Digital Video Representation Subject : Audio And Video Systems Name : Makwana Gaurav Er no.: : 130640111011 Class : Electronics & Communication.

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Presentation transcript:

Digital Video Representation Subject : Audio And Video Systems Name : Makwana Gaurav Er no.: : Class : Electronics & Communication

Color Quantization Example of 24 bit RGB Image 24-bit Color Monitor

Image Representation Example bit RGB Representation (uncompressed) Color Planes

Image Properties (Color)

Color Histogram

Spatial and Frequency Domains Spatial domain  refers to planar region of intensity values at time t Frequency domain  think of each color plane as a sinusoidal function of changing intensity values  refers to organizing pixels according to their changing intensity (frequency)

Image Size (in Bits) Image Size = Height x Width X Bits/pixel Example:  Consider image 320x240 pixels with 8 bits per pixel  Image takes storage 7680 x 8 bits = bits or 7680 bytes

What is 2D Video? 300 image frames

Visual Perception: Resolution and Brightness Visual Resolution (depends on: )  Image size  Viewing distance Brightness  Perception of brightness is higher than perception of color  Different perception of primary colors Relative brightness: green:red:blue= 59%:30%:11% Source: wikipedia

Visual Perception: Resolution and Brightness

Visual Perception: Temporal Resolution Effects caused by inertia of human eye Perception of 16 frames/second as continuous sequence Special Effect: Flicker

Temporal Resolution Flicker  Perceived if frame rate or refresh rate of screen too low (<50Hz)  Especially in large bright areas Higher refresh rate requires:  Higher scanning frequency  Higher bandwidth

Visual Perception Influence Viewing distance Display ratio  width/height – 4/3 for conventional TV  Width/height – 16/9 for HDTV Number of details still visible Intensity (luminance)

3D Video Stereo video and Free- viewpoint video

Stereo 3D Image Most stereoscopic methods present two offset images separately to the left and right eye of the viewer. These two-dimensional images are then combined in the brain to give the depth perceptiontwo-dimensional Visual requirements for 3D video  Simultaneous perception  Fusion (binocular ‘single’ vision)  Stereopsis (impression of depth)

3D Image Binocular viewing of scene creates  Two slightly different images of the scene in the two eyes due to the eyes’ different positions on the head  These differences, referred to as binocular disparity, provide information that the brain can use to calculate depth in the visual scene, providing depth perception Stereoscopic Image sl-stereoscopic/

3D Image/Video - Depth Perception Depth perception  Visual ability to perceive world in 3D and the distance of an object  Depth sensation is corresponding term for animals (it is not known whether they perceive depth in the same subjective way that humans do) Depth cues  Binocular cues that are based on receipt of sensory information in 3D from both eyes  Monocular cues that can be represented in just 2D and observed (depth) with just one eye.

Depth Mapping 18 3D Teleimmersive Video 2D Capture Background Subtraction Meshing = 3D Frame Texture Mapping

Television History (Analog) 1927, Hoover made a speech in Washington while viewers in NY could see, hear him AT&T Bell Labs had the first “television”  18 fps, 2 x 3 inch screen, 2500 pixels

Analog Television Concepts Production (capture)  2D  structured formats Representation and Transmission  popular formats include NTSC, PAL, SECAM Re-construction  scanning  display issues (refresh rates, temporal resolution)  relies on principles of human visual system

Color Space: YUV PAL video standard  Y is luminance  UV are chrominance YUV from RGB Y =.299R +.587G +.114B U = (B - Y) V = (R - Y) U-V plane at Y=0.5 Source: wikipedia Y U V

YIQ (NTSC) YIQ from RGB Y =.299R +.587G +.114B I =.74 (R - Y) -.27 (B - Y) Q = 0.48 (R - Y) (B - Y) Source: wikipedia YIQ with Y=0.5

Video Representations

TV History

HDTV (Digital) Resolutions:  1920x1080 (1080p) – Standard HD (HDTV)  2160p, …  4096x2304 (4096p) – 4K High HD Frame rate:  HDTV - 50 or 60 frames per second  HDTV – 120 fps

HDTV Interlaced (i) and/or progressive (p) formats  Conventional TVs – use interlaced formats  Computer displays (LCDs) – use progressive scanning MPEG-2 compressed streams In Europe (Germany) – MPEG-4 compressed streams

Aspect Ratio and Refresh Rate Aspect ratio  Conventional TV is 4:3 (1.33)  HDTV is 16:9 (2.11)  Cinema uses 1.85:1 or 2.35:1 Frame Rate  NTSC is 60Hz interlaced (actually 59.94Hz)  PAL/SECAM is 50Hz interlaced  Cinema is 24Hz non- interlaced Source: wikipedia

Resolution

Digital Video and TV Bit rate: amount of information stored per unit time (second) of a recording Color Coding: YCrCb  Subset of YUV that scales and shifts the chrominance values into range 0..1 Y = 0.299R G +.114B Cr = ((B-Y)/2) Cb = ((R-Y)/1.6) Y Cr Cb

Digital Video and TV Color space compression  YUV bits per pixel  YUV bits/pixel  YUV bits/pixel

Digital Video and TV DVD video  Since 1997  Resolution and frame rate 704x480 at fps 704x576 at 25 fps  Bitrate: 9.8 Mbps

Digital Video and TV Blu-ray video  since 2006  Resolution and frame rate 1920i fps) – interlaced 1920p fps) – progressive ….  Bitrate : 40 Mbps

3DTV Refresh rate no less than 120 Hz Synchronized shutter glasses to enable different views for different eyes

Summary Digitization of Video Signals  Composite Coding  Component Coding Digital Television (DTV)  DVB (Digital Video Broadcast) Satellite connections, CATV networks – best suited for DTV DVB-S – for satellites (also DVB-S2) DVB-C – for CATV

Thank You