The Official Guide to Game Development. Chapter 6 Mobile Game Development: play as you go.

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Presentation transcript:

The Official Guide to Game Development

Chapter 6 Mobile Game Development: play as you go

Key Chapter Questions ■ How have mobile devices evolved over time to become major game development hardware platforms? ■ What are some art, design, and programming restrictions associated with developing games for mobile devices? ■ What are some hardware specifications associated with different smartphone and tablet devices? ■ What are some popular game genres played on mobile devices, and how are mobile hardware features contributing to the development of brand new genres? ■ How can GameSalad Creator be used to create and publish mobile games for both iOS and Android devices? ■ How will mobile game development continue to evolve in the future?

History in Brief ■ Early Handheld Systems ■ Personal Digital Assistants ■ iOS & Android Development

History in Brief Early Handheld Development Microvision: Block Buster Source Nintendo. PlayStation Vita Nintendo 3DS Source Milton Bradley Company. Photo by Robert Entrekin. Source Sony Computer Entertainment America.

Operating Systems: iOS vs. Android iPod Source Apple Inc. iPad Source Apple Inc.

Programming: Xcode vs. Eclipse Xcode Source The Eclipse Foundation. Eclipse Source Apple Inc.

Smartphones vs. Tablets iPad Source Apple Inc. iPhone

What’s So Different About Mobile? ■ Mobile Design ■ Mobile Programming ■ Mobile Art ■ New Control Schemes

What’s So Different About Mobile? Mobile Design In addition to complete games, the GameSalad online community offers solutions such as how to encourage players to rate your app. Image courtesy of GameSalad®.

Publishing With so many app stores available to consumers, publishers are in a rush to ensure that developers have all the necessary tools to serve up their content. Source Google.

Discoverability The “walled garden” of the Apple App Store can offer preferred placement to apps that show superior quality or innovative content. Source Apple Inc.

Summary ■History in Brief ■Operating Systems: iOS vs. Android ■Programming: Xcode vs. Eclipse ■Game Engines & Drag- and-Drop Tools ■Smartphones vs. Tablets ■Dimensions: 2D vs. 3D ■What’s So Different about Mobile? ■Publishing ■Discoverability ■Future Possibilities ■Going Mobile