Image Warping 2D Geometric Transformations

Slides:



Advertisements
Similar presentations
CS 691 Computational Photography Instructor: Gianfranco Doretto Image Warping.
Advertisements

Computer Graphics Lecture 4 Geometry & Transformations.
Transformations II Week 2, Wed Jan 17
2D Geometric Transformations
Lecture 11: Transformations CS4670/5760: Computer Vision Kavita Bala.
Image Warping : Computational Photography Alexei Efros, CMU, Fall 2006 Some slides from Steve Seitz
Lecture 8: Geometric transformations CS4670: Computer Vision Noah Snavely.
Image Warping : Computational Photography Alexei Efros, CMU, Fall 2008 Some slides from Steve Seitz
Image Warping : Computational Photography Alexei Efros, CMU, Fall 2005 Some slides from Steve Seitz
Lecture 6: Image transformations and alignment CS6670: Computer Vision Noah Snavely.
Lecture 9: Image alignment CS4670: Computer Vision Noah Snavely
Image Warping and Mosacing : Rendering and Image Processing Alexei Efros …with a lot of slides stolen from Steve Seitz and Rick Szeliski.
Transformations CS4395: Computer Graphics 1 Mohan Sridharan Based on slides created by Edward Angel.
Announcements Project 1 artifact voting Project 2 out today (help session at end of class)
Image warping/morphing Digital Video Special Effects Fall /10/17 with slides by Y.Y. Chuang,Richard Szeliski, Steve Seitz and Alexei Efros.
Introduction to Computer Graphics CS 445 / 645 Lecture 5 Transformations Transformations M.C. Escher – Smaller and Smaller (1956)
Image Warping Computational Photography Derek Hoiem, University of Illinois 09/27/11 Many slides from Alyosha Efros + Steve Seitz Photo by Sean Carroll.
Announcements Midterm due Friday, beginning of lecture Guest lecture on Friday: Antonio Criminisi, Microsoft Research.
CSE 185 Introduction to Computer Vision
Computer Vision - Fitting and Alignment
Image Warping (Szeliski 3.6.1) cs129: Computational Photography James Hays, Brown, Fall 2012 Slides from Alexei Efros and Steve Seitz
Geometric Transformation. So far…. We have been discussing the basic elements of geometric programming. We have discussed points, vectors and their operations.
CS 480/680 Computer Graphics Transformations Dr. Frederick C Harris, Jr.
Multimedia Programming 06: Image Warping Departments of Digital Contents Sang Il Park.
Warping CSE 590 Computational Photography Tamara Berg.
Image Warping Computational Photography Derek Hoiem, University of Illinois 09/24/15 Many slides from Alyosha Efros + Steve Seitz Photo by Sean Carroll.
Image warping/morphing Digital Visual Effects Yung-Yu Chuang with slides by Richard Szeliski, Steve Seitz, Tom Funkhouser and Alexei Efros.
Lecture Notes: Computer Graphics.
Homogeneous Coordinates (Projective Space) Let be a point in Euclidean space Change to homogeneous coordinates: Defined up to scale: Can go back to non-homogeneous.
Geometric Operations and Morphing.
CSE 681 Review: Transformations. CSE 681 Transformations Modeling transformations build complex models by positioning (transforming) simple components.
Transformations Jehee Lee Seoul National University.
Image Warping Computational Photography Derek Hoiem, University of Illinois 09/23/10 Many slides from Alyosha Efros + Steve Seitz Photo by Sean Carroll.
Geometric Camera Models
Computational Photography Derek Hoiem, University of Illinois
Geometric Objects and Transformation
Image Warping and Morphing cs195g: Computational Photography James Hays, Brown, Spring 2010 © Alexey Tikhonov.
Advanced Multimedia Warping & Morphing Tamara Berg.
Review on Graphics Basics. Outline Polygon rendering pipeline Affine transformations Projective transformations Lighting and shading From vertices to.
Multimedia Programming 07: Image Warping Keyframe Animation Departments of Digital Contents Sang Il Park.
Affine Geometry.
CS559: Computer Graphics Lecture 9: 3D Transformation and Projection Li Zhang Spring 2010 Most slides borrowed from Yungyu ChuangYungyu Chuang.
Recap from Monday DCT and JPEG Point Processing Histogram Normalization Questions: JPEG compression levels Gamma correction.
Image Warping Many slides from Alyosha Efros + Steve Seitz + Derek oeim Photo by Sean Carroll.
Example: warping triangles Given two triangles: ABC and A’B’C’ in 2D (12 numbers) Need to find transform T to transfer all pixels from one to the other.
Computer Graphics I, Fall 2010 Transformations.
CS559: Computer Graphics Lecture 7: Image Warping and Panorama Li Zhang Spring 2008 Most slides borrowed from Yungyu ChuangYungyu Chuang.
CS559: Computer Graphics Lecture 7: Image Warping and Morphing Li Zhang Spring 2010 Most slides borrowed from Yungyu ChuangYungyu Chuang.
Lecture 14: Feature matching and Transforms CS4670/5670: Computer Vision Kavita Bala.
Lecture 15: Transforms and Alignment CS4670/5670: Computer Vision Kavita Bala.
Modeling Transformation
Transformations. Modeling Transformations  Specify transformations for objects  Allows definitions of objects in own coordinate systems  Allows use.
Transformations University of British Columbia CPSC 314 Computer Graphics Jan-Apr 2016 Tamara Munzner.
Image warping/morphing Digital Visual Effects, Spring 2006 Yung-Yu Chuang 2005/3/15 with slides by Richard Szeliski, Steve Seitz and Alexei Efros.
3. Transformation
University of Ioannina
Computational Photography Derek Hoiem, University of Illinois
Introduction to Computer Graphics CS 445 / 645
Homogeneous Coordinates (Projective Space)
Image Warping (Szeliski Sec 2.1.2)
Image Warping (Szeliski Sec 2.1.2)
Image warping/morphing
Image Warping : Computational Photography
Recap from Friday Image Completion Synthesis Order Graph Cut Scene Completion.
Image Warping : Computational Photography
2D transformations (a.k.a. warping)
Image Warping (Szeliski Sec 2.1.2)
Image Stitching Linda Shapiro ECE/CSE 576.
Computational Photography Derek Hoiem, University of Illinois
Image Stitching Linda Shapiro ECE P 596.
Presentation transcript:

