WHAT PLAYERS WANT FROM GAMES? -Introduction -Why People Play Games? -What People Want to See?

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Presentation transcript:

WHAT PLAYERS WANT FROM GAMES? -Introduction -Why People Play Games? -What People Want to See?

INTRODUCTıON Making a game is hard Making a game is hard Do not copy from one to another Do not copy from one to another Make a game that you like Make a game that you like First excite yourself First excite yourself

WHY PEOPLE PLAY GAMES? - CHALLENGE- Games can force people to think to find another possible solution Games can force people to think to find another possible solution People can understand games mechanisms People can understand games mechanisms It can affect their real life It can affect their real life

WHY PEOPLE PLAY GAMES? - SOCıALıZE- Challenging with a group of friends Challenging with a group of friends Shared enjoyable times Shared enjoyable times Multiplayer Multiplayer Meet new people and talk with others Meet new people and talk with others

WHY PEOPLE PLAY GAMES? - BE THE BEST- Every challenge contains its winner Every challenge contains its winner Having fun with beating friends Having fun with beating friends Or someone who is annoying Or someone who is annoying

WHY PEOPLE PLAY GAMES? - FEEL SOMETHıNG- It doesn’t matter whether good or bad It doesn’t matter whether good or bad Win or lose Win or lose

WHY PEOPLE PLAY GAMES? - EXPLORE- Enter a new world Enter a new world Curiosity Curiosity

WHY PEOPLE PLAY GAMES? - IMAGıNE- Be the part of a fantastic world Be the part of a fantastic world Be the one who is legend Be the one who is legend

WHAT PEOPLE WANT TO SEE? -CONSıSTENCY- Look I can fly Look I can fly Drunk character Drunk character

WHAT PEOPLE WANT TO SEE? -LIMITS- What can I do ? What can I do ? Gameplay mechanism Gameplay mechanism

WHAT PEOPLE WANT TO SEE? -SOLUTıONS- Reasonable solutions to work Reasonable solutions to work Alternative solutions Alternative solutions

WHAT PEOPLE WANT TO SEE? -GOAL- There may be goal but not a path There may be goal but not a path Aim-less games Aim-less games

WHAT PEOPLE WANT TO SEE? -LEVELS- Many sub-goals along the way Many sub-goals along the way Clue to the goal Clue to the goal

WHAT PEOPLE WANT TO SEE? -IMMERSED- Do not let them get distracted Do not let them get distracted Use hypnotize skills Use hypnotize skills

WHAT PEOPLE WANT TO SEE? -DıFFıCULTıES- Players need challenge Players need challenge Easy achivements make games forgettable Easy achivements make games forgettable

WHAT PEOPLE WANT TO SEE? -FAıRNESS- Every difficulties come with their solutions Every difficulties come with their solutions

WHAT PEOPLE WANT TO SEE? -NOT REPEATED- Always there must be a new challenge Always there must be a new challenge SAVE!! SAVE!!

WHAT PEOPLE WANT TO SEE? -NOT GET STUCK- Achieving goals should not be so hard Achieving goals should not be so hard Not dying Not dying

WHAT PEOPLE WANT TO SEE? -PLAY Long cinematics Long cinematics Long tutorials or not skippable Long tutorials or not skippable

WHAT PEOPLE WANT TO SEE? -FOCUS- Game developers may not be able to explain in a useful way what exactly they like or dislike about a particular game. Game developers may not be able to explain in a useful way what exactly they like or dislike about a particular game. Players Do Not Know What They Want, but They Know When It Is Missing Players Do Not Know What They Want, but They Know When It Is Missing Playtesters is important Playtesters is important Gameplay is more important than bug Gameplay is more important than bug