Now that we have set of pure strategies for each player, we need to find the payoffs to put the game in strategic form. Random payoffs. The actual outcome.

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Presentation transcript:

Now that we have set of pure strategies for each player, we need to find the payoffs to put the game in strategic form. Random payoffs. The actual outcome of the game for given pure strategies of the players depends on the chance moves selected, and is therefore a random quantity. We represent random payoffs by their average values.

Example: Suppose Player I uses BCF and Player II uses ac. Then, the payoff will be (-5, 1) with probability 0.7 and (4,5) with probability 0.3. Then, the expected payoff is 0.7(-5,1) + 0.3(4,5) = (-2.3, 2.2)

Remark: In representing the random payoffs by their averages, we are making a rather subtle assumption. We are saying that receiving $5 outright is equivalent to receiving $10 with probability 0.5. The proper setting for this concept is Utility Theory developed by von Neumann and Morgenstern.

Game in strategic form: Set of players: {1,…,n} A set of pure strategies for player i, 1  i  n. Payoff function for the ith player. u i : X 1 x…x X n  R

Definition. A vector of pure strategy choices (x 1, x 2,..., x n ) with x i ∈ X i for i = 1,..., n is said to be a pure strategic equilibrium, or PSE for short, if for all i = 1, 2,..., n, and for all x ∈ X i, u i (x 1,..., x i-1, x i, x i+1,..., x n ) ≥ u i (x 1,..., x i-1, x, x i+1,..., x n ). (1) Equation (1) says that if the players other than player i use their indicated strategies, then the best player i can do is to use x i. Such a pure strategy choice of player i is called a best response to the strategy choices of the other players.

The notion of strategic equilibrium may be stated: a particular selection of strategy choices of the players forms a PSE if each player is using a best response to the strategy choices of the other players.

Finding All PSE’s. (2 Person) Put an asterisk after each of Player I’s payoffs that is a maximum of its column. Put an asterisk after each of Player II’s payoffs that is a maximum of its row. Then any entry of the matrix at which both I’s and II’s payoffs have asterisks is a PSE, and conversely.

Example: Prisoner’s Dilemma

Remark: Many games have no PSE’s. Example:

Games of perfect information always have at least one PSE that may be found by the method of backward induction. Method of Backward Induction: Starting from any terminal vertex and trace back to the vertex leading to it. The player at this vertex will discard those edges with lower payoff. Then, treat this vertex as a terminal vertex and repeat the process. Then, we get a path from the root to a terminal vertex Theorem: The path obtained by the method of backward induction defines a PSE.

Soren Kierkegaard ( ): “Life can only be understood backwards; but it must be lived forwards.”

Zermelo’s Theorem Theorem (Zermelo (1912)): In chess either white can force a win, or black can force a win, or both can force at least a draw.

In fact, the PSE obtained by the method of backward induction satisfies stronger properties so that it is called a perfect pure strategy equilibrium. Definition: A subgame of a game presented in extensive form is obtained by taking a vertex in the Kuhn tree and all the edges and paths originated from this vertex.

Definition: A PSE of a game in extensive form is called a Perfect Pure Strategy Equilibrium (PPSE) if it is a PSE for all subgames. Theorem: The path obtained by the method of backward induction defines a PPSE.

Remark: Subgame perfect implies that when making choices, a player look forward and assumes that the choice that will subsequently be made by himself and by others will be rational. Threats which would be irrational to carry through are ruled out. It is precisely this kind of forward- looking rationality that is most suited to economic applications. Example: Incredible Threats and Incredible Promises

Incredible Threats PSE allow players to make noncredible threats provided they never have to carry them out. Decisions on the equilibrium path are driven in part by what the players expect will happen off the equilibrium path.

Incredible Promises An artist, having created a mould from which she can make a number, say 10, of castings, may wish to promise to the buyer that she will only make one casting and then destroy the mould. The art piece will then double its value immediately. Suppose that the artist is selling the artifact at $100,000 and that if the artist makes 10 castings then each piece will be valued at $20,000 a piece. The artist will then suffer a damage in reputation valued at $60,000. The Kuhn tree is then as follows. BuyBreak (100,00, 100,000) Don’t BuyDon’t Break (0, 0)(-80,000, 140,000)

The following is the strategic form.

The following examples show that PPSE is not so “Perfect”.

Application of Backward Reasoning Sophisticated Voting Sincere Voting: Vote for most preferred outcomes. Sophisticated Voting: Individual actors vote against their preferences in the earlier votes if they can anticipate the outcome of later votes.

Example: Assume there are three alternatives- x, y, and z- and three voters- Player 1, 2, and 3- with the following preferences: Player 1: x ≥ y ≥ z Player 2: y ≥ z ≥ x Player 3: z ≥ x ≥ y The three alternatives are voted in pairwise comparisons: first x versus y, and then the winner of that vote versus z.

At the last round of voting, sincere voting is the dominated strategy. Then, we can figure out the Voting Tree. Therefore, Player 1 has a sophisticated voting strategy in round 1 by voting for y. The outcome is then y which Player 1 prefers over z. Player 2 will vote for y in round 1 and 2. Player 3 does not has the option of sophisticated voting.