 History  What is AI?  Current implementations  Future of AI  Conclusion  References.

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Presentation transcript:

 History  What is AI?  Current implementations  Future of AI  Conclusion  References

Important individuals in AI development  Alan Turing Father of modern computer science Turing test Algorithm concept John McCarthy Coined the term “artificial intelligence” in 1955 Developed LISP language Significantly influenced ALGOL language

Robotics  Leonardo da Vinci’s mechanical knight (1495) His model lead to designs for humanoid robots  George Devol’s industrial robot (1961) First industrial robot to be installed in a factory

Games  Pac Man Released in 1980 AI allowed each ghost to have distinct behaviors and movements  Shogun: Total War Released in 2000 Thousands of AI-controlled soldiers in a battle Display the emotion of groups of soldiers to simulate battles realistically

 AI is the study and design of intelligent agents where an intelligent agent is a system that perceives its environment and takes actions that maximize its chances of success.  AI basically puts human intelligence into a machine.

The problem  The human mind is currently not fully understood  There is no method of determining when a machine is actually intelligent

Two general types of AI: Weak AI Strong AI

Weak AI  Only simulates human thoughts and actions  Actions, decision, and ideas are programmed into it  Imitate humans based on their programming  Weak AI are all current forms of AI

Strong AI  AI that matches or exceeds human intelligence  Also called “True AI” as they are truly intelligent  Example: Robots from the movies Terminator, I Robot, Transformers, and etc.

Characteristics of Strong AI  Ability to learn freely and adapt to their environment  Self-awareness  Independent reasoning  Free will

The problem  To create strong AI, we need to know what intelligence is  Without that understanding, we cannot determine when AI reaches that level  Our current reference is human intelligence, which we cannot fully understand

AI in everyday life Cars Self-parking Cruise control Speech recognition Banks Monitoring for fraud Cell Phones Voice recognition Internet Search Engines

Intelligent Homes  Passive infrared sensors  Temperature sensors  Water heating control  Central heating control  Magnetic door and window contacts  Electricity and light sensors

Military  Miniature robot tank  Unmanned underwater vehicles  Unmanned aerial vehicles

Medicine  Computer enabled overlays (surgery)  Learning Retinal Implant System  Hearing aids

Video Games  Chess Explores huge numbers of potential future moves  Far Cry (2004) Exhibited very advanced AI for its time  Half-Life (1998) Interacting cut scenes with intelligent AI  F.E.A.R (2005) The AI uses a planner to generate context-sensitive behaviors, the first time in a mainstream game

Gradual Change  Despite the rapid advance of technology, the arrival of Strong AI will be a gradual process  “The road from here to there is through thousands of these benign steps” said by Mr. Kurzweil, author of two books on AI and director of engineering at Google

Jobs  Robots are replacing human workers  Right now Japan uses about 320 robots of all sorts per 10,000 employees, while Germany uses 148, Sweden 99, and around 80 in the United States

Far Future  AI is everywhere  In fact, artificial intelligence already inhabits our lives  It would be a matter of time that Strong AI would start existing around us.

 History of AI Important individuals, inventions, and games  What is AI? Weak AI, Strong AI  Current implementations Daily life, homes, military, medicine, and games  Future of AI Gradual change and jobs

 ence ence   ai-games/ ai-games/