War and Video Games Portraying War in an Overlooked Medium Nicholas Perry
Introduction War is a common theme in many mediums There has been no serious study of war and video games Simulators train military personnel Games are used by the general public
Psychology of Playing Games Games require players to be active participants Boys and girls play games differently How do war games fit into how people play games?
Simulators vs. Games Simulators are used to train and emphasize technical proficiency Video games are created to entertain and emphasize “fun” over realism
SIMNET DARPA (Defense Advanced Research Projects Agency) Battle of 73 Easting
Military Simulators ISMT (Indoor Simulated Marksmanship Trainer) Tactical Iraqi, Pashto, Dari
Tactical Iraqi Menu
Military Entertainment Complex Army Experience Center (AEC)
Concerns of Military Recruiting America’s Army
Company of Heroes RTS (Real Time Strategy) set in the Normandy Campaign Graphic violence, but positive message for WWII
Brothers in Arms Tactical FPS (First Person Shooter) Technical Inaccuracies mar the experience; overly dramatic story
Call of Duty 4: Modern Warfare Run and Gun FPS set in the modern world Arcady and cartoonish Poor representation of actual warfare
Combat Mission: Afrika Korps We-Go Tactical Game Great technical accuracy Lacks visual display of human cost
Conclusion War in video games is a part of the medium as a whole Should be concern about what war games portray to players
Final Thoughts Videogames have not matured fully Must develop truly meaningful war games Example: Bioshock and Shadow of the Colossus
Acknowledgments URI Honors Program Advisor Judith Swift