MULTIMEDIA AUTHORING AND USER INTERFACE

Slides:



Advertisements
Similar presentations
Introduction to Multimedia Adeyemi Adeniyi Bsc, MCP MCTS
Advertisements

2. What is Multimedia? Multimedia can have a many definitions these include: Multimedia means that computer information can be represented through audio,
MULTIMEDIA DEVELOPMENT 4.3 : AUTHORING TOOLS. At the end of the lesson, students should be able to: 1. Describe different types of authoring tools Learning.
Integrated Imaging and Document Management System Product Demonstration.
EE442—Multimedia Networking Jane Dong California State University, Los Angeles.
Quicktime Howell Istance School of Computing De Montfort University.
Presentation Outline  Project Aims  Introduction of Digital Video Library  Introduction of Our Work  Considerations and Approach  Design and Implementation.
Definition and Aspects
Copyright 2003 The McGraw-Hill Companies, Inc CHAPTER Application Software computing ESSENTIALS    
Discovering Computers Fundamentals, 2011 Edition Living in a Digital World.
Multimedia Enabling Software. The Human Perceptual System Since the multimedia systems are intended to be used by human, it is a pragmatic approach to.
Application Software.  Topics Covered:  Software Categories  Desktop vs. Mobile Software  Installed vs. Web-Based Software.
                      Digital Video 1.
CHAPTER 2 Input & Output Prepared by: Mrs.sara salih 1.
Multimedia Application Design. Introduction Electronically stored information, is useful only if it is well managed and easily accessed. Not only it is.
Chapter 5 Application Software.
Multimedia Authoring Tools Lecture 13
SOFTWARE.
1 Chapter 6 Understanding Computers, 11 th Edition Software Ownership Rights Software license: agreement, either included in a software package or displayed.
Chapter II The Multimedia Sysyem. What is multimedia? Multimedia means that computer information can be represented through audio, video, and animation.
Chapter 11-Multimedia Authoring Tools. Overview Introduction to multimedia authoring tools. Types of authoring tools. Cross-platform authoring notes.
Introduction to Interactive Media 02. The Interactive Media Development Process.
Application Software.
© Paradigm Publishing, Inc. 5-1 Chapter 5 Application Software Chapter 5 Application Software.
Your Interactive Guide to the Digital World Discovering Computers 2012 Chapter 3 Software for Systems Chapter 4 – Application Software.
Introducing Dreamweaver MX 2004
Tutorial 1 Getting Started with Adobe Dreamweaver CS3
1 Web Basics Section 1.1 Compare the Internet and the Web Compare Web sites and Web pages Identify Web browser components Describe types of Web sites Section.
XP New Perspectives on Browser and Basics Tutorial 1 1 Browser and Basics Tutorial 1.
Logistics and Systems Rabby Q. Lavilles. Supply chain is a system of organizations, people, technology, activities, information and resources involved.
CHAPTER FOUR COMPUTER SOFTWARE.
Introduction to Interactive Media The Interactive Media Development Process.
CMPD 434 MULTIMEDIA AUTHORING Chapter 06 Multimedia Authoring Process IV.
APPLICATION SOFTWARE. EXAMPLE S What’s an application software ? Application software consists of programs designed to make users more productive and/or.
Multimedia Web Design Professor Frank. Multimedia Combine text, graphics, sounds, and moving images in meaningful ways Use stable technology.
MULTIMEDIA DEFINITION OF MULTIMEDIA
CHAPTER TEN AUTHORING.
EDT 608 Unit 6 ePortfolios EDT 608 Unit 2. EDT 608 Unit 2 There are many ways to create materials for ePortfolios Your choices will need to take into.
MULTIMEDIA DATABASES -Define data -Define databases.
MULTIMEDIA TECHNOLOGY SMM 3001 MEDIA - VIDEO. In this chapter How digital video differs from conventional analog video How digital video differs from.
XP Practical PC, 3e Chapter 15 1 Creating Desktop Video and Animation.
Teachers Discovering Computers Integrating Technology and Digital Media in the Classroom 5 th Edition Let’s Review Lesson 2! Who Wants to Be a Computer.
KMS: A Distributed Hypermedia System for Managing Knowledge in Organizations Robert M Akscyn, Donald L McCracken & Elise Yoder.
© Paradigm Publishing Inc. 5-1 Chapter 5 Application Software.
5 - 1 Copyright © 2006, The McGraw-Hill Companies, Inc. All rights reserved.
MULTIMEDIA INPUT / OUTPUT TECHNOLOGIES INTRODUCTION 6/1/ A.Aruna, Assistant Professor, Faculty of Information Technology.
MULTIMEDIA Hardware 4/24/2017.
DATABASE MANAGEMENT SYSTEMS CMAM301. Introduction to database management systems  What is Database?  What is Database Systems?  Types of Database.
Introduction to Multimedia Review 1 - Lecture Notes Semester 1.
C OMPUTING E SSENTIALS Timothy J. O’Leary Linda I. O’Leary Presentations by: Fred Bounds.
Multimedia in Education We are going to Learn – Role of Multimedia in Education.
Introduction to Interactive Media Interactive Media Tools: Authoring Applications.
Reading Flash. Training target: Read the following reading materials and use the reading skills mentioned in the passages above. You may also choose some.
Ulead Video Studio is an easy to use video editing software that allows even the novice of movie makers to produce a professional project complete with.
MULTIMEDIA Multimedia is the field concerned with the computer- controlled integration of text, graphics, drawings, still and moving images (Video), animation,
Authoring tools There are three main authoring tools:
Oman College of Management and Technology Course – MM Topic 7 Production and Distribution of Multimedia Titles CS/MIS Department.
California State University, LA Presented by Amanda Steven StevenAamirObaid.
Discovering Computers Fundamentals, 2010 Edition Living in a Digital World.
Ms. Tracy MODULE 1- LESSON 7. BELL RINGER What are the primary functions of a word-processing program?
1 AQA ICT AS Level © Nelson Thornes 2008 Operating Systems What are they and why do we need them?
1 Lesson 7 Software Fundamentals Computer Literacy BASICS: A Comprehensive Guide to IC 3, 3 rd Edition Morrison / Wells.
Third Grade Home Directory/H-Drive The location on the server where individual users can save their work. This directory is named the same as the username.
Objectives Overview Identify the four categories of application software Describe characteristics of a user interface Identify the key features of widely.
Application Software Chapter 6.
CHAPTER 8 Multimedia Authoring Tools
Application Software Productivity Tools for Educators
Overview What is Multimedia? Characteristics of multimedia
System And Application Software
Presentation transcript:

