Lizzie Herd Taylor Weathers Mekale Curry Mercedes Plummer.

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Lizzie Herd Taylor Weathers Mekale Curry Mercedes Plummer

Digital Media  Technology- the first term associated with computer use in the classroom.  Multimedia- “more than one media” it incorporates a variety of elements, including text, graphics, audio, video, and animation.  Digital media- technologies that allow users to create new forms of interaction, expression, communication, and entertainment in a digital format.  Digital media software- any computer based presentation or application software that uses multimedia elements.  Interactive digital media- allows users to move through information at their own pace.

Text  Text- consists of characters that are used to create words, sentences, and paragraphs and is a fundamental element used in all multimedia and digital media applications. Multimedia and digital media applications not only use ordinary text, they use a variety of textual effects to emphasize information. Text has a role in building multimedia and digital media applications.

Graphics  Graphic- a digital representation of nontext information, such as a drawing, chart, or photograph. A graphic, also called a picture or image, contains no movement or animation. Graphics serve several functions. They can illustrate certain concepts more vividly than text. Many visual learners may learn concepts faster or retain more of the material if they see the information graphically. Another form of graphics is a clip art collection, which is a set of previously created digital graphics that you can insert into a document. The latest evolution of graphics is the move from 2D to 3D.

Animation  Displaying a series of still graphics played back at the proper framing rate creates an animation, which is a graphic that has the illusion of motion. They range in scope from basic graphic with a simple motion to a detailed image with complex movements. They can convey information more vividly than text alone. The use of animation has improved the quality of educational software and made web sites more interesting.

Audio  Audio is any music, speech, or other sound. Audio allows digital media to provide information in a way that brings a concept to life. You can obtain audio files in several ways. One method is to capture sound digitally using a microphone or any other audio input device. Musical Instrument Digital Interface is the electronic music industry’s standard that defines how digital musical devices represent sounds electronically. The most common audio formats found on the Internet are MP3 and WAV.

Video  Video consists of visual frames that are played back at speeds of 15 to 60 frames per second and provide full motion in real time. Videos can reinforce lectures and readings, provide a common base of knowledge, and show things that students would not otherwise experience. To use video, you must capture, digitize, and edit the video using special software.

Using media technology in education, business, and entertainment

Computer-Based Instruction (CBI)  Tool that allows individuals to learn by using and completing exercises using instructional software on computers.

Electronic Books and References  Small, book-sized computer that allows users to read, save, highlight, bookmark, and add notes to online text

Project Gutenberg  Makes over 30,000 literary and reference books and materials available free to everyone.

How-To Guides  Digital media applications that include step- by-step instructions and interactive demonstrations to teach you practical new skills

Digital Media Newspapers, Magazines, and Journals  Usually include the sections and articles found in print-based versions, such as departments, editorials, and more  Use many types of media to convey information

Edutainment  Experience meant to be both educational and entertaining

Virtual Reality  Use of a computer to create an artificial environment that appears and feels like a real environment and allows you to explore space and manipulate the setting

Information Kiosk  Computerized information or reference center that allows you to select various options to browse through or find specific information

Web-Based Training and Distance Learning  Approach to computer-based instruction that uses the technologies of the Internet and the World Wide Web

Colleges, Universities, and High Schools  Web based courses are now very common in all types of schools across the U.S.

o Refers to computer software products used to support teaching and learning of subject related content. o Over the past few years these applications have increased dramatically. o Destination Math, Science Websites

Computer Assisted Instruction  This is when computers are used to enhance instruction. It gives facts, information, and/or skills associated with subject related materials.  The title has changed for many teachers as computer based instruction, computer-based learning, and computer aided learning; the new terms hint that technology has transformed from being a simple luxury for learning to a necessity for teaching.

Drill-And-Practice Software  A repetitive exercise about the subject to help the student memorize the material, also known as skills-reinforcement software. o Remediation-reviewing content many times and different ways.  This software helps students in their weak subjects and/or students who require extra assistance in content instruction.

Educational Games  Can compete against other students or the game itself  Many students learn from these games better because they enjoy solving the problems in video game form.  PBS KIDS Web site has many games for students 6-12

Tutorials  Help students in areas they are struggling in.  Many computer software (including educational)  Branching helps students to excel at their own pace.

Educational Simulations  A computerized model of real life that represents a physical or simulated process. A.K.A video games  SimCity is a very popular simulation for education. Students learn how cities work as well as financing to help keep the city running.

Integrated Learning Systems  Software program usually developed by an established educational software corporation.  Holds students data and has continuous monitoring on each student  Popular programs are Compass Learning and PLATO Learning

Curriculum –Specific Educational Software  Most come on CD’s or DVD’s  The list below are the main categories of the software: Creative Applications  Allows students to create what they would like. Software includes Paint, Kid Pix, and Adobe Creative Suite.

Critical Thinking  Presents problems to the student and various ways to solve it  I Spy, BrainCogs, Simcity Early Learning  Designed to provide students in grades PreK-3 with a head-start to main curriculum areas. ESL  Help students learn English as well as other languages

Language Arts  Focuses on students reading and writing abilities Math  Master basic and complex mathematics Science  Learn a wide variety of science concepts Social Studies  Reinforce facts and allow students to define their own path

● Digital media presentations involve producing various digital media elements, defining the elements' relationships to each other, and then sequencing them in an appropriate order. ● Digital media authoring software, also called multimedia authoring software, lets you create the application or presentation by controlling the placement of text and graphics and the duration of sounds, video, and animations ● PowerPoint allows teachers and students to create digital media presentations that can incorporate text, graphics, animation, audio, video, links, and interactivity.

Presenting Digital Media ● Data Projector is a device that projects the image that appears on a computer screen onto a large screen so an audience can see the image clearly. ● Interactive Whiteboards or electronic whiteboards turn a computer and date projector into a powerful tool for teaching. With the SMART Board you can press on its touch-sensitive surface to access and control any computer application. ● SMART Table is a multi-touch, multi-user interactive learning center designed to encourage collaboration, discussion, and consensus building.

Why are Digital Media and Educational Software Applications Important for Education? ● Digital media applications are changing the traditional dynamics of learning in the classroom. ● One of the main reasons for teachers to utilize digital media software in the classroom is that it appeals to a variety of learning styles ● Another reason media and educational software applications are important for education is so that the student's become active participants in the learning process instead of passive recipients ● Teachers can use digital media software both as a productivity tool and as an integration tool. You can use a digital media software application such as PowerPoint to introduce new concepts, present lectures, as well as demonstrate effective screen design and present new concepts and then provide students access to the presentations so they can easily review new information and interact directly with the software.

● This chapter examined how to use, and how to integrate digital media and educational software applications in your classroom curriculum. ● You learned the terms of technology, multimedia, and digital media, and how digital media has evolved over the years. ● You also learned about educational software applications and how to create and present digital media presentations. ● Finally, the chapter reviewed the value of digital media in education. Effectively integrated digital media education software applications have the potential to impact education in many ways.