Image Warping 2D Geometric Transformations Targil 7 : Image Warping 2D Geometric Transformations

Image Warping http://www.jeffrey-martin.com Many slides from Steve Seitz and Alexei Efros

Image Warping image filtering: change range of image g(x,y) = T( f(x,y) ) f g T image warping: change domain of image g(x) = f( T(x,y) ) f g T

Parametric (global) warping p = (x,y) p’ = (x’,y’) Transformation T is a coordinate-changing machine: p’ = T(p) What does it mean that T is global? Is the same for any point p can be described by just a few numbers (parameters) Let’s represent T as a matrix: p’ = Mp

Parametric (global) warping Examples of parametric warps: translation scaling rotation mirror affine projective

Translation X – 2, Y + 3 Q: How to represent in matrix form? Translation of a coordinate means adding a scalar to each of its components: X – 2, Y + 3 Q: How to represent in matrix form?

Scaling Scaling a coordinate means multiplying each of its components by a scalar Uniform scaling means this scalar is the same for all components:  2

Scaling Non-uniform scaling: different scalars per component: X  2, Y  0.5

Scaling Scaling operation: Or, in matrix form: scaling matrix S What’s inverse of S?

 (x’, y’) (x, y) x’ = x cos() - y sin() y’ = x sin() + y cos() 2-D Rotation  (x, y) (x’, y’) x’ = x cos() - y sin() y’ = x sin() + y cos()

 (x’, y’) (x, y) f 2-D Rotation x = r cos (f) y = r sin (f) Trig Identity… x’ = r cos(f) cos() – r sin(f) sin() y’ = r sin(f) cos() + r cos(f) sin() Substitute… x’ = x cos() - y sin() y’ = x sin() + y cos()  (x, y) (x’, y’) f

2-D Rotation R This is easy to capture in matrix form: Even though sin(q) and cos(q) are nonlinear functions of q, x’ is a linear combination of x and y y’ is a linear combination of x and y What is the inverse transformation? Rotation by –q For rotation matrices, det(R) = 1 so R

2x2 Matrices 2D Identity? 2D Scale around (0,0)? What types of transformations can be represented with a 2x2 matrix? 2D Identity? 2D Scale around (0,0)? y y syy y x x x sxx

2x2 Matrices 2D Rotate around (0,0)? 2D Shear? What types of transformations can be represented with a 2x2 matrix? 2D Rotate around (0,0)? 2D Shear? x y Shear along x axis

2x2 Matrices 2D Mirror about Y axis? 2D Mirror over (0,0)? What types of transformations can be represented with a 2x2 matrix? 2D Mirror about Y axis? 2D Mirror over (0,0)?

