CG migration going over Bump with flat chassis (Multi-wheel or treads) Isaac Rife Killerbees Team 33.

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Presentation transcript:

CG migration going over Bump with flat chassis (Multi-wheel or treads) Isaac Rife Killerbees Team 33

CG Migration CG or Center of gravity is an equivalent point of mass of a system relative to Gravity. Assume 20 Lbs of Bumper between 10-16” thus Center of Mass at 13 inches. Assume Various CG of complete Robot The following calculations show how the bumpers effect CG Height. – 120 6” ” = 7” – 120 8” ” = 8.7” – 80 8” ” = 9” – ” ” = 13”

Assumptions Various Robot CG heights are assumed. CG is balanced for-aft in the machine – Most machines will be slightly forward or rearward. – Side to side is usually fairly centered for symmetric machines. These representations assume relatively slow accelerations and bump traversing speeds. Scale is roughly 10:1 – 37” robot using 6” wheels/treads – 1” wheelbase. Graphics depicted are of fully supported track vehicles – Tracks will not likely be fully supported – Multi-wheeled (3+/side) will behave slightly different.

CG Migration of 7” High CG Biased 2” Rearward 120 6” ” = 7” W = Center of Gravity (CG) 7”

7” CG Approaching the bumps W With a Flat Chassis the Robot will tend to initially climb with the front, and push with the back. As the angel increases, more of the weight is transferred to the rear wheel.

7” CG Hill climbing W During the hill climbing portion, the Weight resultant stays within the wheel-base. A treaded design will continue to climb as long as the Weight is supported.

7” CG Cresting, Break-over-point W At the cresting point, the weight vector has aligned with the corner of the bump. Any additional forward movement will cause breakover. Note also that all of the robots weight may be on that edge.

7” CG Plateau Right after Cresting W After breakover, the chassis will roll forward until the weight vector is supported. Note that even with a 7” high CG, the weight vector went from the leading corner to past the 50% mark of the plateau.

7” CG Breaking over final edge W The robot should remain relatively flat until reaching the second edge. At this break-over point, it will want to roll forward again.

7” CG right after break-over. W With this design, right after break-over, the CG migrates quite a bit forward, and the front wheels will impact the ground. This could be a pretty hard impact!

7” CG Descending. W As the robot descends, it will once again be supported by the front and rear wheels.

7” CG back on flat ground. W

13” CG Track or Multi-wheel

High (13”) CG Track/Multi-wheel 120 6” ” = 7” 120 8” ” = 8.7” 80 8” ” = 9” ” ” = 13” W This Robot has some additional apparatus. On top (possibly for hanging). The added weight has pushed the CG up 6” to 13” (same as midpoint of the bumpers).

13” CG Approaching the bumps W With a Flat Chassis the Robot will tend to initially climb with the front, and push with the back. As the angel increases, more of the weight is transferred to the rear wheel.

13” CG Hill-Climbing W Due to the high CG, the CG migration during the hill climb has all the weight on the back. Accelerative forces and/or drive-wheel torque could cause this robot to flip over backwards.

13” CG Cresting, Break-over point! W Since the robot won’t roll forward until the weight vector is unsupported, the robot will find itself in a very delicate balancing act at the breakover-point.

13” CG Plateau, Instant new Breakover point Momentum will keep it going W M After break-over, the CG will migrate really far forward, in fact it will likely be right over the leading edge of the bump! With any momentum, it will continue to roll forward!

13” CG Landing. At this point the momentum of rolling over the hill may be enough to flip this robot on its face. W M As the bot continues to roll, it will gain additional momentum! Even though the weight vector is supported in this picture, momentum will likely keep this bot rolling.

13” CG Continuing to flip And Rolling.

13” CG Face-Plant During this face-plant the bumpers will compress a bit. In this picture, the CG is over that point, so roll-back will not occur. Without assistance, this bots match is over.

Using Powerpoint As Tool 10:1 scaling is easy and fits well Use boxes and adjust “Size & Position” to use as both a measuring and placement tool “Group” and “Ungroup” components to move them into relative positions (and rotate assemblies). Use Ctrl+Arrow Keys for small adjustments. Use a CG point and a Weight Vector to follow CG Migration. Copy and paste slides at key points!