BEGINNING OF ANIMATION 50 years ago Walt Disney created animated objects such as Mickey Mouse. Today the process used to create animated objects has had.

Slides:



Advertisements
Similar presentations
2.02A History of Animation 2.02 Develop Computer Animations.
Advertisements

Animation effects Adds motion to a piece Draws attention to what you want user to notice As simple as a transition effect, such as a fade, dissolve or.
Unit 6 – Multimedia Element: Animation
ANIMATION Chapter 5. 'In his book "Web Site Usability," researcher Jared Spool found that his web site testers found animation uniformly irritating, and.
Chapter 7-Animation. Overview Introduction to animation. Computer-generated animation. File formats used in animation. Making successful animations.
Computer Animation. Animation Animate = “to give life to” Specify, directly or indirectly, how ‘thing’ moves in time and space.
Graphics Korea University Computer Animation Computer Graphics.
Chapter 6-Animation.
SCA Introduction to Multimedia
Multimedia: CS117 Lesson 11 Animation. Lesson 11: Animation The Power of Animation Animation grabs attention Transitions are simple forms of animation.
FLASH Introduction to Animation. Review: Intro to Computer Operation Information Technology Vocabulary Computer Hardware Motherboard CPU and Memory Peripheral.
Animation. What is animation? The computer animation refers to any time sequence of visual changes in a scene. In addition to changing object position.
Animation Theory.
A N I M A T I O N. ANIMATION refers to the creation of a sequence of images—drawn, painted, or produced by other artistic methods—that change over time.
ITBIS351 Multimedia Systems and Hypermedia
Animation is mainly used to produce cartoons, however, it is also used to produce special effects in commercials, live-action movies, video games, and.
BASIC CONCEPS OF ANIMATION The presentation source: Department of Educational Multimedia Faculty of Education, UTM MPT 1383: VIDEO AND ANIMATION TECHNOLOGY.
Computer Animation Thesis “brief” Vic, CS 288, 10/22/98.
Animation Techniques Guilford County SciVis V
Chapter 11 ANIMATION  Group Name: Creative Web World  Jose T Barriga  Claudia L. Espinosa  Ranjana Agarwal.
Can provide humor Gets attention Copyright (c) 2011 Presentation Point ( om)
Animation.
ANIMATION.
Video. Using video  Carefully planned, well-executed video clips can make a dramatic difference in a multimedia project  Use video only when all other.
CGMB113/ CITB 123: MULTIMEDIA TECHNOLOGY
Business and Computing Deanery Multimedia Week 6 Animation.
Multimedia Building Block : Animation
Animation.
Digital Multimedia, 2nd edition Nigel Chapman & Jenny Chapman Chapter 8 This presentation © 2004, MacAvon Media Productions Animation.
CSC418 Computer Graphics n Animation Principles n Keyframe Animation.
T.J.I SKANDAR A BD A ZIZ A DAPTED FROM N OTES P REPARED BY : N OOR F ARDELA Z AINAL A BIDIN R EVISED ON S EPT CHAPTER EIGHT MULTIMEDIA BUILDING.
Dr. Jim Rowan ITEC 2110 Animation
2D ANIMATION. Project Requirements Creation of basic bouncing ball Creation of an individual animation –Storyboard –Drawings/Digital frames –Export.
Chapter 7 Animation. The Power of Animation Animation grabs attention Transitions are simple forms of animation  Wipe  Zoom  Dissolve.
Digital Media Dr. Jim Rowan ITEC 2110 Animation.
 The creation of moving pictures one frame at a time Literally 'to bring to life' e.g. make a sequence of drawings on paper, in which a character's position.
Multimedia Animation. Animation Principles Persistence of vision object seen by human eye remains mapped on retina for a brief time after viewing display.
What is Animation? 50 years ago Walt Disney created animated objects such as Mickey Mouse. Today the process used to create animated objects has had to.
Chapter 7 Animation Prepared by: Ms. Ma. Anna Corina G. Kagaoan College of Arts and Sciences.
Animation Basic Concepts.
Animation Techniques. What is animation? What is animation? –Animation is a series of drawings/photographs that are linked together. –Animation is a series.
CLASS 10 SCENE GRAPHS BASIC ANIMATION CS770/870. A scene Graph A data structure to hold components of a scene Usually a Tree of a Directed Acyclic Graph.
“ Animation Through the Ages” Camelia McCallion. Main tasks What is computer animation? Hand drawn (cel) Flick books Animated cartoon Animation process.
Animation Lecture 8 Razia Nisar Noorani. Animation The rapid display of a sequence of images of 2-D or 3-D artwork or model positions in order to create.
Multimedia element: Animation Week The power of animation Animation is achieved by adding motion to still image/object. May also be defined as the.
Presented By:- Amit Kapoor MCA Deptt. MAIMT. Contents Introduction to Animation  Introduction to Animation  Why Do We See Images As Moving ?  Effects.
Animation.
CISC 110 Day 3 Introduction to Computer Graphics.
Digital Media Dr. Jim Rowan ITEC 2110 Animation.
Animation & Multimedia By John Sullivan Spring 2002 Text GraphicsSound Video Communicating Electronically.
Introduction to Animation In animation, a series of images are rapidly changed to create an illusion of movement.
Animation in flash. Frame-by-Frame Animation An animation is made from a series of framed images displayed one after the other to create the motion. Flash.
Cel Animation Animation Unit. Who was Eadward Muybridge An English photographer who was a pioneer in photographic studies of motion.
© 2011 The McGraw-Hill Companies, Inc. All rights reserved Chapter 5: Animation.
Computer Engineering and Networks, College of Engineering, Majmaah University ANIMATION Mohammed Saleem Bhat CEN-318 Multimedia.
Computer Animation. Animation Animate = “to give life to” Specify, directly or indirectly, how ‘thing’ moves in time and space.
Presented By: V. Jagadeesh (59) Animation The word “animation” is a form of “animate,” which means to bring to life to object. Thus when a multimedia.
COM 205 Multimedia Applications
Unit 6 – Multimedia Element: Animation
Multimedia: making it Work
TOPIC 5 - ANIMATION.
Lesson 7-Animation.
MOHD SAIFULNIZAM ABU BAKAR
Chapter 4:- Animation Eyad Alshareef Eyad Alshareef.
Scientific Visualization V106.04
Introduction to Animation
Guilford County SciVis V106.04
Assist. Lecturer Safeen H. Rasool Faculty of SCIENCE IT Dept.
Chapter 5 Animation.
Animation Techniques.
Presentation transcript:

