Design and Development 101 School of Education June 6, 2012.

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Presentation transcript:

Design and Development 101 School of Education June 6, 2012

Aims Understand a systematic approach to design and development of your course. Explore differences between the proposed approach and previous experiences Apply new understandings of course design & development in your immediate academic practice: MBET development

Course Design What is involved in designing a course? What is being ‘designed’? What makes a course design good? Does a good design make a good course?

Instructional Design From Wikipedia… … the practice of maximizing the effectiveness, efficiency and appeal of instruction and other learning experiences. From Ben......a systematic approach to designing a course (program, etc).

Instruction: Key ideas Instruction is a key feature of formal education Instruction implies telling, direction, authority; information flows from experts to novices Instruction is meant to produce some response from students…we hope this leads to ‘learning’ …though we mightn’t be sure what ‘learning’ is

Learning Design Focus on ‘learning’: “Learning is essentially about change. Learning involves changes in attitudes, beliefs, capabilities, knowledge structures, and skills. When these changes have been observed and can be believed to be relatively stable and persist for some time, it is reasonable to conclude that learning has occurred.” (J. Michael Spector) – Learner attributes – Learner experience – Learning Situations – Learner activity – ‘Teaching’ as something other than ‘transmission’

Side by side… Instructional design Focus on ‘instruction’, often as ‘transmission Delivering content Design centres on selection and sequencing of content Designs may be broad, systemic, e.g. whole courses Learning Design Focus on ‘learning’, usually as ‘activity’ Promoting Activity Design centres on what people do Designs are often local, situated, e.g. units, tasks, projects

ADDIE Evaluate – make sure the materials achieved the desired goals Implement – deliver or distribute the instructional materials Develop – create materials, set up environments Design – define learning objectives, assessment, choose an instructional approach Analyse – analyse learner characteristics, task to be learned, etc.

Questions?

2 immediate priorities Understand the design brief Conceptualise the course as process Break down and elaborate the process to the individual ‘task’ level Design to facilitate, support productive activity Design Collect, develop and organise content Develop integrated course materials to support and facilitate learning activity, i.e. Write learning tasks Set up learning environments Create a ‘complete’ course (ready for learners) Development: Bring the design to life

Phase One MayJune-JulyAugSep-OctNovFeb Phase One Design Development Review, Tuning Teaching Initial course map (June 1) Full course map (July 2) Show and tell (design) Early/mid July Show and tell (dev progress) End Sep Show and tell (full course) Nov Full draft course Nov 1

Course Design What is involved in designing a course? What is being ‘designed’? What makes a course design good? Does a good design make a good course?

What’s involved in designing a course? Identify the difference between what learners know or can do now and what they should know/be able to do at the end of the course, then devise a process for eliminating that difference and a way to determine if it that has been achieved.

Comparing modes Campus based (traditional)Distance Education (correspondence) Online learning Course as sessions + assessment Course as readings + response Course as task-driven activity, experience Weekly session format Time, place Synchronous activity Common formats Loosely structured Limited formal meetings Asynchronous interaction Limited or no link to place-based events Flexibly structured Modular structure Task-driven activity Compensatory structures Individual and collaborative learning Independent learning model Blend of individual and collaborative learning, depending... Assessment milestones Other milestones? Assessment milestonesActivity milestones assessment milestones

Place based Places provide structure in learning environments Time structures are given Experience creates efficiencies – Structure – Pacing – Communication – Pedagogy Contextual factors promote – ‘delivery’ approach – ‘traditional’ teaching roles CONTENT- activity Online Online spaces (and tools) provide structure Time can be reconsidered Inexperience creates questions, uncertainty – Choice can be overwhelming – Tension between familiar and ‘new’ teaching – Tension between learning and teaching DE legacy and inexperience promotes “independent learning” Content-ACTIVITY

What is being designed? Our focus is on online learning with emphasis on learners, learners’ experiences and learning activity. This implies an active, participatory approach to learning...which has further implications for the design, development and teaching of courses

Course example

What makes a design ‘good’? 1.Outcomes are achieved 2.Users’ (other) needs are met 3.Users are motivated/want more 4.Efficiencies are realised, better cost: return 5.Design supports reuse, extension 6.Design produces valuable by-products 7.Sustainable (learning and teaching) Others??

Does a good design make a good course? A: Yes B: Maybe C: No (but it sure helps)...the course still has to be *taught* The good news: the course design, materials and environment are a form of ‘teaching’

Questions?