HSES 842 SPORT MARKETING MANAGING SPORTS PRODUCTS.

Slides:



Advertisements
Similar presentations
An introduction to pricing
Advertisements

New Product Innovation National Correctional Industries Association Enterprise 2004 March 23, 2004.
New-Product Development and Product Life-Cycle Strategies
New-Product Development and Product Life-Cycle Strategies 9 Principles of Marketing.
For use only with Perreault and McCarthy texts. © The McGraw-Hill Companies, Inc., 1999 Irwin/McGraw-Hill Chapter 10: Product Management and New-Product.
Copyright Atomic Dog Publishing, 2002 International Product and Service Strategies Dana-Nicoleta Lascu Chapter 10.
©2003 South-Western Chapter 9 Version 3e1 Developing and Managing Products Prepared by Deborah Baker Texas Christian University chapter 9 9.
Chapter 11 Copyright ©2012 by Cengage Learning Inc. All rights reserved 1 Lamb, Hair, McDaniel CHAPTER 11 Developing and Managing Products © imagesource/photolibrary.
New Product Development and Product Life-Cycle Strategies
Developing and Managing Products
Objectives Understand how companies find and develop new-product ideas. Learn the steps in the new-product development process. Know the stages of the.
©2002 South-Western Chapter 10 Version 6e1 Developing and Managing Products Prepared by Deborah Baker Texas Christian University chapter 10.
Chapter 1 Copyright ©2012 by Cengage Learning Inc. All rights reserved 1 Lamb, Hair, McDaniel CHAPTER 11 Developing and Managing Products © Jasper.
For use only with Perreault/Cannon/ McCarthy texts, © 2009 McGraw-Hill Companies, Inc. McGraw-Hill/Irwin Chapter 10 Product Management and New– Product.
Product Development Sports and Entertainment Marketing.
1 CHAPTER NINE DEVELOPING AND MANAGING PRODUCTS Prepared by Jack Gifford Miami University (Ohio) © 2001 South-Western College Publishing.
Product Development Sports and Entertainment Marketing.
Growing the GAME......together. Perceptions & Issues Old people sport Slow game Focus on one sport Playing time Difficult to learn Time consuming Expensive.
Understand sport/event marketing’s role and function in business to facilitate economic exchanges with customers. SEM 1.02.
Major Stages in New-Product Development
Paul Dishman, Ph.D. Department of Business Management
Copyright © 2005 Pearson Education Inc. New Product Development and Product Life-Cycle Strategies Principles of Marketing.
Essentials of Marketing Chapter 9 Product Management and New–Product Development McGraw-Hill/Irwin Copyright © 2012 by The McGraw-Hill Companies, Inc.
Dayton High School Mr. Martin. Lesson Objectives After this lesson, you will be able to:  Describe the process of product planning and development. 
Sports Product HSS 3000/5263 Sport Marketing Brian Turner.
The Product Lifecycle and New Product Development
For use only with Perreault and McCarthy texts. © 2005 McGraw-Hill Companies, Inc. McGraw-Hill/Irwin CHAPTER TEN Product Management.
For use only with Perreault and McCarthy texts. © 2006 McGraw-Hill Companies, Inc. McGraw-Hill/Irwin CHAPTER NINE Product Management.
Chapter 10 Developing and Managing Products. There are degrees of “newness” New to the World Discontinuous innovation Dynamically Continuous Innovation.
Chapter 10 Developing and Managing Products. Types of innovations Continuous innovations - normal upgrading, no change in user behaviors. New to the market.
Formulating Strategic Marketing Programs
Product Design Chapter 4. Product Item Is a specific model or size of product Product Line Group of closely related products Product Mix All the products.
Product Planning.  Product Planning  Decisions about the features and services of the product  Ideas that will help sell the product  Packaging /
Chapter 30 product planning Section 30.1 Product Development
Chapter 11 Copyright ©2012 by Cengage Learning Inc. All rights reserved 1 Lamb, Hair, McDaniel CHAPTER 11 Developing and Managing Products ©
Chapter Eight New-Product Development and Product Life-Cycle Strategies.
1.02 Discuss the impact of sports and entertainment marketing on the economy.
Chapter 11 Marketing Process and Consumer Behavior: Selected topics Prepared By Mostafa Kamel.
Product Planning Sustaining Product Sales Chapter 30.2.
Sport plays a very important role in our life. Many people go in for sports because it helps to be healthy.
Unit 4: THE SPORT PRODUCT Sports Marketing Mrs. Massimo.
1 Copyright ©2006 by South-Western, a division of Thomson Learning. All rights reserved Chapter 9 Prepared by Deborah Baker Texas Christian University.
Product Life Cycle 5.1 continued.
Types of product development. Line extensions As consumers demands grow for a certain product, the manufacturing companies need to expand their sales.
0 Chapter 10 Developing, Positioning, and Differentiating Products through the Life Cycle.
Standard 5 - Product Management. Standard 5 Day 1 Students will be able to: Understand the importance of generating product ideas to the ongoing success.
Product Management and New-Product Development
1 CHAPTER ELEVEN DEVELOPING AND MANAGING PRODUCTS Prepared by Jack Gifford Miami University (Ohio) © 2000 South-Western College Publishing.
Section 30.1 Product Development Chapter 30 product planning Section 30.2 Sustaining Product Sales.
1.02 Discuss the impact of sports and entertainment marketing on the economy.
MARKETING 3.01 Product/Service Management. Intro Who is responsible for the last product you bought? Did you know….. -It took over 3 years to develop.
1Chap. 10 Marketing 7e Lamb Hair McDaniel ©2004 South-Western/Thomson Learning Developing and Managing Products Prepared by Deborah Baker Texas Christian.
SEM A - Marketing Understand sport/event marketing’s role and function in business to facilitate economic exchanges with customers. Explain the nature.

