William H. Bowers – Conceptual Design and Architecture Torres 11.

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Presentation transcript:

William H. Bowers – Conceptual Design and Architecture Torres 11

William H. Bowers – Topics Conceptual Design Components Conceptual Design Components Vision Setting Vision Setting Alternative UI Styles Alternative UI Styles Distributing the Components of Work Distributing the Components of Work

William H. Bowers – Topics The Intended User’s Model The Intended User’s Model Intended User Model Success Criteria Intended User Model Success Criteria Intended User’s Model Design Principles Intended User’s Model Design Principles High-Level UI Architecture High-Level UI Architecture

William H. Bowers – Conceptual Design Components General UI style General UI style Application UI style Application UI style Intended user’s model Intended user’s model Organization, structure, flow and relationships Organization, structure, flow and relationships Key operational principles Key operational principles

William H. Bowers – Vision Setting Vision sets the product’s tone Vision sets the product’s tone Preliminary analysis Preliminary analysis Participatory methods Participatory methods Design iteration Design iteration

William H. Bowers – Alternative UI Styles Electronic Electronic Physical Physical Visual Visual Game oriented Game oriented

William H. Bowers – Distributing the Components of Work Determining factors Determining factors –Tasks –Users –User capabilities –Hardware, system and tool limitations –Likelihood of achieving UI and usability requirements

William H. Bowers – The Intended User’s Model Concepts, notions or ideas Concepts, notions or ideas Functional and UI requirements Functional and UI requirements Analogies and metaphors Analogies and metaphors System and user objects System and user objects Appearance Appearance Behavior, flows, relationships and interactions Behavior, flows, relationships and interactions

William H. Bowers – Intended User Model Success Criteria User oriented User oriented Natural, familiar and comfortable use Natural, familiar and comfortable use Big picture view Big picture view Integration Integration Consistent Consistent Simple Simple Productive and intuitive Productive and intuitive

William H. Bowers – Intended User’s Model Design Principles Single system level model Single system level model Model the user’s environment Model the user’s environment Complement a user’s model for performing work Complement a user’s model for performing work Matches the reality of the system Matches the reality of the system Use consistent dialog and presentation Use consistent dialog and presentation Provide a flexible model Provide a flexible model

William H. Bowers – High-Level UI Architecture Conceptual flow Conceptual flow Conceptual screens Conceptual screens Conceptual visualization Conceptual visualization Principles of operation Principles of operation Design evaluation Design evaluation

William H. Bowers – High-Level UI Architecture Iteration Iteration Selection Selection Documentation Documentation Design review and control Design review and control

William H. Bowers – Questions & Discussion