Casual MMOGs and the birth of… David Fox VP Technology, iWin Nathan Fahrenthold Senior Producer, iWin
Let’s Go Waaaay Back… »It’s 2007 »Dow Jones at 14K »Top Casual Game Portals: Membership Clubs Price Wars SOS »How can we think different? »A casual MMOG, of course!
What Should a Casual MMO Be? Social Network Virtual World MMORPG
Business Model?
Core Younger Casual Older Market Positioning Second Life Pogo DinerDash. com YoVille NeoPets Puzzle Pirates Kart Rider Club Penguin Habbo zOMG CampFu IMVU FlowPlay Meez FluffFriends WeeWorld SmallWorlds Game Social World WOW Runescape
Core Younger Casual Older Market Positioning Second Life Pogo DinerDash. com YoVille NeoPets Puzzle Pirates Kart Rider Club Penguin Habbo zOMG CampFu IMVU FlowPlay Meez FluffFriends WeeWorld SmallWorlds Game Social World WOW Runescape
Core Younger Casual Older Market Positioning Second Life Pogo DinerDash. com Puzzle Pirates Kart Rider zOMG CampFu Game Social World WOW Runescape
Core Younger Casual Older Market Positioning Pogo DinerDash. com CampFu Game Social World
Fitting In
Blue Ocean Opportunity »Create the first Social Casual Game World »Make Hotel iWin a natural extension to the game publishing side of the company »Get our demographic to engage beyond solitary game-playing and message boards
Why a Hotel? »Generic »Vacation from life »Game friends similar to vacation friends »Luxury/Tropical/Travel theme
Scope »Started BIG but cut down 2D Browser based (Flash) No walking around No real time chat »Couple reasons: Cheaper and less risk Easier for our audience to understand Community driven design
It All Sounds Too Easy »Still very expensive comparatively »Heavy DB back-end scaling requirements »Ongoing support and art costs
What’s Next? »Microtransactions »Multiplayer games »Graphical chat »Integrated awards »Quests? »…whatever the guests want
How’s it Performing? »Great! In First Three Weeks: 50k rooms created 10% adoption rate ~2.5M Opals spent each day 84k Friends added to Friend’s List 91k Message Wall posts
Thank You!