What are Paradigms Predominant theoretical frameworks or scientific world views –e.g., Aristotelian, Newtonian, Einsteinian (relativistic) paradigms in.

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Presentation transcript:

What are Paradigms Predominant theoretical frameworks or scientific world views –e.g., Aristotelian, Newtonian, Einsteinian (relativistic) paradigms in physics Understanding HCI history is largely about understanding a series of paradigm shifts –Not all listed here are necessarily “paradigm” shifts, but are at least candidates –History will judge which are true shifts

Paradigms of interaction New computing technologies arrive, creating a new perception of the human—computer relationship. We can trace some of these shifts in the history of interactive technologies.

The initial paradigm Batch processing Impersonal computing

Example Paradigm Shifts Batch processing Time-sharing Interactive computing

Example Paradigm Shifts Batch processing Timesharing Networking ! Community computing

Example Paradigm Shifts Batch processing Timesharing Networking Graphical displays % foo.bar ABORT dumby!!! C…P… filename dot star… or was it R…M? Move this file here, and copy this to there. Direct manipulation

Example Paradigm Shifts Batch processing Timesharing Networking Graphical display Microprocessor Personal computing

Example Paradigm Shifts Batch processing Timesharing Networking Graphical display Microprocessor WWW Global information

Example Paradigm Shifts A symbiosis of physical and electronic worlds in service of everyday activities. Batch processing Timesharing Networking Graphical display Microprocessor WWW Ubiquitous Computing

Time-sharing 1940s and 1950s – explosive technological growth 1960s – need to channel the power J.C.R. Licklider at ARPA single computer supporting multiple users

Video Display Units more suitable medium than paper 1962 – Sutherland's Sketchpad computers for visualizing and manipulating data one person's contribution could drastically change the history of computing

Programming toolkits Engelbart at Stanford Research Institute 1963 – augmenting man's intellect 1968 NLS/Augment system demonstration the right programming toolkit provides building blocks to producing complex interactive systems

Personal computing 1970s – Papert's LOGO language for simple graphics programming by children A system is more powerful as it becomes easier to user Future of computing in small, powerful machines dedicated to the individual Kay at Xerox PARC – the Dynabook as the ultimate personal computer

Window systems and the WIMP interface humans can pursue more than one task at a time windows used for dialogue partitioning, to “change the topic” 1981 – Xerox Star first commercial windowing system windows, icons, menus and pointers now familiar interaction mechanisms

Metaphor relating computing to other real-world activity is effective teaching technique –LOGO's turtle dragging its tail –file management on an office desktop –word processing as typing –financial analysis on spreadsheets –virtual reality – user inside the metaphor Problems –some tasks do not fit into a given metaphor –cultural bias

Hypertext 1945 – Vannevar Bush and the memex key to success in managing explosion of information mid 1960s – Nelson describes hypertext as non-linear browsing structure hypermedia and multimedia

Computer Supported Cooperative Work (CSCW) CSCW removes bias of single user / single computer system

The World Wide Web Hypertext, as originally realized, was a closed system Simple, universal protocols (e.g. HTTP) and mark-up languages (e.g. HTML) made publishing and accessing easy Critical mass of users lead to a complete transformation of our information economy.

Agent-based Interfaces Original interfaces –Commands given to computer –Language-based Direct Manipulation/WIMP –Commands performed on “world” representation –Action based Agents - return to language by instilling proactivity and “intelligence” in command processor –Avatars, natural language processing