Learning Objective 18-Jun-16 To understand how to solve equations
Find the cost of the missing items
Learning Outcomes 18-Jun-16 To be able to recognise the role of the equals sign To be able to use a method for solving equations To be able to use symbols to represent unknown numbers
4 + = 9 = MINI WHITEBOARDS
10 ÷ = 2 = MINI WHITEBOARDS
- 4 = 6 = MINI WHITEBOARDS
2 x = 11 = MINI WHITEBOARDS
Solve the equation a + 3 = 10 Equations can be solved using FUNCTION MACHINES a a =
Solve the equation x - 5 = 8 Equations can be solved using FUNCTION MACHINES x x = + 513
Solve the equation 5b = 30 Equations can be solved using FUNCTION MACHINES bx 530 b = ÷ 5 6 6
Solve the equation k ÷ 4 = 6 Equations can be solved using FUNCTION MACHINES k÷ 46 6 k = x 424
Solve the equation 2z + 3 = 19 Equations can be solved using FUNCTION MACHINES zx 219 z = ÷
Solve the equation 5p - 6 = 29 Equations can be solved using FUNCTION MACHINES px 529 p = ÷
Solve the equation 4(g – 3) = 8 Equations can be solved using FUNCTION MACHINES g g = x 4 ÷ 4
Learning Outcomes 18-Jun-16 To be able to use symbols to recognise the role of the equals sign To be able to use a method for solving equations To be able to use letters to replaces numbers and words
Bart thinks of a number. He multiplies it by 3, adds 6 to it and divides it by 9. The result is 3. a) Draw and complete a function machine for this problem b) Solve this problem to find Peter’s number c) EXTENSION: Write an equation for this problem
Bart thinks of a number. He multiplies it by 3, adds 6 to it and divides it by 9. The result is 3.