Presented By: Kevin Winchell and Arthur DeFilippo.

Slides:



Advertisements
Similar presentations
Parenting the “Net Generation” What makes our kids “click”?
Advertisements

Internet Safety and Cyber Bullying All info came from
Digital Citizenship Corbin Elementary.
Using the cool tools: Communicating in the Age of the Social Web Karen Neves Kellogg Library 13 Nov 2007.
 For museums online social media has the potential to be more than traditional marketing  Social media is about creating a community with our visitors.
Our Digital World Second Edition
Social Media.
By Caleb Canterbury & Jordan Yohn.  The Internet is a global system of interconnected computer networks that use the standard Internet protocol suite.
Guadalupe Lopez.  Pagers  CellPhones  Computers  Laptops  Tablets  Ipads  Ipods  Keyboards  Headphones.
It’s more than a game, it’s your life On?. Aims for this Safer Internet Assembly: ‘virtual lives’To create awareness of our ‘virtual lives’ – what does.
Google Apps for Education. What Is Google Apps For Education? Sites (Webpages) Docs (Office Suite) Gmail ( ) Calendar Google Talk (Communications.
How to keep your kids safe online
Social Media: FACEBOOK Kristin Martin Professional Development.
WEB2.0 Social Media & Independent Pharmacy Real World Use & Possibilities.
Csc 101 Heather Casciello, and Moretha Martin Assignment 2.1.
72% of all parents are concerned that other people could locate their child through their mobile phone using location based services.
Alejandra Garcia Andrew del Mundo Chris Peters Long Vu Katrina Tewksbury.
What is Anti-Bullying week?
Awareness raising session for Parents and Carers 2015 Growing up online.
Evidence As we move further into the 21st century, it becomes evident that the future of industry, education and entertainment is one in which games and.
Online Multiplayer Games and the Culture that Plays Them 1 Online Multiplayer Games and the Culture that Plays them. Created and designed by Joseph S.
Digital Life 101. In 2009, kids ages 11 to 14 spent most time with the TV Teens spend more time browsing the Internet. A mash-up is a remix or blend of.
GETTING BUTTS INTO THE SEATS. SOCIAL MEDIA FACTS As of tomorrow Facebook will be 10 years old and has an estimated 1.3 BILLION users Facebook StatisticsData.
Internet Safety Tips for Parents. Tip #1 The computer should be in an open area. Children should not have a computer in their room. You don’t want to.
INTERNET SAFETY FOR PARENTS. AGENDA  Awareness for internet usage  Safety tips for parents  Social Networking  Cyberbullying  Sexting  Resources.
Social Networking: The Differences Around The World By: Haley Thacker, Emily Gray Powell, Wright Queen, Holden Chapman, and Rob Willis.
What is it? Social networking is the grouping of individuals into specific groups, much like a neighborhood subdivision, if you will. Although social.
Social Networking Positives of Social Networking
Trends in Teen Communication and Social Media Use: What’s Really Going On Here? Wednesday, February 9, 2011 Kimberlee Salmond Senior Researcher Girl Scout.
What is Social Networking ? What is Social Networking ?
 Social Networking  Posting and watching videos on YouTube  Blogging  Chat Rooms  Visiting Wikis  Googeling virtually ANY subject.
Social Media at LISC June LISC Social Media What is it? New ways to distribute our news and stories that engages, interacts and shares. Why do it?
Social Media Smackdown Presenters Roy Hickman, Moderator David Palme, Con Stance Jeff Trudell, Pro Stance.
Unit I: 1.2 Trends in the Game Market
Presented for: Local Businesses. About Fargo Local Wi-Fi Why is free Wi-Fi important? What is Social HotSpot™ marketing? How does it work ? What are the.
Addiction? Addiction – the state of being enslaved to a habit or practice or to something that is psychologically or physically habit- forming to such.
WORLD INTERNET PROJECT NEW ZEALAND 2007 Benchmark Survey findings PRINZ Webinar 12:30pm 25 September Allan Bell Charles Crothers Ian Goodwin Karishma Kripalani.
Worle Community School E-Safety for Parents and Carers Penketh Community Primary School September 2015.
DOES SOCIAL TECHNOLOGY MAKE SENSE FOR PROCUREMENT? Joe Walsh Intermountain Healthcare: AVP Procurement Curtis McEntire Mazree: Founder & President.
Project Tomorrow: Speak Up! Data to Move Your School Forward Robert Hindman, Principal Taylor Elementary School Arlington Public Schools July 2012.
Presented by: Sheila Hoetger David Mitchell. Quick Definition Sharing Communicating User Driven Useful Sites
Parenting the “NET” Generation: What makes our kids “click”? The answers – well kind of… Ask Me… Homework … Let’s review where we were… In OUR day… The.
Managing your Digital Footprint Real Life vs. Digital Life.
Delivering Your Messages in Today’s Online Environment American Library Association, PR Forum Kevin T. Kirkpatrick Executive Vice President Sunday, July.
Internet Safety Night Raising Good Digital Citizens.
Helping you and your family to stay in control. YouTubeWhatsApp Instagram Facebook Google Moviestar Planet Twitter Oovoo Amazon Club Penguin.
Digital life 101 Essential Question What is the place of digital media in our lives?
Workshop site:
By: Mike DeGiorgio. Video Clip on Social Networks n n.
In order to be eligible for federal funding for technology students EGUSD must receive instruction in "Digital Citizenship" These mini-lessons will be.
What On Earth Is A Blog??. Well, … A blog (a contraction of the term "Web log") is a website, usually maintained by an individual with regular entries.
Google Docs An Overview for Educators. Google Docs Google Docs is a free, web-based word processor, spreadsheet and presentation tool that allows you.
Parenting the “Net Generation” What makes our kids “click”? Scott Creek PAC April 27, 2011 Scott Creek Middle.
WHAT IS THE BEST SOCIAL MEDIA PLATFORM FOR PROMOTING H.I.M.
HART RESEARCH ASSOTESCIA Key findings from telephone survey of parents of children who access the Internet, conducted for Who Needs Parental Controls?
Workshop Presentation Part 2 Creating a Blog and Skype account Jane DeWitt EDUC 7107.
The Internet Things change fast! Who thinks we can keep up?
Parenting the “NET” Generation: What makes our kids “click”? The answers – well kind of… Ask Me… Homework … Unused Section Space 1 Slides before 1st Section.
Parenting the “Net Generation.” What makes our kids “click”? Brentwood Preschool November 19, 2013,
Parenting the “Net Generation” What makes our kids “click”? Coquitlam SD 43 DPAC April 22, 2013 Wireless information Guest account User Name : SD43Guest.
Social Media & Social Networking 101 Canadian Society of Safety Engineering (CSSE)
Kender Primary School E-Safety for Parents and Carers *Look at how children use the internet *Raise awareness of eSafety issues *Offer guidance on how.
“It’s more than a game, it’s your life”.. Gamers spend on average 8 hours weekly playing online. Young people sleep 2 to 3 hours less per night than 10.
DIGITAL SAFETY City of Edinburgh Council Digital Learning Team.
“Doing the Right thing online” Online Safety. Questions How many of you have like to go off by yourself and get on the internet? What do you like to use.
A brief introduction to Blogger and Google+ By Autumn McClintock and Abraham Leach Group 9.
Internet Safety: Providing an Education Plan for Your School
Keeping your children safe with technology
Internet Safety: Providing an Education Plan for Your School
Google Apps for Education
Presentation transcript:

Presented By: Kevin Winchell and Arthur DeFilippo

Gaming Addiction Video game addiction is a theoretical form of addiction characterized by a compulsive use of computer and video games, especially massively multiplayer online role-playing games (MMORPGs). Addicted persons isolate themselves from social contact in favor of in-game achievements rather than real-life events.

Background While college students only make up 8.1% of the world gaming population, as much as 70% report playing at least once 65% admitted to being regular users Gender plays no role in online gaming; statistics show that users represent 50.8% male to 49.2% female of the population

Social Trends in Gaming 1. US computer and video game software sales grew six percent in 2006 to $7.4 billion – almost tripling industry software sales since Sixty-seven percent of American heads of households play computer and video games. 3. In 2007, 92 percent of computer game buyers and 80 percent of console game buyers were over the age of Thirty-six percent of American parents say they play computer and video games. Further, 80 percent of gamer parents say they play video games with their kids. Sixty-six percent feel that playing games has brought their families closer together. 5. Forty-nine percent of game players say they play games online one or more hours per week.

Phones Texting Increasing in a quick way of communication without talking Internet access Access to information all the time Increase use of calendar More expectation of accessibility

Social Networking – Top 5 Sites

Pro’s and Con’s for social networking Make connections Reach broader audience Find others with same ideals and interests Becoming a way to increase awareness for social concerns/civic engagement Meet students where they are at Privacy Potential for misuse MySpace Death Risk for safety Ownership on websites Investigations Pro’s (Kevin) Con’s (Arthur)

Blogging/Twitter/Live Journal Maintained by an individual Usually provides regular updates Includes entries of commentary, descriptions of events, or other material such as graphics or video Live Journal and Twitter are websites that provide the information above

Wikis Used heavily for easy websites and collaboration Google Docs Used heavily for easy document/spreadsheet storage, survey creation and collaboration Just like word/excel/access/powerpoint, but free and stored online Health Services Form

So, how do we use these? Have the people who use these technologies every day do all the work: the students! (Student Involvement) Use social networking sites (Facebook, Twitter) to create and promote events! (HRL) Text message alerts to groups (such as all RAs, all Org Presidents, etc.) through your phone. Create departmental or personal Google Docs accounts to access docs, presentations, etc. from anywhere… …as well as create online forms that automatically dump all results/responses in to an Excel spreadsheet!

Reference Top 5 social networking websites: websites-review.toptenreviews.com/ websites-review.toptenreviews.com/ MySpace Death: j2tn stc_pokin_1.ii1.txt j2tn stc_pokin_1.ii1.txt Berkeley Parents Network (2006). Computer gaming addiction. Retrieved August 28, 2007 from tml. tml Cromie, W. (1999) Computer Addiction is coming On-Line. Retrieved August 28, 2007, from r.html r.html Council on Science and Public Health (2007). Emotional and behavioral effects of video games and internet overuse. Paper presented on July 10, 2007 at the AMA Annual Meeting, Chicago, Illinois. Accessed September 1, 2007