War and Video Games Portraying War in an Overlooked Medium Nicholas Perry.

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Presentation transcript:

War and Video Games Portraying War in an Overlooked Medium Nicholas Perry

Introduction War is a common theme in many mediums There has been no serious study of war and video games  Simulators train military personnel  Games are used by the general public

Psychology of Playing Games Games require players to be active participants Boys and girls play games differently How do war games fit into how people play games?

Simulators vs. Games Simulators are used to train and emphasize technical proficiency Video games are created to entertain and emphasize “fun” over realism

SIMNET DARPA (Defense Advanced Research Projects Agency) Battle of 73 Easting

Military Simulators ISMT (Indoor Simulated Marksmanship Trainer) Tactical Iraqi, Pashto, Dari

Tactical Iraqi Menu

Military Entertainment Complex Army Experience Center (AEC)

Concerns of Military Recruiting America’s Army

Company of Heroes RTS (Real Time Strategy) set in the Normandy Campaign Graphic violence, but positive message for WWII

Brothers in Arms Tactical FPS (First Person Shooter) Technical Inaccuracies mar the experience; overly dramatic story

Call of Duty 4: Modern Warfare Run and Gun FPS set in the modern world Arcady and cartoonish Poor representation of actual warfare

Combat Mission: Afrika Korps We-Go Tactical Game Great technical accuracy Lacks visual display of human cost

Conclusion War in video games is a part of the medium as a whole Should be concern about what war games portray to players

Final Thoughts Videogames have not matured fully Must develop truly meaningful war games Example: Bioshock and Shadow of the Colossus

Acknowledgments URI Honors Program Advisor Judith Swift