NAVY WARFARE DEVELOPMENT COMMAND Federation Agreements Mr. Guy Purser Director, M&S Mr. John Bell Technical Director Navy Warfare Development Command.

Slides:



Advertisements
Similar presentations
Navy’s Operational Authority for Naval Networks, Information Operations, and FORCEnet 2004 Strike, Land Attack & Air Defense Annual Symposium Vice Admiral.
Advertisements

International Surface Warfare Officer School
Software Modeling SWE5441 Lecture 3 Eng. Mohammed Timraz
Joint Modeling & Simulation Capability Working Group
Joint Operations Command SIMULATION AS A SERVICE UNCLASSIFIED Australian Defence Simulation And Training Centre TITLE SLIDE DATE AUTOMATICALLY UPDATES.
NDIA / USMC War Game 2007 Command & Control Integration Cell 3 Out Brief.
TEXAS A&M UNIVERSITY AND THE UNIVERSITY OF TEXAS AT AUSTIN Army Digitization Research Initiative Dr. Richard A. Volz (Computer Science) Dr. Tom Ioerger.
The Process of Interaction Design. What is Interaction Design? It is a process: — a goal-directed problem solving activity informed by intended use, target.
Review 4 Chapters 8, 9, 10.
Testing an individual module
4 March 2015 Steven Szilagyi PEO IWS D4
Program Management Methodologies and Practices in the Aegis Program Office and Its Impact on Systems Engineering, Naval Surface Warfare Center, Dahlgren.
Lockheed Martin Aeronautics Company DAU JSF Program and Interoperability DAU 8 June, 2004 JSF Program and Interoperability DAU 8 June,
2009 M&S LEADERSHIP SUMMIT REGIONAL INITIATIVES IN MODELING & SIMULATION FAR WEST John Illgen Sector Director, Modeling & Simulation Northrop Grumman Information.
ITE Vision Adapted and Updated from the background for the Presentation, "Naval Platform Control Systems: 2015 and Beyond,” Eleventh Ship Control Systems.
Modeling and Simulation Leadership Summit West Coast Panel.
A Combat Support Agency Defense Information Systems Agency Forge.mil OSS Methodologies/Consumption Guy Martin, Aaron Lippold Forge.mil Community Management.
Adapting Legacy Computational Software for XMSF 1 © 2003 White & Pullen, GMU03F-SIW-112 Adapting Legacy Computational Software for XMSF Elizabeth L. White.
Towards Appropriate Selection of Analysis Tools and Methods.
High Level Architecture Overview and Rules Thanks to: Dr. Judith Dahmann, and others from: Defense Modeling and Simulation Office phone: (703)
111 Notion of a Project Notes from OOSE Slides – a different textbook used in the past Read/review carefully and understand.
Strategic Mobility 21 Focused on Making Decision Relevant Data A Logistics Multiplier in All Domains Strategic Mobility 21 Focused on Making Decision Relevant.
Navy Warfare Development Command
Measuring the Quality of Decisionmaking and Planning Framed in the Context of IBC Experimentation February 9, 2007 Evidence Based Research, Inc.
Synchronous Parallel Environment for Emulation and Discrete-Event Simulation. The SPEEDES simulation engine allows the simulation builder to perform optimistic.
XMSF and Command & Control - GIG, XBML/C4I Testbed, XDV, XMSF Profiles Dr. Andreas Tolk Old Dominion University (ODU) - Virginia Modeling Analysis and.
The High Level Architecture Introduction. Outline High Level Architecture (HLA): Background Rules Interface Specification –Overview –Class Based Subscription.
1 Introduction to Software Engineering Lecture 1.
COBXXXX EXPERIMENTAL FRAMEWORK FOR EVALUATION OF GUIDANCE AND CONTROL ALGORITHMS FOR UAVS Sérgio Ronaldo Barros dos Santos,
Web-Based Modeling and Simulation Understanding and Dealing With Complexity in... Mr. Dana Paterson AIR4.0X C4ISR Systems Architecture Development and.
1 Joint Modeling & Simulation Capability Working Group Irregular Warfare Training Symposium Worldwide Joint Training and Scheduling Conference LTC John.
Advanced Speed Guidance for Merging and Sequencing Techniques Chris Sweeney Thomas Jefferson High School for Science and Technology MITRE Corporation Center.
Advances in Decision Modeling: The DMSO Vector Lt Col Eileen A. Bjorkman Chief, Concepts Application Division Zach Furness C4I Program Manager 31 July.
I n t e g r i t y - S e r v i c e - E x c e l l e n c e Headquarters U.S. Air Force Warfighting Integration & XMSF Allen Murashige HQ USAF/XIW 6 Sep 2002.
Formal Methods in Software Engineering Credit Hours: 3+0 By: Qaisar Javaid Assistant Professor.
INTRODUCTION GORT is a virtual 3D modeling environment for computer programmers. Its main area of focus is to aid in the education of programmers learning.
MODEL-BASED SOFTWARE ARCHITECTURES.  Models of software are used in an increasing number of projects to handle the complexity of application domains.
SPEEDES Synchronous Parallel Environment for Emulation and Discrete-Event Simulation Simulation Sciences Division High Performance Computing.
CAPT Brian Hinkley Director, Fleet EW Center 15 October 2009
The Department of the Navy. Role of the Navy Organization of the Navy Naval DoctrineOverview.
Enabling Net-centric Information Sharing Multinational Command and Control Semantic Interoperability Mr. Erik Chaum DMSO Assistant Director Simulation-to-C2.
Joint Concept Development and Experimentation (JCD&E)
Composing FORCEnet Science & Engineering Technology Conference 22 April 2004 RADM Ken Slaght, USN Commander Space and Naval Warfare Systems Command.
JNTC Joint Management Office
Australian Department of Defence’s Transition to IPv6. Air Commodore David Richards Director General Information Policy and Plans.
Strike, Land Attack and Air Defense Marine Corps Systems Command
UNCLASSIFIED 1 United States Joint Forces Command Joint Warfighting Center United States Joint Forces Command Joint Warfighting Center LTC John Janiszewski.
Advanced Testing Capability (ATC) What need is the ATC addressing? Testing for distributed simulation environments is usually a two step process: models.
Computer Systems Architecture Edited by Original lecture by Ian Sunley Areas: Computer users Basic topics What is a computer?
Getting Ready for the NOCTI test April 30, Study checklist #1 Analyze Programming Problems and Flowchart Solutions Study Checklist.
Distribution A: Approved for public release; distribution is unlimited Get the right M&S technology to the right place, at the right time, for the Decision.
2 Agenda Command Mission ……………………………… Command Relationships ……………………..…….4 Fleet Assets……………………..……………………. 6 Sailors and Civilians………..……………………….
1 The XMSF Profile Overlay to the FEDEP Dr. Katherine L. Morse, SAIC Mr. Robert Lutz, JHU APL
Requirements of an ITS/Simulation Interoperability Standard (I/SIS)
Megacities: Rebuilding A Roadmap for Sustained Collaboration, Learning, and Training Kevin M. Felix COL(R), US Army.
Ian Sage, Director, Marine Operations
Seminar on Knowledge Systems for Development:
Current Event Brief!.
Advance Software Engineering
HSCB Focus 2010 Overview August 5-7, 2009 Chantilly, Virginia
Department of the Navy
Combat Modeling Projects
Live-Virtual-Constructive (LVC) Technologies – Introduction
International Surface Warfare Officer School
Converting Naval Littoral Operations in a Contested Environment and Other Concepts to Doctrine NWDC Mr. Bob Oldani Doctrine Director (N5D)
Introduction to Software Testing
Navy Warfare Development Command
Japanese Kamikaze Pilots
Molly Donohue Magee, Executive Director June 2019
Current Status of GlobalSim Link between JTLS-GO + GESI
Presentation transcript:

NAVY WARFARE DEVELOPMENT COMMAND Federation Agreements Mr. Guy Purser Director, M&S Mr. John Bell Technical Director Navy Warfare Development Command

NAVY WARFARE DEVELOPMENT COMMAND Introduction Apologies to Ms. Phil Zimmerman! NWDC is executing  JTFWARNET  JFCOM Collaborative Information Environment LOE  Change of Command I could not be away from the above for more than 24 hours and with Hurricane Isabel, I was forced to cancel

NAVY WARFARE DEVELOPMENT COMMAND For Phil: Tell a Joke! It’s a good way to start out

NAVY WARFARE DEVELOPMENT COMMAND No Phil, I meant a GOOD joke!

NAVY WARFARE DEVELOPMENT COMMAND High Level Architecture HLA has provided the simulation world a means of bringing simulations together in a meaningful way!HLA has provided the simulation world a means of bringing simulations together in a meaningful way! NWDC executes approximately 6 large scale war games and experiments per year involving the federation process of many and varied simulationsNWDC executes approximately 6 large scale war games and experiments per year involving the federation process of many and varied simulations

NAVY WARFARE DEVELOPMENT COMMAND NWDC Federations IncludeInclude –JSAF Core Simulation –Naval Undersea Warfare Command Virtual Submarine Lab –Naval Surface Warfare Command DDX and DDX ANGUS Gun Simulations –NAVSEA/Northrop Grumman Virtual Hawkeye 2000 Experimental Simulation –Royal Australian Navy ANZUS DD Simulation

NAVY WARFARE DEVELOPMENT COMMAND NWDC Federations (continued) OASES - With significant new undersea representationsOASES - With significant new undersea representations USAF Airborne Laser (ABL) SimulationUSAF Airborne Laser (ABL) Simulation Aegis Training and Readiness Center Aegis Combat Systems Environmental SimulationAegis Training and Readiness Center Aegis Combat Systems Environmental Simulation Lockheed Martin Sea Slice Attack System SimulationLockheed Martin Sea Slice Attack System Simulation Battle Force Tactical Training SystemBattle Force Tactical Training System JTCSIL MUSEJTCSIL MUSE C4I Gateway to many C4I systemsC4I Gateway to many C4I systems

NAVY WARFARE DEVELOPMENT COMMAND WARCON Simulation EnvironmentWARCON Simulation Environment ADOCS C2 SystemADOCS C2 System USMC Distributed Virtual Training Environment (DVTE) (in October)USMC Distributed Virtual Training Environment (DVTE) (in October) MC-02 Federation MC-02 Federation NWDC Federations (continued 2) Point – NWDC has allot of Federation Experience! That means NWDC has many lesson’s learned!

NAVY WARFARE DEVELOPMENT COMMAND NWDC Federations Note that in all cases but one, federation was achieved by bringing a standalone, small representative simulation into the NWDC Experimental Federation Environment (i.e. JSAF and DDX)Note that in all cases but one, federation was achieved by bringing a standalone, small representative simulation into the NWDC Experimental Federation Environment (i.e. JSAF and DDX) Except in the case of MC-02, Federation did not involve more than one large battlefield representation simulation (i.e. JSAF, AWSIMS and JCATS)Except in the case of MC-02, Federation did not involve more than one large battlefield representation simulation (i.e. JSAF, AWSIMS and JCATS)

NAVY WARFARE DEVELOPMENT COMMAND NWDC Federations As a result, NWDC Federations result in small and simple Federation AgreementsAs a result, NWDC Federations result in small and simple Federation Agreements Required user output functionality is documented in Operational Sequence Diagrams (OSDs)Required user output functionality is documented in Operational Sequence Diagrams (OSDs) OSDs provide a framework for pre- experiment V&V testingOSDs provide a framework for pre- experiment V&V testing

NAVY WARFARE DEVELOPMENT COMMAND Large Scale Simulation Federations MC02 as a Case Study The MC02 Federation was a result of a political decision vice a requirements driven technical decisionThe MC02 Federation was a result of a political decision vice a requirements driven technical decision The MC02 Federation Agreement provided basic detail of how the federates should provide and interpret data involving objects and their interactionsThe MC02 Federation Agreement provided basic detail of how the federates should provide and interpret data involving objects and their interactions The agreement was very large, complicated, and relatively well thought outThe agreement was very large, complicated, and relatively well thought out In spite of this, the Agreement did not contain sufficient instruction to ensure that interactions between objects of different federates were valid In spite of this, the Agreement did not contain sufficient instruction to ensure that interactions between objects of different federates were valid

NAVY WARFARE DEVELOPMENT COMMAND Large Scale Simulation Federations MC02 as a Case Study The amount of time to specify in an agreement, a “rule set” to provide for valid interactions among objects would have been enormousThe amount of time to specify in an agreement, a “rule set” to provide for valid interactions among objects would have been enormous The amount of time and effort to implement the “rule sets” to ensure valid interactions among objects would have been an order of magnitude greaterThe amount of time and effort to implement the “rule sets” to ensure valid interactions among objects would have been an order of magnitude greater The MC02 federation process took time in terms of years vice weeks and rendered the rationale behind HLA useless (an economical (time and funds) process for bringing needed functionality together)The MC02 federation process took time in terms of years vice weeks and rendered the rationale behind HLA useless (an economical (time and funds) process for bringing needed functionality together) Instead of engineering a robust set of interactions (desired state) MC02 ended up “partitioning which federates provided platforms, services, and functionalityInstead of engineering a robust set of interactions (desired state) MC02 ended up “partitioning which federates provided platforms, services, and functionality

NAVY WARFARE DEVELOPMENT COMMAND Large Scale Simulation Federations MC02 as a Case Study The solution attempted to partition as many of the interactions in a single federate as possible (i.e. all air interactions in AWSIM, all ground interactions in JCATS, all Maritime interactions in JSAF)The solution attempted to partition as many of the interactions in a single federate as possible (i.e. all air interactions in AWSIM, all ground interactions in JCATS, all Maritime interactions in JSAF) Great problems were created when USN airplanes flew from aircraft carriers or USMC helicopters flew from amphibious shipsGreat problems were created when USN airplanes flew from aircraft carriers or USMC helicopters flew from amphibious ships This assumed that model interactions in a federate were validThis assumed that model interactions in a federate were valid This resulted in the declaration that ALL interactions would be adjudicated by a White Cell (now that is a Federation Agreement – it uses Man as an interaction algorithm)This resulted in the declaration that ALL interactions would be adjudicated by a White Cell (now that is a Federation Agreement – it uses Man as an interaction algorithm)

NAVY WARFARE DEVELOPMENT COMMAND Large Scale Simulation Federations MC02 as a Case Study Testing of advanced/robust interactions may never get testedTesting of advanced/robust interactions may never get tested Operational control of the simulation is close to impossible and requires an extensive C2 network of its ownOperational control of the simulation is close to impossible and requires an extensive C2 network of its own These federations result in huge functionality tradeoffs to the userThese federations result in huge functionality tradeoffs to the user Interface outputs tend to be impossible to correlate due to complexity of C2 modeling processes and inability to develop a working federation agreement to overcome modeling differencesInterface outputs tend to be impossible to correlate due to complexity of C2 modeling processes and inability to develop a working federation agreement to overcome modeling differences

NAVY WARFARE DEVELOPMENT COMMAND Large Scale Simulation Federations MC02 as a Case Study Even within the Agreement restrictions, interactions were often invalid, very common, and extremely hard to correctEven within the Agreement restrictions, interactions were often invalid, very common, and extremely hard to correct Nearly all of the development/federation processes were devoted to getting the basic functionality (plumbing) and primitive interactions to a workable and stable stateNearly all of the development/federation processes were devoted to getting the basic functionality (plumbing) and primitive interactions to a workable and stable state This begs the question: Is it better to federate large scale simualti0on or pick one and improve its functionality?

NAVY WARFARE DEVELOPMENT COMMAND Large Scale Simulation Federations MC02 as a Case Study MC02 was highly successful in completing the engineering necessary to achieve basic interoperability among a large number of federatesMC02 was highly successful in completing the engineering necessary to achieve basic interoperability among a large number of federates NWDC has found the corollary to be true: A federation between a large scale simulation environment and select platform or capabilities simulations can achieve advanced interoperabilityNWDC has found the corollary to be true: A federation between a large scale simulation environment and select platform or capabilities simulations can achieve advanced interoperability

NAVY WARFARE DEVELOPMENT COMMAND Lessons Learned If your federation agreement is getting to be large and complex, re- look the proposed federation!If your federation agreement is getting to be large and complex, re- look the proposed federation!

NAVY WARFARE DEVELOPMENT COMMAND Phil, if no questions and allot of silence, you should consider another joke!