Pengfei Wu PhD Student in BNU Introduction to LCS(2)- Application Scenarios,Ongoing Exploration and Demo Modern.

Slides:



Advertisements
Similar presentations
SDSUs Tech T-UNU-P Web-Based Solutions Technology in the Classroom Technology in Distance Education.
Advertisements

Project-Based Learning and Performance-Based Assessment.
Rethinking how we work DG CONNECT
2004 EDUCAUSE Next Generation Course Management Systems: Beyond Accidental Pedagogy Carmean, Jafari, McGee.
D2.1. PEDAGOGICAL FRAMEWORK Matjaž Debevc UM FERI.
ISTE Standards for Teachers
THE USE OF SOCIAL MEDIA IN BLENDED LEARNING C R Nagendhran, Research scholar, Bharathidasan University, Trichy & Dr. Parthasarathy, Prof and Head, Dept.
Three-Dimensional Teaching Study on the College Statistics Education Tengzhong Rong, Qiongsun Liu Chongqing university, China
Managing Knowledge in the Digital Firm (I)
Professional Learning Community at Work Delwyn L. Harnisch University of Nebraska-Lincoln Lincoln, Nebraska, USA Advances in Learning, Teaching and Technology.
E-Learning Practices at PPU Dr. Mahmoud Hasan AL-Saheb Palestine Polytechnic University Administrative Sciences and Informatics College,
Educom’98: Making the Connections An EDUCAUSE Conference on Information Technology in Higher Education.
E-Learning Practices at PPU Dr. Mahmoud Hasan AL-Saheb Palestine Polytechnic University Administrative Sciences and Informatics College,
KNOWLEDGE MANAGEMENT Knowledge Hierarchy Categories of Knowledge
Welcome to the Wild World of Wikis Ed Considine Boston Public Schools.
More than Knowing At Mercy College Karin Gilbert & Michelle Cotter.
Week 7 Managing eLearning. “...an approach to teaching and learning that is used within a classroom or educational institution... It is designed to.
School’s Cool in Childcare Settings
Katherine Kingston EDLD May 15, 2011 This presentation will see just how well Galena Park ISD’s technology plan compares with the National.
Meeting SB 290 District Evaluation Requirements
Module 3: Business Information Systems Chapter 11: Knowledge Management.
MLearn2011 A Brief Introduction of Learning Cell Wei Cheng Master Candidate of Educational Technology Knowledge Media Institute, Beijing.
School’s Cool in Kindergarten for the Kindergarten Teacher School’s Cool Makes a Difference!
A Collaborative Learning Community Open Tools for Open Minds Emerging Technology for Instruction Presented by: Khalid H. Moukali 2008 Begin Presentation.
Institutional Evaluation of medical faculties Prof. A. Сheminat Arkhangelsk 2012.
Educator Effectiveness Academy STEM Follow-Up Webinar December 2011.
INSTRUCTOR & FACULTY ORIENTATION Blackboard 9.1. What is Online Learning? The term online learning is used interchangeably with e-learning or electronic.
Models of Online Learning – Identifying Components Week 3 Introduction to Web-Based Mentoring and Distance Education.
An interactive capacity building experience – an approach with serious games Chengzi Chew, DHI Gareth James Lloyd, UNEP-DHI 31 May 2013.
IT ISSUES & TRENDS, 2015 Faculty Technology Day Wednesday, August 19, 2025.
Shanghai International Program of Development Evaluation Training LI Kouqing Deputy Secretary General Asia-Pacific Finance and Development Center Vietnam.
MLearn 2011 Application Scenarios and Ongoing Exploration of Learning Cell Xianmin Yang PHD Candidate Knowledge Media Institute, Beijing Normal University.
Future Learning Landscapes Yvan Peter – Université Lille 1 Serge Garlatti – Telecom Bretagne.
Instructional Technology Master of Education 1. LEARNING OBJECTIVES 1) Explain what an LMS is. 2) Differentiate between some types of LMS. 3) Identify.
