DMET 602: Networks and Media Lab Amr El Mougy Yasmeen EssamAlaa Tarek.

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Presentation transcript:

DMET 602: Networks and Media Lab Amr El Mougy Yasmeen EssamAlaa Tarek

Exp 1: Transmission Parameters

Four sources of packet delay  1. nodal processing:  check bit errors  determine output link 1-3 Introduction A B propagation transmission nodal processing queuing  2. queuing:  time waiting at output link for transmission  depends on congestion level of router

Delay in packet-switched networks 3. Transmission delay:  R=link bandwidth (bps)  L=packet length (bits)  time to send bits into link = L/R 4. Propagation delay:  d = length of physical link  s = propagation speed in medium (~2x10 8 m/sec)  propagation delay = d/s 1-4 Introduction A B propagation transmission nodal processing queuing Note: s and R are very different quantities!

Throughput (more) Introduction 1-5  R s < R c What is average end-end throughput? R s bits/sec R c bits/sec  R s > R c What is average end-end throughput? R s bits/sec R c bits/sec link on end-end path that constrains end-end throughput bottleneck link

Transport Layer 6 TCP: Overview  full duplex data:  bi-directional data flow in same connection  MSS: maximum segment size  connection-oriented:  handshaking (exchange of control msgs) init’s sender, receiver state before data exchange  flow controlled:  sender will not overwhelm receiver  point-to-point:  one sender, one receiver  reliable, in-order byte steam:  no “message boundaries”  pipelined:  TCP congestion and flow control set window size  send & receive buffers

Transport Layer TCP segment structure source port # dest port # 32 bits application data (variable length) sequence number acknowledgement number Receive window Urg data pointer checksum F SR PAU head len not used Options (variable length) URG: urgent data (generally not used) ACK: ACK # valid PSH: push data now (generally not used) RST, SYN, FIN: connection estab (setup, teardown commands) # bytes rcvr willing to accept counting by bytes of data (not segments!) Internet checksum (as in UDP)

Transport Layer 8 TCP seq. #’s and ACKs Seq. #’s:  byte stream “number” of first byte in segment’s data ACKs:  seq # of next byte expected from other side  cumulative ACK Q: how receiver handles out- of-order segments  A: TCP spec doesn’t say, - up to implementer Host A Host B Seq=42, ACK=79, data = ‘C’ Seq=79, ACK=43, data = ‘C’ Seq=43, ACK=80 User types ‘C’ host ACKs receipt of echoed ‘C’ host ACKs receipt of ‘C’, echoes back ‘C’ time simple telnet scenario

Transport Layer 9 TCP reliable data transfer (RDT)  TCP creates RDT service on top of IP’s unreliable service  pipelined segments  cumulative ACKs  TCP uses single retransmission timer  retransmissions are triggered by:  timeout events  duplicate ACKs  initially consider simplified TCP sender:  ignore duplicate ACKs  ignore flow control, congestion control

TCP sender events: data rcvd from app:  create segment with seq #  seq # is byte-stream number of first data byte in segment  start timer if not already running (think of timer as for oldest unACKed segment) timeout:  retransmit segment that caused timeout  restart timer ACK rcvd:  if acknowledges previously unACKed segments  update what is known to be ACKed  start timer if there are outstanding segments

TCP: retransmission scenarios Host A Seq=100, 20 bytes data ACK=100 time premature timeout Host B Seq=92, 8 bytes data ACK=120 Seq=92, 8 bytes data Seq=92 timeout ACK=120 Host A Seq=92, 8 bytes data ACK=100 loss timeout lost ACK scenario Host B X Seq=92, 8 bytes data ACK=100 time Seq=92 timeout

TCP retransmission scenarios (more) Host A Seq=92, 8 bytes data ACK=100 loss timeout Cumulative ACK scenario Host B X Seq=100, 20 bytes data ACK=120 time