MULTIMEDIA AUTHORING AND USER INTERFACE INTRODUCTION

INTRODUCTION Multimedia system is different form others A.Aruna, Assistant Professor, faculty of Information Technology 4/28/2017 INTRODUCTION Multimedia system is different form others Two Main respects Variety of information objects used in application Level of Integration achieved in using these objects in complex interconnected application Data is shared among large number of application

Multimedia Application A.Aruna, Assistant Professor, faculty of Information Technology 4/28/2017 Multimedia Application Broadly in the following categories Mail Information repositories Business Processes Common Characteristics Shared Application and used by large number of users Share data object and when they needed Carried out in Sequential manner Require Distributed network operation Mail and Business Process

MULTIMEDIA AUTHORING SYSTEM A.Aruna, Assistant Professor, faculty of Information Technology 4/28/2017 MULTIMEDIA AUTHORING SYSTEM Target User Professional who prepare the document , Audio or Soundtracks and full Motion video Clips for Wide distribution Average Business user preparing documents, Audio recording, or full motion video clips for stored message and presentation

MULTIMEDIA AUTHORING SYSTEM A.Aruna, Assistant Professor, faculty of Information Technology 4/28/2017 MULTIMEDIA AUTHORING SYSTEM Design issues for Multimedia Authoring Setting up and maintaining Enterprise wide Guidelines and Standards Standards must be set for a number of design issues Display Resolution Data Formats for Captured data Compression Algorithm Network Interfaces Storage Formats

MULTIMEDIA AUTHORING SYSTEM A.Aruna, Assistant Professor, faculty of Information Technology 4/28/2017 MULTIMEDIA AUTHORING SYSTEM Display resolution Wide variety of display systems and screen Resolution Design Issues Level of Standardization on display resolution Display protocol Standardization Corporate norms for service degradations Corporate norms for network traffic degradations as they relate to resolution Issues