1 Categories of New Products New-to-the-World New-to-the-world products (or discontinuous innovations) create an entirely new market and are the smallest.
Product Defined A product can be a tangible (physical) good or intangible (non-physical) service. A specific model would be called a product item. A product.
Chapter 7 The Sport Product. Objectives To recognize the elements of the sport product that contribute to its uniqueness in the wider marketplace of goods.
CHAPTER 13 MARKETING in TODAY’S WORLD The Basics of Marketing Market A market is a group of customers who share common wants and needs, and who have.
My daughter likes I am fond of My husband enjoys My son is interested in and.
Unit 10 Product and Service Management Chapter 30Product Planning Chapter 31Branding, Packaging, and Labeling Chapter 32Extended Product Features.
MGT301 Principles of Marketing Lecture-22. Summary of Lecture-21.
Chapter 30 product planning Section 30.1 Product Development
Developing New Products
New Product Innovation
Developing and Managing Products
Sports and Entertainment Marketing
New-Product Development and Life-Cycle Strategies
Developing and Managing Products
Principles of Marketing
Understand sport/event marketing’s role and function in business to facilitate economic exchanges with customers. SEM
Presentation transcript:

HSES 842 SPORT MARKETING MANAGING SPORTS PRODUCTS

TYPES OF NEW PRODUCTS A. New to the world products In-line skating women’s Pro hockey Arena football women’s pro soccer Sky boxes for golf snow boards Sail boards pro sand volleyball

B. New Product Category Entries Time Warner (Braves) Fox (Dodgers) Tribune Co. (Cubs) Disney (Angels & Mighty Ducks Golf ball with smaller dimples Liquid sole shoes In-line skates with retractable wheel

C. Product Line Extensions Inter-league play in baseball NIKE - new shoes, skates, swim wear, balls NFL - NBA- etc products Pro league fantasy camps

D. Product Improvements Air Jordan shoes Many new types of golf hybrid clubs Wilson sledge hammer tennis racket Pro teams trading players Instant replay in pro football Instant replay in college football

E. Repositioning of the Product/Service Changing the image of the sport - bowling and billiards moving away from the smoke filled room to a family environment Sport companies trying to fulfill the new needs of the consumers. (cell phones, now we have picture phones, etc)

Newness from the consumer’s perspective A. Discontinuous innovations - Sky surfing - sky tennis - balloon walking Bungee jumping Ice climbing Sometimes the lack of knowledge of the rules of these activities keep people from trying them.

B. Dynamically continuous innovation Shot clock in basketball 24 second play clock in football Three point shot in college basketball PK in World Cup soccer - shootout in MLS Arena football Titanium head golf clubs Aluminum bats Soft spikes on golf shoes Overtime in hockey - pro/college football

C. Continuous innovations Ongoing changes in golf clubs, balls, course designs, tennis racquets, etc Expansion teams in many pro and college sports The new channels of ESPN ESPN regular ESPN 2 ESPN classic ESPN college ES Poker N

New Product Development Process A. Idea Generation Market research using demographic information, as well as other factors Suggestions from players - sunglasses Suggestions from coaches - safety issues Pure research from university and other research labs (physiology, biomechanics, as well as technical things like materials)

B. Idea Screening What is the relative advantage of the new product? What is the compatibility of the new product with our existing products? How will it fit in with our image, mission, etc.? What is the perceived risk of taking on this new product? What are the economic, social, other risks we may have to deal with?

C. Analysis of the sport product concept or potential. Begin market analysis - in KC looking at Arena football Concept testing begins - bringing in Arena games to Kemper to see how the fans will react to this new sport in KC. Consumer evaluations of product/service Estimate sales potential of new product

D. Developing the Sports Product A prototype is usually developed to see what it might look like Auto manufacturers use a clay model of the new car to show consumers. Sport arenas are drawn to scale in model form to show fans what the new place might look like. We have never really seen what the addition to Allen Fieldhouse will look like.

E. Test Marketing This is usually the final stage of a new product’s success or failure Standardized test market - sold by normal channels Controlled test market - handled by an outside group Simulated test market - very controlled by an outside group

F. Commercialization Full scale production takes place

Critical Success Factors for New Products A. Product Considerations Trialability - can consumers try it out Observability - can we see the benefits Perceived complexity - it is hard to use Relative advantage - is this better than the old one Compatibility - will it match consumers values and beliefs.

B. Other Marketing Mix Considerations Pricing - does the price match the quality Promotion - are consumers aware of the new product, do they understand the benefits of this Distribution - is the product being sold in the right places and in enough places

C. Marketing Environment considerations Competition - are there a large number of competitors in the market? Consumer tastes - does the new product reflect a trend in society? Demographics - is the new product being marketed to a segment of the population that is growing?

The Product Life Cycle The different phases of the product life cycle are: Introduction Growth Maturity Decline Show the graph of the product life cycle

In the product life cycle, the dollar ($) invested are highest during the growth and maturity stages. At the introduction and decline stages, the dollar amounts invested are lower. Industry profits are usually the highest during the maturity phase of the cycle.

Ways to extend the product life cycle Develop new uses for products Develop new product features and refinements to existing products Increase the existing market Develop new markets Change the marketing mix (work with the four P’s) Link product to a trend