RAGELab Violence Prevention by experimental rage-laboratory Grundtvig – Learning Partnership.

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RAGELab Violence Prevention by experimental rage-laboratory Grundtvig – Learning Partnership

RAGELab Violence Prevention by experimental rage-laboratory What are the aims and objectives of the Learning Partnership? The main objective of the partnership is: the exchange of experience in regard to dealing and working with aggression and violent action within and outside training and counselling situations, with a special focus on intercultural, age and gender aspects. the exchange of experience in regard to dealing and working with aggression and violent action within and outside training and counselling situations, with a special focus on intercultural, age and gender aspects.

RAGELab Violence Prevention by experimental rage-laboratory In more detail this means: Summary of characteristics of personality and types of aggression Summary of characteristics of personality and types of aggression Raise awareness for different aspects of causes for aggression including intercultural factors Raise awareness for different aspects of causes for aggression including intercultural factors Understand how virtual games affect female and male role concepts Understand how virtual games affect female and male role concepts

RAGELab Violence Prevention by experimental rage-laboratory Short overview: Aggression: activator possible handling Virtual Games: influences Consequences User – target group Gender: range of games Gender role-concepts Effect - aggression Final outcome: Collection and Dissemination of experience (testing-phase) Foundation for a further project application Implementation: Exchange of experiences in training situations know-how of experts testing phase (in regard to sex, culture, age)

RAGELab Violence Prevention by experimental rage-laboratory Experimental phases – virtual games: Test application of virtual computer based programs e.g. Nintendo ‘Wii Console’, Playstation games… as a tool to experience aggression in a secure frame Test application of virtual computer based programs e.g. Nintendo ‘Wii Console’, Playstation games… as a tool to experience aggression in a secure frame Involve clients/trainees in experimental application of ‘Wii Console’ - comprising three steps: Involve clients/trainees in experimental application of ‘Wii Console’ - comprising three steps: 1. experience aggression in a virtual world 2. understand physical reactions 3. find ways to transfer this new knowledge into the real world and work life Collect learners’ experience, tools and methods and make material available to target group on website Collect learners’ experience, tools and methods and make material available to target group on website

RAGELab Violence Prevention by experimental rage-laboratory What impact is the Partnership expected to have? Learners will: reflect own training/working methods and different experiences within the Learning Partnership reflect own training/working methods and different experiences within the Learning Partnership give notes on characteristics of personalities and types of aggression give notes on characteristics of personalities and types of aggression experience wii-console/virtual games to obtain ideas for new approaches and methods regarding violence prevention experience wii-console/virtual games to obtain ideas for new approaches and methods regarding violence prevention understand different causes of aggression understand different causes of aggression

RAGELab Violence Prevention by experimental rage-laboratory Partnership Organisations will: become part of an international network of organisations to share ideas, interesting practice and resources become part of an international network of organisations to share ideas, interesting practice and resources develop/access resources and methods that can be shared with all staff develop/access resources and methods that can be shared with all staff integrate findings from that project into other areas of vocational guidance and training integrate findings from that project into other areas of vocational guidance and training share experiences with other regional/national organisations share experiences with other regional/national organisations improve links with local advising institutions dealing with violence improve links with local advising institutions dealing with violence

RAGELab Violence Prevention by experimental rage-laboratory Local Communities will: become aware about the project and it’s results and get new ideas for the daily work become aware about the project and it’s results and get new ideas for the daily work learn about better strategies for dealing with violent and aggressive people learn about better strategies for dealing with violent and aggressive people learn about better links between various advisory and vocational guidance and training institutions learn about better links between various advisory and vocational guidance and training institutions

RAGELab Violence Prevention by experimental rage-laboratory Results of these experiments will: create the basis for the future development of a tool-set comprising IT-technologies create the basis for the future development of a tool-set comprising IT-technologies as well as outdoor activities and innovative training methods and approaches ensuring transfer of experience into everyday life as well as outdoor activities and innovative training methods and approaches ensuring transfer of experience into everyday life

RAGELab Violence Prevention by experimental rage-laboratory Let’s have a good and successful project time together So that we can create a new horizon together!