MULTIMEDIA AUTHORING SYSTEM A.Aruna, Assistant Professor, faculty of Information Technology 4/28/2017 MULTIMEDIA AUTHORING SYSTEM File Format and Data Compression Issues Varies data formats for image , Audio and full motion Video objects Attribute Information Compression type Estimated time to decompress and display or playback Size of Object Object Orientation Annotation markers and History Index Markers Date and Time of creation Source File Name Version Number Required software Application

MULTIMEDIA AUTHORING SYSTEM A.Aruna, Assistant Professor, faculty of Information Technology 4/28/2017 MULTIMEDIA AUTHORING SYSTEM Service Degradation Policies Must be resolved at the same time that display protocol and resolution and file and data Compression formats are endorsed is that of corporate norms for service Degradations Several polices Decline the further request with a message Provide the playback services in lower resolution Provide the playback services in full resolution Provide service at full resolution and frame rate in blocks

MULTIMEDIA AUTHORING SYSTEM A.Aruna, Assistant Professor, faculty of Information Technology 4/28/2017 MULTIMEDIA AUTHORING SYSTEM Design Approaches to Authoring Critical design issues Hypermedia application design Specifics User Interface Aspects Embedding / Linking Streams of objects to a Main Document or Presentation Storage and Access to Multimedia Objects Playing back combined Streams in a Synchronized manner

MULTIMEDIA AUTHORING SYSTEM A.Aruna, Assistant Professor, faculty of Information Technology 4/28/2017 MULTIMEDIA AUTHORING SYSTEM Types of Multimedia Authoring Systems Depends on specific Role Classifications Dedicated Authoring System Timeline Based Authoring System Structured Authoring System Programmable Authoring System Multisource Multi-User Authoring System Telephone Authoring System

MULTIMEDIA AUTHORING SYSTEM A.Aruna, Assistant Professor, faculty of Information Technology 4/28/2017 MULTIMEDIA AUTHORING SYSTEM Dedicated Authoring System simplest authoring systems It is usually designed for a single user It needs a very intuitive interface Used for single user and are at the desk of end users and the authoring is performed on objects captured by camera Used by users who may not be as knowledgeable about multimedia management

MULTIMEDIA AUTHORING SYSTEM A.Aruna, Assistant Professor, faculty of Information Technology 4/28/2017 MULTIMEDIA AUTHORING SYSTEM Timeline Based Authoring System In this Objects are placed along timeline and the timeline is drawn on screen in a window in graphic manner. Here once the multimedia object has been captured in timeline, it is fixed in location and can be manipulated easily Objects are placed along a timeline The composition of objects is based on time This makes the adjustment of objects’ lengths difficult Information about the relationship between objects is lost Newer systems allow authoring on the object composition level

A.Aruna, Assistant Professor, faculty of Information Technology 4/28/2017

MULTIMEDIA AUTHORING SYSTEM A.Aruna, Assistant Professor, faculty of Information Technology 4/28/2017 MULTIMEDIA AUTHORING SYSTEM Structured Authoring System This allows explicit manipulations of the structure of a multimedia presentation Explicit representation of the structure allows modular authoring of component objects Good authoring systems should allow the user to define an object hierarchy to specify the relative location of each object within that hierarchy to make temporal adjustment to objects

MULTIMEDIA AUTHORING SYSTEM A.Aruna, Assistant Professor, faculty of Information Technology 4/28/2017 MULTIMEDIA AUTHORING SYSTEM Structured Authoring System This system is based on structured object level construction of complex presentations and it may be composed of video clips, music… This structured authoring systems consists of 2 stages and they are 1. Construction of structure of presentations 2. Assignment of detailed timing constraints The capabilities of this system are as follows 1. Ability to view the complex structure 2. Maintain object hierarchy 3. Capability to zoom down 4. View specific components in part 5. Provide running status of designated length of the presentation 6. Showing the timing relations 7. Ability to address all multimedia types

