Www.eb-ingames.com Eyeblaster In-Games Casual Games / Downloadable Try and Buy Model.

Slides:



Advertisements
Similar presentations
To: From: Re: Telegraph News iPhone App Date:. Telegraph News App – iPhone The Telegraph News app has already been downloaded from the Apple app store.
Advertisements

Click2Houston.com Capabilities. Sales Opportunities.
Mobile advertising. Mobile advertising lingo Impression – one instance shown online Click – the actual click PPC – pay per click CPM – cost per thousand.
242/102/49 0/51/59 181/172/166 Primary colors 248/152/29 PMS 172 PMS 137 PMS 546 PMS /206/ /227/ /129/123 Secondary colors 114/181/204.
Eyeblaster Std. banner code generation AM permissions Removing post click reports for publishers Transparent Video Loader background Playing assets.
Planning your rich media campaign March, Campaign Life cycle CAMPAIGN BRIEF PLANNING MEDIA PLAN IS READY CAMAPIGN is LIVE POST CAMAPAIGN Establish.
Back to Table of Contents
Eirplay (c) 2011 VIRAL GAMES Eirplay Media © The contents of this plan are confidential and are not to be reproduced with express.
Shop smart. Save money. OnTarget Marketing enables advertisers to use various print and digital options to reach consumer minded audiences throughout.
ADVANCED MEDIA SOLUTIONS SEGA Regional Network New Digital Agency Services Online Visibility Analysis Targeted Audience Programs Extended Reach / Frequency.
Live. Interactive. Timely. Be a provider of ideas and solutions…
© 2006 Pearson Education Canada Inc Canadian Advertising in Action Chapter 12 Internet Communications.
Monetizing with Ads and Working with Media Companies By Taste of Home and My Recipe Magic.
Contact Us: For more information on this or any other TownNews.com product, contact your regional sales manager. Main TownNews.com Office:
ISIGN IMS Proximity Marketing Solution (IMS) iSIGN Media Corp Sales 1ATTRACT. TRANSACT. MEASURE.
SOCIAL MEDIA OPTIMIZATION – GOOGLE ADSENSE, ANALYTICS, ADWORDS & MUCH MORE Ritesh Ambastha, iWillStudy.com.
Mobile Advertising Effective communication with YOUR target group.
Confidential 2008 Roadmap. confidential 2008 Solution Roadmap Main Themes The ChallengeOur Approach Actionable Analytics Non effective data analysis with.
Introduction to OpenXcell & AppN2O
Eyeblaster Casual Games / Downloadable Try and Buy Model.
1 Casual Games: Where It’s All Going Rob Glaser Founder & CEO, RealNetworks.
Eyeblaster Casual Games / Downloadable Try and Buy Model.
Presentation to Integrated Communications Corporation.
242/102/49 0/51/59 181/172/166 Primary colors 248/152/29 PMS 172 PMS 137 PMS 546 PMS /206/ /227/ /129/123 Secondary colors 114/181/204.
Increasing Casual Game Revenues with In-Game Advertising.
The EarthLink Opportunity  The EarthLink Network is the next generation internet service provider. Whether it’s dial-up, high-speed, voice, web hosting,
NEXTMobile 2.0 Sponsorship Opportunities. Why mobile? Why now?  Mobile phones have become  A new media channel  A new marketing channel  The most.
Eyeblaster Video Enhancements for RMP 6.1. Agenda Video Enhancements Goals Main features and Creative Process Flash Video Components Bandwidth Optimization.
Eyeblaster Media &Creative Solutions McGraw Hill June 20, 2008.
Comprehensive In Game Experience.  108M people in the US play video games  More than 4 in 10 Internet users visit a gaming site every month (44% Reach)
London April 2005 London April 2005 Creating Eyeblaster Ads The Rich Media Platform The Rich Media Platform Eyeblaster.
New Facebook Ads Manager: A Complete Guide. There’s no avoiding it anymore Facebook has rolled out the New Ad’s Manager to all marketers The more I play.
Norton UniversityBusiness Concepts and Social Issues 1 PART TWO Business Concepts and Social Issues.
For use only with Duncan texts. © 2005 McGraw-Hill Companies, Inc. McGraw-Hill/Irwin The Internet and Interactivity.
Copyright © 2002 Pearson Education, Inc. Slide 8-1.
The Eyeblaster ACM Advertising Campaign Management.
ICQ in numbers What’s new on ICQ 7? Advertising opportunities on ICQ 7 Agenda.
Online Advertising Overview Growth in Rich Media and Video Usage Mick O’Brien Copyright items.
Canadian Advertising in Action, 6th ed. Keith J. Tuckwell ©2003 Pearson Education Canada Inc Elements of the Internet World Wide Web World.
Motif 2.0 Summary Motif is built on the strength on Macromedia and Double Click. The heart of Motif is the Motif Ad Kit – let you create preview and publish.
Google and Eyeblaster Leveraging Rich Media to Empower Search.
February Casual Connect Europe: West 2008 The Advertiser Side of In-Game Advertising.
Google Confidential and Proprietary 1 Seven Reasons Why You Should Consider Google Content Network Best Value For Effective Brand Advertising.
The new online platform. Proposed Platform Evolution 5 year old platform New Platform for the next 5 years Focus in courses and Hot topics User Centric.
Liquidus Bannerlink for Autos. Page 2 Bannerlink Data Driven Rich Media ad unit listings within each ad unit Dynamic inventory updates Listing video.
LA.COM Online Advertising Solutions
7/2015 Mobile Advertising Opportunity. Mobile Advertising Zone: Airport Name Here North American ACI Airport Rank: xx I Annual Passengers: xxx -xx continues.
Eyeblaster - Mindshare. [index] EYEBLASTER: GLOBAL RICH MEDIA LEADER Innovative solutions and expert service, spanning 15 countries.
Advertising with TripBuster.co.uk Partner Media Pack From Just 10p Per Click.
Quick Introduction to creating Eyeblaster ads.  Steps for creating an Eyeblaster ad  Building Eyeblaster compatible flash assets  Adding Eyeblaster.
Eyeblaster Widgets | Grab a Beta April 2008 …. Eyeblaster Widgets How do Eyeblaster Widgets fit into your plan? Distributing and Seeding Eyeblaster Widgets.
Presented to: Space 150 Dan Murphy Triton Digital.
Triton Digital Orkin Proposal 1. Orkin’s Campaign Goals 2 Orkin’s goal is to increase consideration for consumers to use a professional pest control service.
Google AdWords Meet the Search Advertising Networks Emily White Online Sales & Operations Director Google Inc.
P2P Media Summit – Los Angeles Monday June 11, 2007.
COMPANY PROFILE. ABOUT YELKOTECH We are a team of young, ambitious and deeply inspired professionals with endless creative energy and passion. Our innovative.
Eyeblaster Casual Games / Downloadable Try and Buy Model Business and Architecture Needs.
Eyeblaster Rich Media Basics. Global Digital Marketing Solutions Superior Technology & Expert Service Spanning 15 Countries  Digital ad serving and campaign.
Tom Lump Lake County Fair Kara Moon Porter County Fair.
Increasing Casual Games Revenues with In Game Streaming Video Ads eb.in-games.
© 2008 Eyeblaster. All rights reserved Rich Media – How to Make a Good Impression Presented by: Vanya Jakovljevic EB Orange 246/137/51 EB Green 52/70/13.
In Game Video Ads for Casual Games eb.in-games. Eyeblaster Overview The Global Leader in Digital Advertising Eyeblaster is the global leader in rich media.
June Casuality Seattle: A Conference for Casual Game Developers, Publishers and Distributors 1 Eyeblaster Introduction & eb.in-games Ran Cohen.
Comprehensive In Game Experience.  108M people in the US play video games  More than 4 in 10 Internet users visit a gaming site every month (44% Reach)
Rich Media Platform.
View2surf™ by Moben Monetizing Mobile.
Comprehensive In Game Experience
Eb.in-games In Game Video Ads for Casual Games.
WIKIA 3rd Party Rich Media Units
TARGET DISPLAY AUDIENCE
Presentation transcript:

Eyeblaster In-Games Casual Games / Downloadable Try and Buy Model

Casual Game / Downloadable Try and Buy Model 98% of downloaded games are cost generators 500M downloads in 2005 Only 10M transactions completed (2%) 490M game downloads provided for free Game download generated cost for destination sites

EB In Game Ads Solution for Casual Games Turn costs into profits –Monetize the trial mode –Enable price discrimination –Provide extended revenue generating trial mode $19 - No Ads $5 - Some Ads Free - Ads Supported

Current Status RealNetworks Expansion –12 EB enabled games running on Gamehouse / click for listclick for list –25k+ impressions per day and increasing (Q3 Inventory is sold out) –90-min demos doing 2.0 impressions per initiated download –ShapeShifter unlimited time is up to 9.1 impressions per initiated download and increasing –Conversion rates to purchase have not deviated –Rate Card CPM: $35 for 15 sec, $50 for 30 sec –Actual current CPM $20-$30 –Strong Performances

Ads Performances Strong Performances

Streaming In-Game Video Ads (ROS) General: Innovative new opportunity powered by Eyeblaster to deliver targeted streaming in-game video ads in casual games. Demographics*: Gender: 68% Female Age: 80% between years old Family: 60% Married, 50% have children Education: 78% College Educated Income: 50% have HHI over $50k Internet: 95% use internet daily, 90% from home, 84% broadband Social:50% of users refer their friends * Nielsen//NetRatings and RealArcade 2005 Annual User Survey Availability Per Month: DatesImpressions Unique No of advertisers Nov 15-30: 5,000,000 1,000,000 2 Dec 1-31 : 10,000,000 2,000, Format: 15 sec video, full screen option + reminder 30 sec video, full screen option + reminder Click for Demo Review List of Games In Game Streaming Video In Game Interactive Reminder For more info contact: Erwin Castellanos Executive Director, Media and Publisher Services T: C:

Coming Up Technical innovation and extended network –Developer coalition to be announced in Austin Game Conference More top developer Top leading games Target of eb enabled games (End of year) –Expansion to RealArcade with a goal of 10m in game video impressions per month (End of Q4) –Atrativa and Yahoo Brazil to utilize eb.in-games –Eyenet expansion –Version 2 in the market (Q4) Full screen video Clickable leave behind Integrated Images

EB In Game Ads Solution for Casual Games Demo Download and Install a game Click for video grab of a game

Game Sponsorship Game Sponsorship: Innovative new opportunity powered by Eyeblaster and RealNetworks to deliver Sponsored games: Web site promotion Entrance and Exit Messages In Game Streaming Video – on game start In Game Interactive reminder during game play Integrated Images during game play Offline Message in offline mode Demographics*: Gender: 68% Female Age: 80% between years old Family: 60% Married, 50% have children Education: 78% College Educated Income: 50% have HHI over $50k Internet:: 95% use internet daily, 90% from home, 84% broadband Social:: 50% of users refer their friends * Nielsen//NetRatings and RealArcade 2005 Annual User Survey Packages ClassExposure (min) In Game Video* Game Download* CPM Price Gold :10,000,000 1,000, ,000 $10 $100k Silver : 5,000, , ,000 $11 $55k Bronze: 3,000, ,000 75,000 $12 $36k * Estimated

EB In Game Ads Solution for Casual Games Unique Capabilities –Unique In Game Streaming Video ads 15 sec – 30 sec video ads Clickable video Full screen video (V2) Leave behind (V2) Detailed Reporting –Dynamic logo placements (V2) –Advanced ad policy For different e-commerce status of the game Ad policy is managed from a backend system that support: –Limit of ads per game –Min duration between ads –Min number of levels between ads –Start ads on level X or after X minutes

EB In Game Ads Solution for Casual Games Unique Capabilities –Offline Messages House ads are delivered if game is played offline (image or video) Advertisers offline ads (V3) –Detailed Reporting CTR, Video duration, reach & frequency, flexible time resolution etc Real time statistics Impressions per game developer, game ID or game publisher –Integration with backend system Fully integrated with Eyeblaster robust backend system –Advanced features –Integrated campaign reporting –Exciting business and billing relationship Standard integration with publisher ad server

Enabling Inventory In Game Events & Ad Policy Driven Game 1 Internal Communication Layer Game 2 EB Client DRM Component Notifying Event Type (1,2,3 etc) Report on Scenario in Game (Start, Level Change, Stage change) Create Container per ad policy Events Manager (Timer, Counter, Ad allocation) External Communication Layer EB Game Server EB Client Cache on PC 1 4 2,3 5

EB In Game Ads Solution for Casual Games High Quality In Game Video Ad Up to 30 sec high quality ad integrated in the game as a commercial break on game start, between levels and following game over – WOW effect, no distractions, no skip, click through option, integrated with the game look and feel and approved by game developer.

EB In Game Ads Solution for Casual Games Click Through Clicking on the video ad pause the video, takes the game to the background or minimize it and launch a browser on the landing page.

EB In Game Ads Solution for Casual Games Post Click Once browser is closed or minimized the game takes focus and video ads resume automatically. At that point a skip ad option that was not available previously becomes available.

EB In Game Ads Solution for Casual Games Leave behind and dynamic integrated logo placements Once browser is closed or minimized the game takes focus and video ads resume automatically. At that point a skip ad option that was not available previously becomes available. Clickable Reminder Dynamic Integrated Logo placements

Business, Money Flow – And EB Touch Points Game Developer (Game House) Game Publisher (Oberon) Game Distributor (MSN Games) Media Seller (Possibly Eyenet) Business Arrangement EB In Game SDK EB In Game Event Integration Tags from RMP $1-$5 CPM $ (%) $10 - $30 CPM $ (%) Partnership and tech integration

Game Load on PC Report ID EB Game Server Send Ad Policy Based on Event & Ad Policy – Ask for an Ad RMP Pub Ad Server Trafficking In Game Tags Ask for Ad (Include info on: Game id, developer, pub, genre, sub genre, language, rating etc) Send EB Tags Call RMP For Ad Report Impression per flight, creative type and game ID EB Enabled Game

Use Case Game House and Pop Cap enabled each 5 games Game House and Pop Cap signed agreement with Oberon and submitted their EB enabled games Oberon integrates with EB (Events) Oberon submits 10 games to MSN and takes 40% of revenue generated from the games MSN distribute the games and inventory is created MSN Sell the Inventory to Avenue A Avenue A traffic In Game flight on RMP MSN generate code on RMP and submit in MSN Pub Ad Server MSN have 1 line in their server for Oberon games 10m impression delivered (Avenue A gets reports on flight and Ad level on RMP) Avenue A pays MSN $300,000 MSN pay to EB $30,000 rich media costs ($3CPM) MSN Delivers $120,000 to Oberon (40% x 300k) Oberon take 50% cut – $60,000 and have $60,000 to distribute to game developers Oberon ask EB report for % of impression associated to Game House and Pop cap In RMP every impression is associated with game ID – intern manually sum up the impressions per developer and report to Oberon on Excel sheet that Game House have 70% and Pop cap 30% of the flight Oberon pays GH $42,000k and Pop Cap $18,000