Computer Game Culture What defines the group and its actions? The tasks The roles chosen The value of groups / networks Actions determined by value Other player characters in / out or ignored
Computer Game Culture The relation to the value of groups / network in society "Networks exist in opposition to centers?" In post-industrial society flexible network structures are adopted as "essential techniques for the very processes of sovereignty, control and organization" "Distributed networks have ceased being a threat to control and have become a model for control" Source: Alexander Galloway: "Warcraft and Utopia" (1000 Days of Theory )
Computer Game Culture From labor theory of value to play theory of value Play separated from work? Play have moved into the center of productive activities The tool used for labor is the tool used for play Why it matters: The value: Our actions Source: Alexander Galloway: "Warcraft and Utopia" (1000 Days of Theory )