A.Aruna, Assistant Professor, faculty of Information Technology 4/28/2017

MULTIMEDIA AUTHORING SYSTEM A.Aruna, Assistant Professor, faculty of Information Technology 4/28/2017 MULTIMEDIA AUTHORING SYSTEM Multisource Multiuser Authoring System The classes of objects that are addressed by multisource multiuser authoring system are as follows Transparent objects with no temporal qualities such as graphics Opaque objects with no temporal qualities such as images Transparent objects with no temporal qualities such as sound and audio Opaque objects with no temporal qualities such as videos

MULTIMEDIA AUTHORING SYSTEM A.Aruna, Assistant Professor, faculty of Information Technology 4/28/2017 MULTIMEDIA AUTHORING SYSTEM Telephone Authoring System The interesting applications are linking the phone into multimedia electronic mail applications and the applications are The phone can be used as reading device by providing full text to speech synthesis Telephone can be used for voice command input for setting up and managing voice messages The capability to recognize continuous speech, phones can be used to create electronic mail messages where the voice is converted into ASCII text

HYPERMEDIA APPLICATION DESIGN CONSIDERATIONS A.Aruna, Assistant Professor, faculty of Information Technology 4/28/2017 HYPERMEDIA APPLICATION DESIGN CONSIDERATIONS The user interface must be highly intuitive to allow the user to learn the tools quickly and be able to use them effectively By controlling desktop environments, users also need control of their environment and this control includes the following The ability to specify a primary server for each object class within a domain specified by the system administrator The ability to specify whether all multimedia objects or only references should be replicated The ability to specify that the multimedia object should be retrieved immediately for display Decompression should be performed at another network server locally

HYPERMEDIA APPLICATION DESIGN CONSIDERATIONS A.Aruna, Assistant Professor, faculty of Information Technology 4/28/2017 HYPERMEDIA APPLICATION DESIGN CONSIDERATIONS The steps for the good hypermedia design are as follows Type of Hypermedia Application Structuring the information Determining the navigation through application Methodologies for accessing the information Designing user interface

HYPERMEDIA APPLICATION DESIGN CONSIDERATIONS A.Aruna, Assistant Professor, faculty of Information Technology 4/28/2017 HYPERMEDIA APPLICATION DESIGN CONSIDERATIONS Integration of Application The system is used for diverse set of applications that includes the following Electronic mail Word processing Graphics and formal presentation software Spreadsheet software Access to relational or object oriented database Customized applications such as billing, portfolio management

HYPERMEDIA APPLICATION DESIGN CONSIDERATIONS A.Aruna, Assistant Professor, faculty of Information Technology 4/28/2017 HYPERMEDIA APPLICATION DESIGN CONSIDERATIONS Common User Interface And Application Integration Microsoft windows has standardized the user interface for large number of applications at the following levels Overall visual look and feel Menus Dialog boxes Buttons Help features Scroll bars Tool bars File open and save

HYPERMEDIA APPLICATION DESIGN CONSIDERATIONS A.Aruna, Assistant Professor, faculty of Information Technology 4/28/2017 HYPERMEDIA APPLICATION DESIGN CONSIDERATIONS Data Exchange Microsoft windows clipboard allows the exchanging data in any format and used to exchange the multimedia objects The application clipboard allows the following formats to be stored Text Bitmap Image Sound Video

HYPERMEDIA APPLICATION DESIGN CONSIDERATIONS A.Aruna, Assistant Professor, faculty of Information Technology 4/28/2017 HYPERMEDIA APPLICATION DESIGN CONSIDERATIONS Distributed Data Access Application integration succeeds only if all applications required for compound object can access the sub objects that they manipulate In a fully distributed data management, the applications need access to data on any server from any workstation Fully distributed data access implies that any application at any client workstation

HYPERMEDIA APPLICATION DESIGN CONSIDERATIONS A.Aruna, Assistant Professor, faculty of Information Technology 4/28/2017 HYPERMEDIA APPLICATION DESIGN CONSIDERATIONS Hypermedia Application Design Structuring the Information Information structuring is used to identify the information objects and to develop an information structure is as follows Object types and object hierarchies- this shows how the various attributes and representations of real world objects are related. The nature of information structure determines the function that can be performed on that information set Object representations – multimedia objects have a variety of objects representation and consists of several information elements as text, image, audio and video