The Evolution of ICT-Based Learning Environments: Which Perspectives for School of the Future? Reporter: Lee Chun-Yi Advisor: Chen Ming-Puu Bottino, R.
Nada Dabbagh, PhD Professor & Director Division of Learning Technologies George Mason University Fairfax, VA USA.
10/07/2008 Semantic Web Technologies & Higher Education.
Scenarios for a Learning GRID Online Educa Nov 30 – Dec 2, 2005, Berlin, Germany Nicola Capuano, Agathe Merceron, PierLuigi Ritrovato
Technology in the 21 st Century Quick and fast advent of technology tools, innovations, and progression Digital and online technology is impacting all.
Constructivism A learning theory for today’s classroom.
DEVELOPMENT OF PRE-SERVICE AND IN-SERVICE DISTANCE TEACHER TRAINING PROGRAMS IN MOROCCO S. Lahmine 1,3, H. Darhmaoui 1, A. Agnaou 1, F. Messaoudi 2, F.
1 How Many Tools, Applications and Software Do We Need for Teaching and Learning? Nguyen Ngoc Danh Tra Vinh University Teaching and.
WANG Ying, PAN Mianzhen , LU Lu , MAO Jiye Renmin University of China.
Problem-Solving Approach of Allied Health Learning Community.
4Faculty.org Online Professional Development Resources.
Theme: how can the Next Generation Digital Learning Environment contribute to the curriculum design of African Universities? Blended Learning at the Utrecht.
EPMS (Employee Performance Management System) Training FOR NON-SUPERVISORS FACILITATOR: ADRIAN WILSON NOVEMBER 17 AND 19.
1 The UNCHIKU System A Platform for Collaborative Learning and Knowledge Development with Online Community Mitsuyuki Inaba College of Policy Science Ritsumeikan.
Science Department Draft of Goals, Objectives and Concerns 2010.
School of Education Technology, Beijing Normal University Research on the Organization Model of Ubiquitous Learning Resource Shengquan Yu
QTC Tel: : Yan Li QTC Tel: : Student-Centred Learning The Challenge of Change.
Tshilidzi Tshiredo. Introduction Long time ago even before technologies, social networking platforms and mobile devices, Dewey, J.( ) stated that.
L EARNING M ANAGEMENT S YSTEM Submitted by, Srilekshmi.M AM.EN.P2ELT14006.
The Claromentis Digital Workplace An Introduction
ECOLE NORMALE SUPERIEURE DE YAOUNDE HIGHER TEACHERS’ TRAINING COLLEGE OF YAOUNDE UNIVERSITE DE YAOUNDE I THE UNIVERSITY OF YAOUNDE I ***** DEFENCE OF DIPES.
COLLABORATIVE WEB 2.0 TOOLS IN EDUCATION USING WIKIS & BLOGS IN THE CLASSROOM.
1 Transforming American Education: Learning Powered by Technology Karen Cator Director, Office of Education Technology U.S. Department of Education 1.
EU-StORe- Creating European Standards for Open Education and Open Learning Resources ( RO01-KA ) The EU-StORE-Project T HE EU-S T OR E OER.
Using Blackboard as a Tool to Teach Online Technology Skills in College Classrooms Dr. Victoria Haddad Adjunct Professor, College of Technology Wilmington.
Six Instructional Technologies MARK MORTON | CENTRE FOR TEACHING EXCELLENCE.
Learning Management System. Introduction Software application or Web-based technology used to plan, implement, and assess a specific learning process.
Group 9: Matilda Akkola, Reetta Arokoski, Lauri Kokkila, Miikka Laitila CROWDSOURCING: HOW TO BENEFIT FROM (TOO) MANY GREAT IDEAS? “The article gives recommendations.
D RAFT OF F RAMEWORK OF C OLLABORATION A CTIVITIES “SEAEDUNET 2.0: D IGITAL -A GE T EACHING AND L EARNING M ODEL ”
Virtual Horizons: Using Online Applications to Enrich New Literacies Tasha A. Thomas, SWP Director, USC Upstate Dawn Mitchell, SWP.
Learning Management System (LMS) /Course Management System (CMS) & Digital Portfolio.
The Flipped Classroom Application in Meteorological Training
Vikki Costa, Professor California State University Fullerton
The Tech Classroom – YouTube
TOP 10 INNOVATIVE PEDAGOGIES
Introduction to myIMPACT-Adjuncts
Presentation transcript:

Pengfei Wu PhD Student in BNU Introduction to LCS(2)- Application Scenarios,Ongoing Exploration and Demo Modern Educational Technology Research Institute School of Educational Technology , Faculty of Education , The Joint Laboratory for Mobile Learning , Ministry of Education- China Mobile Communications Corporation Beijing Normal University

 In a school, school-based resource library can be built by teachers.  In a company, HR department can make staff engage in the collaborative construction of enterprise resources for training. 1. Construction of Digital Resource Library Application Scenarios

 For individual consumer  Build personal knowledge base  Build personal knowledge network  Weave your interpersonal network for learning  For organizational consumer  Encourage your staff to create learning cells with their practical experiences  Transfer and share these knowledge represented by learning cell in the organization  Promote Tacit knowledge and explicit knowledge conversion to each other  Improve organization performance 2. Knowledge Management Application Scenarios

3. Organizational Learning  LCS is not only a CMS, but also provide functions of LMS  Learning community can help to aggregate contacts and organization wisdom and promote communications among staff  Online assessment based on the learning procedural information can drive employees online learning  Build learning organization We are using LCS to build a learning research team. Application Scenarios

4. Project Management  It can be used as a platform of project management  Learning Community provides functions of announcement, BBS, resource sharing, membership management, task management and activity management.  Task allocation and program monitoring Application Scenarios

5. Regional Study of Teaching  Sharing and collaborative editing of teaching plans  Teachers in different schools can co-design a common teaching plan when they will have the same class in the near future.  Teachers can also set up research group using learning community freely to solve specific discipline problem. Application Scenarios

6. College Teaching and Learning  Unlike traditional LMS, such as BB, Moodle, Sakai…  LCS has much web2.0 features and pays more attention to the construction of social learning network.  It can also undertake tasks of college teaching. A doctoral course named new developments of educational technology instructed by Prof. Shengquan YU 15 participants, one semester Application Scenarios

 Research Goal  Consider learning resource as an organism from the ecological perspective, combining semantic gene and social trust model technologies to automatically control the orderly evolution of learning resource in an open ecological system 1. Orderly Evolution of Learning Resource in U-Learning Environment

2. Personalized Recommendation of Learning Resource in U-Learning Environment  Research Goal  Design a Personalized Recommendation Model of Content (PRMC) in u-Learning environment and realize the personalized recommendation of LC based on this model.

3. Learning Model Design for U-Learning Based on LC  Research Goal  Design an effective multidimensional learning model based on learning cell and validate the effect

4. Automatic Construction of Visual Social and Knowledge Network  Research Goal  Automatically construct social and knowledge network through mining kinds of learning procedural information (comment, create, annotation, invitation, add friends, questions and answer, test…) LcLc LcLc LcLc LcLc LcLc LcLc OW N Creat e Contribut e Friend Collect Subscrib e View relateTo Creat e

5. Adaptive Presentation of Learning Content on Multi-Devices  Research Goal  Explore an adaptive presentation technology to implement the self-adaption adjustment of learning cell on different learning devices

6. Design of Structured Knowledge Template  Research Goal  Design various resource templates for different types of knowledge based on multimedia learning theories  Help users to create high-quality learning cells quickly

Learning by reading/ learning by listening/ learning by watching Learning by doing/ acting Learning by connecting Learning by re-organizing Learning by reflection Learning by communicating Learning by teaching Learning by creating Learning by comparing Demo Multiple Learning Models based on LCS

Learning by reading/ learning by listening/ learning by watching Demo.

Learning by doing/ acting Demo.

 Learning by reading/ learning by listening/ learning by watching (Learning pattern based on learning object )  Learning by doing/ acting (Learning pattern based on learning activities )  Learning Cell has reconciled the two ways through integrating the content, activities and resources. Therefore, students can naturally enter in the closely related learning activities and achieve better learning experience.

Learning by connecting Demo.

Learning by re-organizing Demo.

 Learning by connecting Since semantic relatedness and visual navigation has provided the connection of knowledge, we can better understand the knowledge structure from the overall perspective. Also thinking from multiple perspective is helpful to deepen the understanding of knowledge, inspire us and promote innovation.  Learning by re-organizing Through the polymerization tools of learning cell, learners can freely organize and manage numerous small units of knowledge, construct their own knowledge system which has definitely promoted the learners 'knowledge management.

Learning by reflection Demo.

Learning by communicating Demo.

 Learning by reflection The learners can not only learn the content, but also see the growth and construction history of a knowledge unit and during this process of situation, learners can reflect the knowledge logic.The environment of LC retains the detailed record for the learners and provides training and evaluation so that learners can reflect their own learning in the learning process.  Learning by communicating Acquiring knowledge not only through physical learning object , but also from experts , learners related by the learning object , learners can construct social cognition network closely related to learning content and fully absorb the wisdom of others through communication.

Learning by teaching Demo.

Learning by creating Demo.

 Learning by teaching Learners often switch the “teaching”and “learning”role during the communication and collaborative editing process. And many studies have shown that, in the “teaching” process, learners can often better memorize and understand the teaching content.  Learning by creating The LC learners not only accept the knowledge passively, but also construct expression, contribute wisdom actively, create new knowledge in the basis of comprehension, recombination and reflection.

Demo.  The Learning environment of LCS provides open creative atmosphere, convenient tools and the binding mechanism of knowledge ontology, voting and verification to ensure the content growth direction people create collaboratively.  Therefore, LCS provides an ideal platform for combination of learning and creation.

Thanks for Your Attention L EARNING CELL 欢迎访问学习元平台: