Flight Design Project. Objective To design a device to travel as far as possible in the air using only the materials provided Best flight ever: https://www.youtube.com/watch?v=BV6EP9bBbac.

Slides:



Advertisements
Similar presentations
1. Creativity and Innovation 2. Communication and Collaboration
Advertisements

Introduction to Psychology
What is Engineering?.
Bell Ringer What are the desired characteristics you would like to see in your boss? What are the desired characteristics you expect in employees who report.
An Introduction to Teamwork
Gallup Q12 Definitions Notes to Managers
Teacher Evaluation Model
Improving Group Dynamics such as Climate, Communication, Power, and Leadership Chapter 9.
Myers’ PSYCHOLOGY (7th Ed)
Shared Decision-Making November 29, 2007 LEARNERS=LEADERS.
Building Healthy Teams Suzanne Keating, LFI ‘98.
Creating Collaborative Classrooms. The Collaborative Classroom ATTRIBUTES ►Demonstrates teachers and other educational staff working together to model.
Objectives Define collaboration as it relates to parent leadership and collaboration in a variety of settings Learn about the defining characteristics.
TOGETHER EVERYONE ACHIEVES MORE
Teamwork 101.
QUALITY ASSURANCE PROJECT Coach as Facilitator The purpose of this module is to present key concepts of facilitation and provide an opportunity for participants.
2/3 of U. S. Employers Use Formal Work Teams Group  Three or more people Common goal Interact over time Depend on each other Follow shared rules Team.
Delmar Learning Copyright © 2003 Delmar Learning, a Thomson Learning company Nursing Leadership & Management Patricia Kelly-Heidenthal
Chapter 1 Psychology as a Science
Thinking Actively in a Social Context T A S C.
Decision Making, Creativity, and Ethics
How is Psychology Conducted?. The Need For Psychological Science  Common Sense and Intuition  What is common sense?  How does it effect intuition?
How is Psychology Conducted?. The Need For Psychological Science  Common Sense and Intuition  What is common sense?  How does it effect intuition?
Inquiry and Investigation. What was the TOPIC? PROBLEM? CIVIC INQUIRY?
Measuring Complex Achievement
Cooperative Teams. Essential Elements of Cooperative Teams-1 Positive interdependence Promotive interaction Individual accountability Learning and practicing.
Team Communication and Difficult Conversations Chapter 3.
Chapter 16: Decision Making Creating Effective Organizations.
Copyright © 2002 by The McGraw-Hill Companies, Inc. All rights reserved. Slide 1.
States Rights and Slavery WebQuest A FIFTH GRADE WEBQUEST BY: MS.SHANIKA NICHOLE FREEMAN.
10/25/2015 IENG 471 Facilities Planning 1 IENG Lecture 08 Teaming and Effective Meetings.
INTRODUCTION The observance of Earth Day began in 1970 to increase awareness of problems with the environment. April 22 nd has been set aside for Americans.
Chapter 16: Decision Making Creating Effective Organizations.
Prototyping 101 (from idea to solution). Thomas A. Edison “I have not failed, I've just found 10,000 ways that won’t work”
Communicating in Small Groups
Quality Tools. Decision Tree When to use it Use it when making important or complex decisions, to identify the course of action that will give the best.
Standard 1: Teachers demonstrate leadership s. Element a: Teachers lead in their classrooms. What does Globally Competitive mean in your classroom? How.
I can be You: Questioning the use of Keystroke Dynamics as Biometrics —Paper by Tey Chee Meng, Payas Gupta, Debin Gao Presented by: Kai Li Department of.
Psych 120 General Psychology Christopher Gade Office: 1030A Office hours: MW 4:30-5:30 Class MW 1:30-4:30 Room 2240.
Our Community: THINGS ARE JUST NOT THE SAME!. UNIT SUMMARY: Children are often under the impression that the way things are in their world is the way.
Design Thinking Concepts Cindy Royal, Ph.D Associate Professor Texas State University School of Journalism and Mass Communication cindyroyal.com.
Organization Processes for TPP Session 3: Team Process.
Team Development Objectives To know the stages in the development of teams To understand team roles To understand about team decisions To learn how to.
Response to Intervention RTI Teams: Following a Structured Problem- Solving Model Jim Wright
Cut out each icon. Glue one icon to one page in your binder/spiral.
Google Earth INTEGRATING GLOBAL THINKING. Why Use Virtual Tours? Flexible Tool: History, Science, Math, English, etc. An Interactive Way to Explore Supports.
Objective 7.02 Understand team building.
Problem Solving, Decision Making, Negotiation and Compromise
GROUP DECISION MAKING ADVANTAGES BROAD REPRESENTATION TAPS EXPERTISE MORE IDEAS GENERATED EVALUATION OF OPTIONS COORDINATION HIGH ACCEPTANCE DISADVANTAGES.
Design Thinking Dr. Lam TECM What is experience? Define it. Not related specifically to anything but in general.
Project Work Social Studies. Introduction Project work is not new. Your teachers have long appreciated the value of project work and have assigned projects.
1 By: Ms. Adina Malik (ALK) Agents, Constituencies, Audiences Coalitions Multiple Parties and Teams By: Ms. Adina Malik (ALK)
Tuckman’s 5 Stages of Group Development
is the iterative generation of artifacts intended to answer questions that get you closer to your final solution is creating a concrete embodiment.
the intellectual identification with or vicarious experiencing of the feelings, thoughts, or attitudes of another empathy : what ?
Leadership Skills. Team Meetings Set the agenda by defining goals and desired outcomes Set the agenda by defining goals and desired outcomes Keep the.
Facilitated by Kelly Bailey, Durham College Prepared by Ruth Rodgers, Durham College Based on the work of Ingrid Bens (Facilitation at a Glance)
The Engineering Design Process
Student Presentations Developing rubrics for assessment Nancy Rees, Barbara White.
TEAM BUILDING. WHY IS TEAM BUILDING IMPORTANT? YOUR ABILITY TO GET ALONG WITH OTHER PEOPLE, AND USING TEAMWORK WILL LARGELY DETERMINE HOW SUCCESSFUL YOU.
Chapter 9: Small-Group Communication and Problem Solving.
Authentic service-learning experiences, while almost endlessly diverse, have some common characteristics: Positive, meaningful and real to the participants.
Presentation prepared by: Marilyn Shaw University of Northern IA This multimedia product and its contents are protected under copyright law. The following.
Chapter 3: Strategy and Tactics of Integrative Negotiation
Controversy Learning goals: cognitive goals social goals
Academy for Teaching Excellence Harper College
9/6/16 Clear off your desks of everything except for your pencil.
Creative Design Solutions: Design Thinking
Types of Projects.
In 10 minutes DESIGN THINKING by Ken Baldauf.
Presentation transcript:

Flight Design Project

Objective To design a device to travel as far as possible in the air using only the materials provided Best flight ever: As William Lidell stated in the The Universal Principles of Design: The best designers sometimes disregard the principles of design.

Practice Objective (4 mins) Meet your team members and learn their names Submit a team name that will be used for the duration of the project

Practice Objective analysis Does everyone know everyone’s name (quiz a random team member) What process did you follow to pick a name? Does everyone like the name? If not, what does that mean for your process? Did everyone get a chance to contribute ideas? Was this process effective?

“Spray”Brainstorm-3 minutes Name as many things as possible that fly through the air. “To have a great idea, have a lot of them.”–Thomas Edison

Google Project Aristotle Google’s People Operations (HR) conducted a massive study to try and figure out to make the perfect team-Project Aristotle Very difficult, because they aren’t clear indicators for what type of groups will succeed-group dynamics are extremely complex Found two important similarities among successful groups: 1)Equality in distribution of conversational turn taking 2)Demonstrate high social sensitivity-can figure out how people are feeling

Main Objective Parameters Groups are randomly assigned Can only use physical materials provided Can use internet for 10 consecutive minutes (on one computer) of design time ONLY, group must decide when and alert teacher Each team can only fly ONE design Each team gets five launches, longest launch counts You can use the launchers or throw your design You will have approximately 90 minutes of design time.

Design Time

Day 1 reflection How did my group work together? How can we work more effectively tomorrow? What were my strengths and weaknesses as a member of my team? Did I practice the design principle “bias to action?”

Stanford Design Thinking Process

Why use a design process? Bystander Effect A social psychological phenomenon in which individuals do not offer means of help to a victim when other people are present. The probability of help is inversely related to the number of participants. There is a diffusion of responsibility in groups. Kitty Genovese How does this relate to group work?

Why use a design process? Group Think A psychological phenomenon that occurs within a group of people, in which the desire for harmony of conformity of the group results in an irrational or dysfunctional decision-making outcome. Groups members try to minimize conflict and reach consensus without critical evaluation of alternative viewpoints Example: Pearl Harbor-overwhelming evidence, including intercepted Japanese communications that an attack was coming in the Pacific Ocean (Pearl Harbor was warned, but the warning was collectively dismissed), were ignored and the US fleet was destroyed

Stanford Design Thinking Process EMPATHIZE: Work to fully understand the experience of the user for whom you are designing. Do this through observation, interaction, and immersing yourself in their experiences. DEFINE: Process and synthesize the findings from your empathy work in order to form a user point of view that you will address with your design. IDEATE: Explore a wide variety of possible solutions through generating a large quantity of diverse possible solutions, allowing you to step beyond the obvious and explore a range of ideas. PROTOTYPE: Transform your ideas into a physical form so that you can experience and interact with them and, in the process, learn and develop more empathy. TEST: Try out high-resolution products and use observations and feedback to refine prototypes, learn more about the user, and refine your original point of view.

Design Time

Launch!

Day 2 Individual Reflection How did my device do? Am I happy with the result? How did my group function compared to yesterday? Looking back, how would I approach this problem knowing what you now know? Did we follow the Stanford Design Process? Why or why not?

Group Dynamic Analysis What was your groups’ process? Did you follow the Stanford Design Process? Do you think it has value? Did your group function effectively? If you were going to do this again tomorrow, how would you change your process? What techniques did or could improve the successful functioning of your group?

Process

Share out results Pick one group member to share: 1-2 minutes each

Design Principle-Bias Toward Action Bias toward action is a core mindset or principle of design thinking. It means we promote action-oriented behavior, rather than discussion- based work Action is viewed as a way to get “unstuck,” to inspire new thinking, and to come to agreement as a group