HYPERMEDIA APPLICATION DESIGN CONSIDERATIONS A.Aruna, Assistant Professor, faculty of Information Technology 4/28/2017 HYPERMEDIA APPLICATION DESIGN CONSIDERATIONS Hypermedia Application Design Structuring the Information Object connections – another issue of hypermedia design is object interconnections. In relational model, the connections are achieved through joins and in object oriented models through pointers Derived connections and representations – traditional schemes ignore derived connections between objects and representations of derived objects. Modeling of hypermedia system should attempt to take derived objects for establishing guidelines

HYPERMEDIA APPLICATION DESIGN CONSIDERATIONS A.Aruna, Assistant Professor, faculty of Information Technology 4/28/2017 HYPERMEDIA APPLICATION DESIGN CONSIDERATIONS Attaching Sounds And Video Clips to Objects The overall process of creating sound track for a film merge along the parallel paths through recording, editing, premising, final mixing and print mastering Dialogue editing is the first step in creating a mixed language dialogue track consisting of production dialogue clips as well as dubbed studio clips The final mix brings the dialogue, music, sound effects together in terms of timing synchronization and the tracks are then combined into print master used for video tape or movie duplication The key point is that attaching video and sound object is complex process with multiple objects in fully time synchronized manner.

A.Aruna, Assistant Professor, faculty of Information Technology 4/28/2017 USER INTERFACE DESIGN It is important due to number of types of interactions with the user and the four types of user interface development tools are as follows Media editor Authoring applications Hypermedia object creation Multimedia object locator and creator

USER INTERFACE DESIGN Navigation Through The Application A.Aruna, Assistant Professor, faculty of Information Technology 4/28/2017 USER INTERFACE DESIGN Navigation Through The Application Navigation refers to the sequence in which application progresses and objects are created, searched and used The navigation is “direct” when the user needs to know what to expect with navigation actions to know what to expect with navigation actions The navigation is browse mode where the user does not know the precise question The operation from the display or entry of one object to display or entry of next object is called as link

USER INTERFACE DESIGN Designing User Interface A.Aruna, Assistant Professor, faculty of Information Technology 4/28/2017 USER INTERFACE DESIGN Designing User Interface The effective interface design have the following guidelines Planning the overall structure of application Planning the content of the application Planning the interactive behavior Planning the look and feel of the application

USER INTERFACE DESIGN Metaphors For Multimedia Applications A.Aruna, Assistant Professor, faculty of Information Technology 4/28/2017 USER INTERFACE DESIGN Metaphors For Multimedia Applications Multimedia applications have 2 key technologies and they are as follows Entertainment Business computing The entertainment consists of video recording , video playback and game systems Business computing brings phone integration with GUI and voice activated user interface and the types of metaphor are as follows Organizer metaphor Telephone metaphor Aural metaphor VCR metaphor

USER INTERFACE DESIGN Audio video indexing options A.Aruna, Assistant Professor, faculty of Information Technology 4/28/2017 USER INTERFACE DESIGN Audio video indexing options The three issues for indexing audio and video tape are as follows Counters identify tape locations and the user maintains index listings Special events are used as index markers Users can specify locations for index marking

A.Aruna, Assistant Professor, faculty of Information Technology 4/28/2017 INFORMATION ACCESS The information access defines the way objects can be accessed and how navigations takes place through the information objects and the types are Direct information Random selection Path selection

OBJECT DISPLAY/PLAYBACK ISSUES A.Aruna, Assistant Professor, faculty of Information Technology 4/28/2017 OBJECT DISPLAY/PLAYBACK ISSUES Each object type has to address common features expected by users and to provide users with special controls and the issues are Image display issues – images are stored in compressed form and the images scanned by high quality scanners are scanned at 400 pixels Audio quality – audio files are stored In any format

OBJECT DISPLAY/PLAYBACK ISSUES A.Aruna, Assistant Professor, faculty of Information Technology 4/28/2017 OBJECT DISPLAY/PLAYBACK ISSUES Video playback – they provide video frame interleaving, scene change frame detection, video scaling, panning and zooming Three dimensional object display – planar imaging technique is used. 3D images are constructed from 2D images and special projection techniques are used to display them