like this: public class ClassName extends Applet{

Methods Involved Inside Main you should make 5 different methods: –init –start –stop –destroy –paint

public void init( ) This method initializes the applet. This is where you generally choose the applet color. It would look something like: public void init( ) { setBackground(Color.white); } White could be substituted with black, blue, red, gray, darkGray, pink, yellow, green, cyan, lightGray, magenta and orange.

public void start( ) This is where you would control your thread. For now we are focusing on the basic ideas of an applet, so we will get to threads later. As for the time being, just declare it in your applet: public void start( ) { }

public void stop( ) Don’t worry about this method for the basics. Just declare it in your code: public void stop( ){ } The only thing you might use this method for would be to include “threadName.stop( )” which would stop that thread from running.

public void destroy( ) This method would only be included if you wished to publish your applet to the internet. This would close the applet if you closed the web browser rather than leaving the applet. For now I wouldn’t worry about it though.

public void paint(Graphics g) This is the method that will get the most use. It takes the parameter g from class Graphics. You will always use this parameter. The methods within class Graphics that you will use most are: –g.setColor(Color.white); –g.drawString(“text”, x, y); x and y represent the location of the string.

public void paint(Graphics g) A sample method would look like: public void paint(Graphics g) { g.setColor(Color.white); g.drawString(“Hello World!”, 70, 100); } Once again, white could be substituted with a color of your choosing.

Sample Applet import java.applet.*; import java.awt.*; public class MyFirstApplet extends Applet { public void init( ) { setBackground(Color.black); } public void start( ) { } public void stop( ) { } public void paint(Graphics g) { g.setColor(Color.white); g.drawString("Hello world!", 70, 100); }

The code would generate:

The End That is how you would get a standard Java Applet to work properly.