Augmented Reality Digital experience in your classroom and beyond.

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Presentation transcript:

Augmented Reality Digital experience in your classroom and beyond

What is Augmented Reality a technology that superimposes a computer-generated image (moving or still) on a user's view of the real world, thus providing a composite view. Historical context statement? How did it begin? Relationship to VR? Where might have you seen it before: Good ex. Football broadcast (

What Is The Difference Between AR & VR? Augmented Reality Virtual Reality

Why use Augmented Reality?

AR promotes ‘active’ teaching, maximizing the opportunity for interaction, encouraging critical response and the adoption of new perspectives and positions. This is in opposition to traditional didactic methods that are predominantly teacher led. Ability to interact with any type of text while referencing supplemental materials via visual triggers (e.g. augmented 3D models that overlay the physical image and require user touch gestures to proceed) Promotes experiential learning by confronting and investigating the materiality or function of objects in addition to promoting independent and observational research. (source: reality-new-dimensions-learning-drew-minock)

How can Augmented Reality Benefit Students Teachers and all Human beings?

Educators know that learning deepens, not just through reading and listening, but also through creating and interacting. Classroom Applications: Bringing Learning to Life

Examples of Augmented Reality

Student Presentations: Book Reviews, Set up student photos near your classroom. Visitors and other students can scan the image of any student and see that figure come to life, telling more about his or her book review/presentation. TIP: Have students who are really shy or challenged in presenting in front of others? Try having them create pre-recorded videos or audio files as AR layers of information. This can aid students to participate yet continue to feel safe in their classroom environment. Gallery Exhibitions: Students can create layers of overlayed information over their own pieces or they can create virtual pieces by installing a trigger to capture and having the art piece be the overlay. They can also have a video overlay in place of the vinyl description on the wall at the gallery’s entrance. Word Walls: Students can record themselves providing the definitions to different vocabulary words on a word wall. Afterward, anyone can use the Augmented Reality app (Aurasma) to make a peer pop up on screen, and tell viewer the definition and using the word in a sentence.

Deaf and Hard of Hearing (DHH) Sign Language Flashcards: With Augmented Reality, flashcards of vocabulary words can contain a video overlay that shows how to sign a word or phrase. Educational Treasure Hunts: Provide students with a map or puzzle that contains various 3-D images that also contain information and clues regarding a certain topic. Students can take notes on these different augmented elements of their assignments and begin to build a more complex understanding of the subjects that they are exploring as well as the medium of augmented reality itself. Classroom rules and Lab Safety: Put triggers (images that activate media when scanned by an AR-enabled device) all around your classroom or maybe a science laboratory so that when students scan them, they can quickly learn the different rules in the classroom as well as safety procedures and protocols for the lab equipment.

Augmented Maps Send students on a historical treasure hunt through the city of Chicago. Create an Augmented Reality map that interacts with students.

Chicago.0,0: Riverwalk (coming Summer 2016) Google StreetView panorama, sited between Lasalle and Clark on the Chicago Riverwalk, superimposed with images of the S.S. Eastland recovery in the Chicago River (1915).

Augmented Themed Puzzles Have students explore the complexities of an art piece and its creator through interactive puzzle pieces. Don’t forget to reward them with something to find in the completed puzzle.

●Physically engage through observation and investigation. ●Use AR as a new medium for creation or new means to present their ideas to others. ●Broaden opportunities for new forms of communication and situated learning with the physical world. "For the things we have to learn before we can do them, we learn by doing them" Aristotle In Summary Augmented Reality is a technology that allows you to attach digital information to physical images and objects. This dynamic technique encourages students to:

Augmented Reality Resources Tutorials and Educational Media on AR Aurasma: Aurasma Studio Tutorials: How to Create a Sequence: Flash cards: Video Tutorials for Teachers on using AR for-teachers- on-using.html Two guys and some iPads: Youtube channel on AR application in Education: nted+Reality+in+Education+&nohtml5=False nted+Reality+in+Education+&nohtml5=False Augmented Reality in Education Video Lecture: Research and Online Articles: Augmented Reality Smartphone Environment Orientation Application: A Case Study of the Fu-Jen University Mobile Campus Touring System: Using Augmented Reality as a Medium to Assist Teaching in Higher Education: Augmented Reality Brings New Dimensions to Learning: drew-minock drew-minock Environmental Detectives: AR as a platform for environmental simulations: Affordances and limitations of immersive participatory augmented reality simulations for teaching and Learning: #/page- 1 Augmented Reality that’s “Real” and Focused on Learning (Brazil): focused-on-learning/ focused-on-learning/

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How would you introduce Augmented Reality into the classroom?