BEGINNING OF ANIMATION 50 years ago Walt Disney created animated objects such as Mickey Mouse. Today the process used to create animated objects has had to change. In fact, it continues to change.

WHAT IS ANIMATION? In Latin ‘ANIMA’ means soul. The word “animation” is a form of “animate,” which means to bring to life. Thus when a multimedia developer wants to bring an image to life, animation is used. For example, A spinning globe.

PRINCIPLE OF ANIMATION Animation is possible because of a biological phenomenon known as persistence of vision. And the psychological phenomenon called phi. An object seen by the human eye remains chemically mapped on the eye’s retina for a brief time after viewing.

Combined with the human mind’s need to conceptually complete a perceived action. This makes it possible for a series of images that are changed very slightly and very rapidly, one after the other, seem like continuous motion.

ANIMATION TECHNIQUES 1. CELL ANIMATION 2. COMPUTER ANIMATION

CEL ANIMATION Made famous by Disney 24 frames per second therefore a minute may require as many as 1,440 separate frames. Cel animation: is based on changes that occur from one frame to the next.

Cel stands for celluloid which is a clear sheet with images drawn on them. The celluloid images are place on a background that is usually stationary. The background remain fixed as the images changes.

COMPUTER ANIMATION Typically employees the same logic and procedural concepts as cel animation. You can usually set your own frame rate. At 15 frames a second the animation may appear jerky and slow. 2-D animation can be an acceptable alternative to the expense of creating video.

TYPES OF ANIMATION  2D ANIMATION  3D ANIMATION  4D ANIMATION  5D ANIMATION  6D ANIMATION

WHAT IS 2D ANIMATION?  The creation of moving pictures in a two- dimensional environment. such as through "traditional" cel animation or in computerized animation software.

