Bloodstain Evidence May reveal: Origin(s) of bloodstain Distance of bloodstain from target Direction from which blood impacted Speed with which blood.

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Presentation transcript:

Bloodstain Evidence May reveal: Origin(s) of bloodstain Distance of bloodstain from target Direction from which blood impacted Speed with which blood left its source Position of victim & assailant Movement of victim & assailant Number of blows/shots 1

Liquid Blood Physical properties –viscosity –surface tension –specific gravity Behaves as a projectile in motion –biology, physics, maths 2

Surface Tension Resistance to penetration & separation Surface acts to reduce surface area Smallest SA to Volume ratio is offered by sphere 3

Dripping Blood Blood drop grows until Wt (G) > S.T. Single drop breaks free (teardrop shape) Surface tension pulls in vertically Shape settles into sphere (0.05 ml) Does not break up until impact And horizontally Blood trickles downwards 4

Drop size. Standard drop size 50ul (0.05ml). Rapid bleeding gives slightly larger drop Shaking/movement casts off smaller drops. 5

Terminal Velocity v Distance Fallen (metric) 6

Terminal Velocity v Distance Fallen (imperial) 7

Free Falling Blood Droplets. 50 ul 4.6 mm 7.5 m/s 4.2 to 5.4 m 0.5 ul 2.12 mm 2.4 to 3 m. 4.6 m/s 0.12 ul 1.32 mm 0.84 to 1 m. 3.3 m/s 0.06 ul 1.1 mm 0.5 to 0.65 m. 2.2 m/s 8

Shape & Size of Bloodspot Depends mostly on nature of target surface –texture (rough or smooth) –porous or non porous Size is related to distance fallen, provided: –standard 50 ul drop of blood There is little change in spot diameter beyond a fall distance of 1.2 m 9

Height Fallen Single drops of blood falling from fingertip onto smooth cardboard from various heights. No change in diameter beyond 7 ft. Adapted from Introduction to Forensic Sciences, W. Eckert, CRC,

Effect of Target Surface Spreads out smoothlyST of spreading edge is broken by irregular surface 11

Experiments with Falling Blood Droplets blood dropper ruler Terazzo floor whiteboard rough paper towel paper Fabric (theatre green) Height Target Surface 12

Height/Surface Single drop of blood falling from various heights (m) onto various surfaces smoothfloorpapertowelfabric

Angle of Impact 90  10  70  20  30  60  50  40  Adapted from Introduction to Forensic Sciences, W. Eckert, CRC,  Gravitational dense zone at lower edge 14

Wave Cast-off David Sadler:. Parent drop wave cast-off Tail of wave cast-off points back to parent drop Tail of elongated stain points in direction of travel 15

Point of Convergence 16

Point of Convergence 5 ml blood squirted from a syringe from height of 1 m 17

Point of Origin length width Angle of impact = arc sin W/L Distance from point of convergence Height above point of convergence Origin 85  60  45  30  181

Tracing Origin of Bloodspots Point of convergence method –2 dimensional image Point of origin method –adds 3rd dimension to image In practice: –use of string & protractor at scene –use of computer at laboratory 19

Blood Spatter Low velocity (5 f/s, 1.5 m/s) –e.g. free-falling drops, cast off from weapon Medium velocity ( f/s, m/s) –e.g. baseball bat blows High velocity (>100 f/s, 30 m/s) –e.g. gunshot, machinery 20

Herbert Leon MacDonell, Laboratory of Forensic Science, P.O. Box 1111, Corning, New York, 14830, USA 21

Low Velocity Blood Spatter Blood source subjected to LV impact –< 5 f/s (1.5 m/s) Spot diameter: mostly mm –some smaller, some larger Free-falling drops (gravity only) Cast off from fist, shoe, weapon Dripping Splashing Arterial spurting 22

Cast-off from Weapon First blow causes bleeding Subsequent blows contaminate weapon with blood Blood is cast-off tangientially to arc of upswing or backswing Pattern & intensity depends on: –type of weapon –amount of blood adhering to weapon –length of arc 23

Downswing of Hammer 24

Cast-off from Weapon ceiling 25

Overhead swing with bloodied metal bar 26

Cast-off Pattern (1/2) 27

Cast off Pattern (2/2)

