Client Wolfe School, Union County Public Schools, North Carolina o "to educate and prepare each student to make appropriate choices and to function as.

Slides:



Advertisements
Similar presentations
A Guide to INCTR s Portal Enhancing international communication in the service of global cancer control.
Advertisements

Welcome To Smartboard Technology
Helena Baert Part II: Let’s get practical! The Web as a notebook This slideshow will help you build a wiki. Don’t worry if you.
Creating Dynamic Communities. Objectives that will be covered: 1.Creating your communityCreating your community 2.Styling your communityStyling your community.
Teaching and Learning with Technology  Allyn and Bacon 2002 Digital Technologies in the Classroom Chapter 4 Teaching and Learning with Technology.
Using the WebEx interface When entering class, before starting the lesson, do the following:  Upload material  Start conference.
Objective Understand web-based digital media production methods, software, and hardware. Course Weight : 10%
Technological Advances in the Classroom By: Group 2 Linda Strahler Patrick Hayes Gina Meyer.
Presented by Mina Haratiannezhadi 1.  publishing, editing and modifying content  maintenance  central interface  manage workflows 2.
What is Web Design The term “web design” has come to encompass a number of disciplines, including: Visual (graphic) design User interface and experience.
                      Digital Video 1.
By Tarif Adib.  Here are the links to my Survey:  Part 1 Part 1  Part 2 Part 2  Answers on the last slide.
SOFTWARE.
DB Primary Welcome to Our World of Learning. 1.What is a learning platform?What is a learning platform? 2.What is DB Primary?What is DB Primary? 3.The.
SMART Board Basics for Fire Prevention and Education Programs E. Brene Duggins Fire Educaator Fair Grove Fire Department 2013.
 Explain the role of an operating system and list the main operating systems used on today’s computers  Define and describe a user interface and a graphical.
Stacy Creel, Ph.D. Assistant Professor The University of Southern Mississippi School of Library and Information Sciences
Chapter 15 Designing Effective Output
Teaching and Learning with Technology Click to edit Master title style  Allyn and Bacon 2002 Teaching and Learning with Technology Click to edit Master.
11 Games and Content Session 4.1. Session Overview  Show how games are made up of program code and content  Find out about the content management system.
DIGITAL TECHNOLOGIES IN THE CLASSROOM CHAPTER 4 VICKIE CALVIN.
CHAPTER 2 Communications, Networks, the Internet, and the World Wide Web.
Application Software.
NOTE: To change the image on this slide, select the picture and delete it. Then click the Pictures icon in the placeholder to insert your own image. WEB.
Publishing Your Research Introduction Thinking about publication Publishing by podcasting Getting some feedback Taking time to reflect Talk About It Your.
Farryl Kaplan, Zane Galyan, Jon Marshall, Courtney Carmichael.
Digital Technologies in the Classroom Chapter 4 Teaching and Learning with Technology.
How to use in your classrooms? Presented by Steve Adler, Cheryl Butler, Allen Day, and Hyewon Lee 1.
COMMON APPLICATION FUNCTIONS Presentation. Bullets  Symbols used to organize data into a list.  This  Is  An  Example  Of  A  Bullet  List.
Using authoring tools to produce materials Hot Potatoes:  small windows or Mac program that creates a variety of exercises  can be freely downloaded.
Session 1 SESSION 1 Working with Dreamweaver 8.0.
Using YouTube and United Streaming in the Classroom.
Media Types LI: Identify different media types and explain the need for Standard File Formats.
Multimedia Web Design Professor Frank. Multimedia Combine text, graphics, sounds, and moving images in meaningful ways Use stable technology.
NOTE: To change the image on this slide, select the picture and delete it. Then click the Pictures icon in the placeholder to insert your own image. WEB.
Copyright © Allyn & Bacon 2008 POWER PRACTICE Chapter 4 Digital Technologies in the Classroom START This multimedia product and its contents are protected.
Equipment and Software Needed for Our Physical Education Classes By: Frank Rubino.
Social software YEFI P. TELAUMBANUA What is Social Software? It is a kind of an interactive tools handle mediated interactions between a pair or.
Teachers Discovering Computers Integrating Technology and Digital Media in the Classroom 5 th Edition Let’s Review Lesson 2! Who Wants to Be a Computer.
Engineering on Display: Back-End Development for Sensor Instrumentation Systems Student: Brian J Kapala Supervisor: Dr. Cavalcanti.
KIDSPIRATION KIDSPIRATION Is this software.
UDL Book Builder for Teachers Image sources: Cast UDL.
IPod-abilities in the Classroom 2.0 MaryAnn Sansonetti, Technology Education Specialist Richland County School District One.
Theia Technical Design Presentation 3. Theia Overview Theia’s purpose is to create three dimensional, virtual representations of a room. To allow the.
Teaching Mathematics with an Interactive Whiteboard and Web Sites Betsy Sparks, Christian Academy of Knoxville
Microsoft Office Live Meeting What’s New for Attendees? Streamlined User Experience Improved Web Access Client Local PC and Server Recordings High.
Weijie Ming Flinders Project. Outline  Instruction  Research Process Interface Basic Function Import File Save File Display and save content Working.
The basics of knowing the difference CLIENT VS. SERVER.
Mathematical Teaching Software System Ames Community Schools (ACS) has been concerned with their student’s performance in problem-solving on nationally.
The first thing you need to do is log in. This is what the “Log In Screen” looks like. Remember to get teacher permission and login information prior.
Written module activity, Page 16 1.We refer to the physical parts of a computer that we can touch and see as hardware. Examples include the mouse, the.
Display Page (HTML/CSS)
Grades 6-8 iSquad Get Going with Zamzar. Focusing Questions How can I convert files to different formats to make it possible to use with my software?
WP3 Design and Implementation of e-Hoop Learning platform & content Lefteris Kozanidis. PhD Hellenic Open University 1 e-Hoop 4 th Meeting Patras, Greece.
David Robb 10/14/08 Discovery Streaming. From the Home Page, you can search for digital media by keyword, subject, grade level, or curriculum standards.
Understanding Web-Based Digital Media Production Methods, Software, and Hardware Objective
Active Matrix LCD Panel ProMax® Interactive LCD Writing Panel Active Matrix LCD Panel ProMax® Interactive LCD Writing Panel.
Chapter 6 Game systems, Personal Computers, and Hardware.
Math Review iMovie Mrs. Shaffer Mrs. Giacche Mrs. Coury Day 1.
Computer Technology Semester 2 Final Exam Review.
Overview Presentation December 2007 MKT-NVO-P-002E.
Supporting Literacy for Students with Developmental Disabilities Being a Literacy Partner.
Objective % Select and utilize tools to design and develop websites.
Top 10 Technology Tools for Teaching and Learning
Microsoft Office Live Meeting 2007
Application Software Chapter 6.
Objective % Select and utilize tools to design and develop websites.
Objective Understand web-based digital media production methods, software, and hardware. Course Weight : 10%
Telling A Story.
Learning How to Create an Online Interactive Poster using
Presentation transcript:

Client Wolfe School, Union County Public Schools, North Carolina o "to educate and prepare each student to make appropriate choices and to function as independently as possible..."

Purpose Encourage student participation in class Provide interactive and visual lessons Take advantage of available technologies (SMARTBoard, touch screen computers) Provide mini-games o Record student performance for a given activity

User Interface and User Experience Challenges Software must be simple to understand and use Software must hold attention without overstimulation Students may have motor impairments Students may not be able to reach top of SMARTBoard Solutions UI is simple, graphically self-descriptive Colors customizable Click-depth minimal Teacher space and student space real estate division Emergency Pause for student episode intervention

Under The Hood Front-end (Client Side) o Primarily JavaScript o Graphics Library THREE.js  WebGL  Portability Back-end (Server Side) o PHP o CodeIgniter o JSON objects o MySQL Database

Conversation Wheel Main focus of the Teaching Suite o Contains all lesson plan items  images  text  videos  educational mini-games o Takes advantage of touch screen technology Players take turns spinning the wheel to decide next conversation topic or minigame.

Conversation Wheel: Defining "Spaces" Student Space o Centered on screen o "Play space" Teacher Space o Top of screen o "Play space" Avatar Space o Bottom-left corner o Unobtrusive help display

Wheel Organizer For teacher use only Create, Open, or Edit a lesson plan o Can use files from local machine o Can use files saved to database Shift items around wheel

Lesson Plans Formatted in JSON Saved to database for use by other teachers Can be accessed by students for extra practice outside the classroom

File Storage Files and lesson plans stored in user directories on the server Files can be downloaded and uploaded to teacher machines Lesson plan content lazily loaded by the conversation wheel

Avatar - "The Wiz Kid" Autistic students not likely to ask for help o Avatar must be inviting o Research shows autistic students respond well to visual aides Picture:

Text hint Audio hint Hand-Over-Hand Demonstration Avatar - Degrees of Help

Hand-Over-Hand Initiated when the avatar is used Student follows the visual guide

Future Development Remote Play & Game Stats Teachers can share lesson plans with students for use outside the class o Supervised by a parent or other adult Game statistics recorded and saved to a log file o Allows teacher to track student progress and understanding of lesson plan material

Dedicated in memory of Amber Do you have any questions or comments?