Transport Layer 13 Fast Retransmit  time-out period often relatively long:  long delay before resending lost packet  detect lost segments via duplicate ACKs.  sender often sends many segments back-to-back  if segment is lost, there will likely be many duplicate ACKs for that segment  If sender receives 3 ACKs for same data, it assumes that segment after ACKed data was lost:  fast retransmit: resend segment before timer expires

Host A timeout Host B time X resend seq X2 seq # x1 seq # x2 seq # x3 seq # x4 seq # x5 ACK x1 triple duplicate ACKs

TCP ACK generation Event at Receiver Arrival of in-order segment with expected seq #. All data up to expected seq # already ACKed Arrival of in-order segment with expected seq #. One other segment has ACK pending Arrival of out-of-order segment higher-than-expect seq. #. Gap detected Arrival of segment that partially or completely fills gap TCP Receiver action Delayed ACK. Wait up to 500ms for next segment. If no next segment, send ACK Immediately send single cumulative ACK, ACKing both in-order segments Immediately send duplicate ACK, indicating seq. # of next expected byte Immediate send ACK, provided that segment starts at lower end of gap

TCP Flow Control  receiver side of TCP connection has a receive buffer:  speed-matching service: matching send rate to receiving application’s drain rate  guarantees receiver’s buffer doesn’t overflow r app process may be slow at reading from buffer  receiver: advertises unused buffer space by including rwnd value in segment header  sender: limits # of unACKed bytes to rwnd sender won’t overflow receiver’s buffer by transmitting too much, too fast flow control IP datagrams TCP data (in buffer) (currently) unused buffer space application process rwnd RcvBuffer

TCP Congestion Control Transport Layer  Sliding Window Protocol  Sender maintains a congestion window (cwnd), in addition to the receiver’s window (rwnd) advertised in ACK Allowed-window = min(cwnd, rwnd)  If no congestion: Allowed-window = rwnd  Packet loss is interpreted as congestion occurrence: reduce congestion window size.  TCP congestion control has three modes: slow start, congestion avoidance and fast recovery

TCP Congestion Control 1-18  Slow start:  Start: cwnd = 1MSS, ssthresh = 64 KB  For every new received ACK, cwnd = cwnd + MSS  If cwnd ≥ ssthresh  go to congestion avoidance  Congestion avoidance  For every new received ACK, cwnd = cwnd + MSS(MSS/cwnd)

TCP Tahoe Transport Layer 1-19  Does not have any mechanism to deal with 3 duplicate ACKs  ignores them  The only event that triggers an action is the timeout  Timeout  go to slow start, ssthresh = cwnd/2, cwnd = 1 MSS  For every received ACK, cwnd = cwnd + MSS

TCP Reno 1-20  Deals with timeouts exactly the same as TCP Tahoe (goes to slow start)  If 3 duplicate ACKs are received  go to fast recovery, ssthresh = cwnd/2, cwnd = cwnd/2  Once a new ACK is received  go directly to congestion avoidance  If TCP is in congestion avoidance and 3 duplicate ACKs are received  go to fast recovery

TCP Congestion Control 1-21

TCP Connection Management Three way handshake: Step 1: client host sends TCP SYN segment to server  specifies initial seq #  no data Step 2: server host receives SYN, replies with SYNACK segment  server allocates buffers  specifies server initial seq. # Step 3: client receives SYNACK, replies with ACK segment, which may contain data

TCP Connection Management (cont.) Closing a connection: client closes socket: clientSocket.close(); Step 1: client end system sends TCP FIN control segment to server Step 2: server receives FIN, replies with ACK. Closes connection, sends FIN client FIN server ACK FIN close closed timed wait

TCP Connection Management (cont.) Step 3: client receives FIN, replies with ACK.  Enters “timed wait” - will respond with ACK to received FINs Step 4: server, receives ACK. Connection closed client FIN server ACK FIN closing closed timed wait closed