Cast off Pattern (2/2) ? Sequence 29

Cast off Pattern (2/2) ? Sequence 1 (4 spots) 2 (3 spots) 3 (2 spots) If weapon does not pick up more blood, spatter from subsequent backswings becomes progressively less. In practice weapon picks up more blood with each successful blow. 30

Three overhead swings with hatchet 31

Cast-off & medium velocity spatter 32

Cast-off & medium velocity spatter 2 33

Cast-off Pattern ? Object 34

Cast-off Pattern from Hand 35

Cast-off pattern from bloodied hand swung in front of target 6” ruler 36

Drip Pattern Free-falling drops dripping into wet blood Large irregular central stain Small round & oval satellite stains

Drip 1: Blood dripping into itself from height of 1 m (8 drops) 38

Drip 2 Blood dripping into itself from height of 1 m (8 drops) 39

Dripping onto steps 40

Splash Pattern Volume > 1 ml –Subjected to LV impact –Thrown –Tipped Large central irregular area surrounded by elongated peripheral spatter pattern 41

Splash 1 5 ml blood squirted from a syringe from a height of 1 m 42

Splash 2 5 ml blood squirted from a syringe from a height of 1 m 43

Splash 3 5 ml blood squirted from a syringe from a height of 1 m 44

Splash onto vertical surface 6” ruler 10 ml blood thrown 1 m onto a vertical target surface 45

Stamping in blood 1 Area seen in close-up in next slide 46

Stamping in blood Close-up of heel area 47

Stamp 1 Blood pool (10 drops) before stamping 48

Stamp 2 Blood pool (10 drops) after stamping 49

Arterial Spurt Pattern Blood exiting body under arterial pressure Large stains with downward flow on vertical surfaces wave-form of pulsatile flow may be apparent 50

Small arterial spurt spatter broken pottery 51

Neck incisions (scene) 52

Neck incisions Thyroid cartilage Probe in carotid artery ‘Hesitation’ injuries 53

Medium Velocity Blood Spatter Blood source subjected to MV impact –( f/s, m/s) Spot diameter: mostly mm Blows with weapon (e.g. baseball bat) 54

Medium velocity blood spatter. Point of impact 15 cm in front of vertical target surface 6” ruler 55

Flick 1: Blood flicked between middle finger & thumb onto a vertical smooth surface from a distance of 15 cm 56

Flick 2: Blood flicked between middle finger & thumb onto a vertical smooth surface from a distance of 15 cm 57

High Velocity Blood Spatter Blood source subjected to HV impact –> 100 f/s, 30 m/s Fine mist: spot size < 0.1 mm Small mass limits spread to 1 m !Some larger droplets reach further Gunshot –back-spatter from entry wound –forward spatter from exit wound High speed machinery 58

Gunshot: back& forward spatter Bloodstained foam held just above target surface. Back-spatter on entry Forward spatter on exit bullet Bullet passing L to R just above sheet Bullet enters foam bullet exits foam 59

Gunshot Back Spatter Arises from entrance wound Passes back towards weapon & shooter Seen only at close range of fire Seen on: –inside of barrel –exterior of weapon –hand, arm, chest of shooter 60

Back spatter on steadying hand 61

Gunshot Forward Spatter Arises from exit wound Passes forwards in same direction as shot More copious than back-spatter Can be seen at any range of fire Seen on nearby surfaces, objects, persons –especially on wall behind victim 62

Forward spatter (5 ms after bullet impacted at 1000 f/s) 2.5 cm blood soaked target bullet 63

6” ruler Forward spatter onto target placed 15 cm behind point of HV bullet impact (bullet passing towards screen) 1 64

Forward spatter (closer view) 65

Forward spatter (closest view) 5 mm 66

Wipe Patterns Object moves through a wet bloodstain Feathered edge suggests direction 67

Transfer Patterns Wet, bloodied object contacts a secondary surface Transfer from: –hand, fingers –shoes, weapon –hair Transfer to: –walls, ceilings –clothing, bedding Produces mirror-image of bloodied object 68

Transfer from hair (hair-swipe) 1 69

Transfer from hair (hair-swipe) 2 70

Flow Patterns Blood flows horizontally & vertically Altered by contours, obstacles Often ends in pool 71

Flow pattern 72

Trapped! 73

Stabbing 1 74

Stabbing 2 75

Blood flow on shirt Horizontally to R side 76

Pattern on shirt 77

Bloodspots on trousers 78