2D ANIMATION

WHAT IS 3D ANIMATION?  3D Animation is the Process of giving the illusion of movement to drawings, models, or inanimate objects.  These animations are made using a variety of techniques such as modeling in clay and puppets.

 In the broadest definition of the term, "3D" would describe any object that occurs on a three-axis Cartesian coordinate system. i.e X, Y and Z axis.three-axis

3 D IMAGE

WHAT IS 4D ANIMATION?  Building on the popular 3D animation, 4D has added a time and space concept to it's dimensions. Animators are now capable to move an object around its own mirror image.

 When visually looking at a 4D object, there is added depth in shadows and how we perceive light on the object. When light hits a 4D object, the shadow that is cast is one that is 3D making the object appear to have more sides. Another example is in the case of a 4D cube.

4 D CUBE

WHAT IS 5D ANIMATION?

1. The most advanced movie technology.3D, 4D were out. You can see, hear, smell, touch and feel snow, wind, bubble, water, flower smell, and so on special feeling in the movie. just like in the real movie world. New characters comparing to past movie :

2. Flexible operation. Small cinema: 8 seats, about 15 m³. Big cinema: 200, 500 seats. Truck cinema: whole cinema is on truck, mobile.

5-D film equipment is high- tech products, it is completely different from common film, it allows you becoming the protagonist (ie. Hero or Character) of the movie. Specialty of 5D:

 enjoying immersive feeli ng, directly going into the movie scene through the sense of touc h, sight, taste, hearing an d movement, feeling ever ything in the movie.

ANIMATION FUNCTIONS  KEYFRAMING  TWEENING  KINEMATICS  INVERSE KINEMATICS  MORPHING

WHAT IS KEYFRAMING?  A keyframe in animation and filmmaking is a drawing that defines the starting and ending points of any smooth transition.animationfilmmakingsmooth transition START KEYFRAME END KEYFRAME COMPLETED ANIMATION

START KEYFRAME END KEYFRAME COMPLETED ANIMATION

WHAT IS TWEENING?  Tweening is an action that requires calculating the number of frames between key frames and the path the action takes.  Then sketches of a series of progressively different outlines are drawn with pencil.

Continue….  Short for in-betweening, the process of generating intermediate framesbetween two images to give the appearance that the first image evolves smoothly into the second image.frames

WHAT IS KINEMATICS?  Kinematics is the study of the movement and motion of structure that have joints, such as a walking man.  For kinematics, we need to calculate the position, rotation, velocity, and acceleration of all joints and articulated parts involved such as knees bend, shoulders swing etc.

KINEMATICS

WHAT IS INVERSE KINEMATICS?  Inverse Kinematics is just reverse of kinematics.  Given the end point of the structure, what angles do the joints need to be in the achieve that end point.

Continue…..  This process can be extremely useful in robotics. You may have a robotic arm which needs to grab an object. If the software knows where the object is in relation to the shoulder, it simply needs the calculate the angles of the joints to reach it.

WHAT IS MORPHING?  Morphing is a special effect in motion pictures and animations that changes (or morphs) one image into another through a seamless transition. special effectmotion picturesanimationsimage  Though the 1986 movie The Golden Child implemented very crude morphing effects from animal to human and back,The Golden Child

Continue…..  the first movie to employ detailed morphing was Willow, in A similar process was used a year later in Indiana Jones and the Last Crusade to create Walter Donovan's gruesome demise.WillowIndiana Jones and the Last Crusade  Computer-animated morphing was used in the 1974 Canadian animation Hunger.Hunger

MORPHING…..

ANIMATION FILE FORMATS SOFTWARE FILE FORMAT Director.dir &.dcr Animator Pro.fli Studio Max.max SuperCard and Director.pics Windows Audio Video Interleaved.avi Macintosh.qt &.mov Motion Video.mpeg CompuServe.gif Flash.swf Shockwave.dcr 

REFRENCES  Shuman, James (2001), Multimedia Concepts, Course Technology, Boston, Mass.  Vaugh, Tay (2001), Multimedia Making It Work, McGraw-Hill, New York,  Tannenbaum, Robert, S. (1998), Theoretical Foundations of Multimedia, New York, Computer Science Press 

THE END SONIA SAPRA