A Presentation by:- Tarantej Singh BCA Vth Semester 0281062008.

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Presentation transcript:

A Presentation by:- Tarantej Singh BCA Vth Semester

A touchscreen is an electronic visual display that can detect the presence and location of a touch within the display area. The term generally refers to touching the display of the device with a finger or hand.Touchscreens can also sense other passive objects, such as a stylus. However, if the object sensed is active, as with a light pen, the term touchscreen is generally not applicable.

The touchscreen has two main attributes. 1. it lets one to interact directly with what is displayed rather than indirectly with cursor controlled by mouse or touchpad without requiring any intermediate device that would need to be held or used in the hand. 2. Such displays can be attached to computers, or to networks as terminals. 3. They also play a prominent role in the design of digital appliances such as the personal digital assistant (PDA), satellite navigation devices, mobile phones, and video games.

The first self capacitance touchscreen technology was developed at CERN 1972 This led to the development of the prototype x-y mutual capacitance touchscreen developed at CERN in 1977 by Bent Stumpe, a Danish electronics engineer, for the control room of CERN’s accelerator SPS (Super Proton Synchrotron).

Touchscreens emerged from corporate research labs in the second half of the 1940s. Touchscreens first gained some visibility with the invention of the computer-assisted learning terminal, which came out in 1975 as part of the PLATO ( Programmed Logic for Automated Teaching Operations )project.

From 1979–1985, the Fairlight CMI (and Fairlight CMI IIx) was a high-end musical sampling and re-synthesis workstation that utilized light pen technology, with which the user could allocate and manipulate sample and synthesis data, as well as access different menus within its OS by touching the screen with the light pen. The later Fairlight series III models used a graphics tablet in place of the light pen. Fairlight CMI Iix Fairlight CMI series III

The HP-150 from 1983 was one of the world's earliest commercial touchscreen computer. It did not have a touchscreen in the strict sense; instead, it had a 9"Sony Cathode Ray Tube (CRT) surrounded by infrared transmitters and receivers, which detected the position of any non-transparent object on the screen.

Companies use touch screens for kiosk systems in retail and tourist settings, point of sale systems, ATMs, and PDAs, where a stylus is sometimes used to manipulate the GUI and to enter data.

The popularity of smart phones, PDAs, portable game consoles and many types of information appliances is driving the demand for, and acceptance of, touchscreens.

Touchscreens are popular in heavy industry, as well as museum displays or room automation, where keyboard and mouse systems do not allow a satisfactory, intuitive, rapid, or accurate interaction by the user with the display's content.

the touchscreen sensor and its accompanying controller-based firmware have been made available by a wide array of after- market system integrators, and not by display, chip, or motherboard manufacturers.

Display manufacturers and chip manufacturers worldwide have acknowledged the trend toward acceptance of touchscreens as a highly desirable user interface component and have begun to integrate touchscreen functionality into the fundamental design of their products

The following devices also use the same properties of touchscreen for various purposes:- Touchpad Dual Touchscreen Graphics Tablet Electronic Signature

1. Resistive 2. Surface acoustic wave 3. Capacitive 4. Surface capacitance 5. Projected capacitance 6. Mutual Capacitance 7. Self Capacitance 8. Infrared 9. Strain gauge 10. Optical imaging 11. Dispersive signal technology 12. Acoustic pulse recognition 13. Coded LCD: Bidirectional Screen

There are several principal ways to build a touchscreen. The key goals are to recognize one or more fingers touching a display, to interpret the command that this represents, and to communicate the command to the appropriate application.In the most popular techniques, the capacitive or resistive approach, there are typically four layers: 1. Top polyester layer coated with a transparent metallic conductive coating on the bottom 2. Adhesive spacer 3. Glass layer coated with a transparent metallic conductive coating on the top 4. Adhesive layer on the backside of the glass for mounting. When a user touches the surface, the system records the change in the electrical current that flows through the display.

Dispersive-signal technology which 3M created in 2002, measures the piezoelectric effect — the voltage generated when mechanical force is applied to a material — that occurs chemically when a strengthened glass substrate is touched. There are two infrared-based approaches. In one, an array of sensors detects a finger touching or almost touching the display, thereby interrupting light beams projected over the screen. In the other, bottom-mounted infrared cameras record screen touches. In each case, the system determines the intended command based on the controls showing on the screen at the time and the location of the touch.

The development of multipoint touchscreens facilitated the tracking of more than one finger on the screen, thus operations that require more than one finger are possible. These devices also allow multiple users to interact with the touchscreen simultaneously. With the growing acceptance of many kinds of products with an integral touchscreen interface, the marginal cost of touchscreen technology is routinely absorbed into the products that incorporate it and is effectively eliminated. As typically occurs with any technology, touchscreen hardware and software has sufficiently matured and been perfected over more than three decades to the point where its reliability is proven. As such, touchscreen displays are found today in airplanes, automobiles, gaming consoles, machine control systems, appliances, and handheld display devices of every kind. The ability to accurately point on the screen itself is also advancing with the emerging graphics tablet/screen hybrids.

1. Finger stress An problem of touchscreens is their stress on human fingers when used for more than a few minutes at a time, since significant pressure can be required for certain types of touchscreen. This can be alleviated for some users with the use of a pen or other device to add leverage and more accurate pointing. The introduction of such items can sometimes be problematic, depending on the desired use (e.g., public kiosks such as ATMs). Also, fine motor control is better achieved with a stylus, because a finger is a rather broad and ambiguous point of contact with the screen itself. 2. Screen Protector Some touchscreens, primarily those employed in smart phones, use transparent plastic protectors to prevent any scratches that might be caused by day to day use from becoming permanent.

3. Fingernail as stylus The issues of direct touch can be bypassed by using a different technique, provided that the user's fingernails are either short or sufficiently long. Rather than pressing with the soft skin of an outstretched fingertip, the finger is curled over, so that the tip of a fingernail can be used instead. The thumb is optionally used to provide support for the finger or for a long fingernail, from underneath. This method does not work on capacitive touch screens. The fingernail's hard, curved surface contacts the touchscreen at one very small point. Therefore, much less finger pressure is needed, much greater precision is possible (approaching that of a stylus, with a little experience), much less skin oil is smeared onto the screen, and the fingernail can be silently moved across the screen with very little resistance, allowing for selecting text, moving windows, or drawing lines. The human fingernail consists of keratin which has a hardness and smoothness similar to the tip of a stylus (and so will not typically scratch a touchscreen). Alternately, very short stylus tips are available, which slip right onto the end of a finger; this increases visibility of the contact point with the screen.

4. Fingerprints Touchscreens can suffer from the problem of fingerprints on the display. This can be mitigated by the use of materials with optical coatings designed to reduce the visible effects of fingerprint oils, such as the oleophobic coating used in the iPhone 3G S, or by reducing skin contact by using a fingernail or stylus. 5. Combined with haptics The user experience with touchscreens without tactile feedback or haptics can be difficult due to latency or other factors. 6. Gorilla arm Gorilla Arm is defined as the failure to understand the ergonomics of vertically mounted touch screens for prolonged use. The proposition is that human arm held in an unsupported horizontal position rapidly becomes fatigued and painful, the so-called "gorilla arm". Vertical touchscreens still dominate in applications such as ATMs and data kiosks in which the usage is too brief to be an ergonomic problem.