2x2 Matrices 2D Translation? Only linear 2D transformations What types of transformations can be represented with a 2x2 matrix? 2D Translation? NO! Only linear 2D transformations can be represented with a 2x2 matrix

All 2D Linear Transformations Linear transformations are combinations of scale, rotation and shear. Properties of linear transformations: Origin maps to origin Lines map to lines Parallel lines remain parallel Ratios are preserved (along lines which cross the origin) Closed under composition * What is the inverse transformation?

Homogeneous Coordinates Q: How can we represent translation as a 3x3 matrix?

Homogeneous Coordinates Add a 3rd coordinate to every 2D point (x, y, w) represents a point at location (x/w, y/w) (x, y, 0) represents a point at infinity (0, 0, 0) is not allowed 1 2 (2,1,1) or (4,2,2) or (6,3,3) x y Convenient coordinate system to represent many useful transformations

Homogeneous Coordinates represent coordinates in 2 dimensions with a 3-vector Multiplying by a scalar does not change our point ! are all equivalent to:

Homogeneous Coordinates Q: How can we represent translation as a 3x3 matrix? A: Using the rightmost column:

Translation Homogeneous Coordinates tx = -2 ty = 3 Example of translation Homogeneous Coordinates tx = -2 ty = 3

Basic 2D Transformations Basic 2D transformations as 3x3 matrices Translate Scale Rotate Shear

Matrix Composition p’ = T R S p Transformations can be combined by matrix multiplication Advantages: General purpose representation Hardware matrix multiply Be aware: order of transformations matter! Matrix multiplication is not commutative p’ = T(tx,ty) R(Q) S(sx,sy) p p’ = T R S p

Rigid Transformations Combination of translation and rotation # Parameters: 3 (tx, ty, θ) Preserves all information except of orientation (lengths, angles etc.)

Similarity Transformations Combination of translation, rotation and uniform scaling # Parameters: 4 (s, tx, ty, θ) Preserves proportions and angles, but not length and orientation

Affine Transformations Combination of translation with all 2D linear transformations (rotation, scaling and shear) # Parameters: 6 Preserves parallelism

Affine Transformations When do we meet them ? When the camera is scanning a plane in parallel Camera moving plane

Projective Transformations Affine transformations + projective warps Maps points from a 2D plane to each other 2D plane # Parameters: 8 (the 9th is redundant, since we use homogenous coordinates) Preserves only straight lines (not parallelism, angles etc.)

Projective Transformations Examples of projective Transformations : Camera rotation (same center of projection) / camera varying the focal length Transformation between 2 images induced by a world plane Image of a plane and its shadow on another plane

Projective Transformations Perspective projection (or central projection) is a special case in which the origin (image center) is preserved

Distortions under central projection The origin (image center) is mapped to the origin

Removing perspective distortion Original image Warped image

2D image transformations

2D image transformations These transformations are a nested set of groups Closed under composition and inverse is a member

Computing transformation Corresponding sets of points enable computing the transformation matrix each corresponding pair can contribute 2 equations How many points are required for the different transformations (translation, rigid, similarity, affine, projective)?

Image warping T(x,y) y y’ x x’ f(x,y) g(x’,y’) Given a coordinate transform (x’,y’) = h(x,y) and a source image f(x,y), how do we compute a transformed image g(x’,y’) = f(T(x,y))?

Forward warping T(x,y) y y’ x x’ f(x,y) g(x’,y’) Send each pixel f(x,y) to its corresponding location (x’,y’) = T(x,y) in the second image Q: what if pixel lands “between” two pixels?

Forward warping T(x,y) y y’ x x’ f(x,y) g(x’,y’) Send each pixel f(x,y) to its corresponding location (x’,y’) = T(x,y) in the second image Q: what if pixel lands “between” two pixels? A: distribute color among neighboring pixels (x’,y’) Known as “splatting”

Inverse (backward) warping T-1(x,y) y y’ x x x’ f(x,y) g(x’,y’) Get each pixel g(x’,y’) from its corresponding location (x,y) = T-1(x’,y’) in the first image Q: what if pixel comes from “between” two pixels?

Inverse warping T(x,y) y’ x x’ f(x,y) g(x’,y’) Get each pixel g(x’,y’) from its corresponding location (x,y) = T-1(x’,y’) in the first image Q: what if pixel comes from “between” two pixels? A: Interpolate color value from neighbors nearest neighbor, bilinear, Gaussian, bicubic

Bilinear interpolation Sampling at f(x,y):

Forward vs. inverse warping Q: which is better? A: usually inverse—eliminates holes however, it requires an invertible warp function—not always possible...

Warping in Matlab How do we avoid loops ? Use meshgrid to represent image indexes Use matlab interp2 to perform the interpolation Find holes (NaN) and out of range interpolation values