Chapter 4: Immersion Hamlet on the Holodeck: The Future of Narrative in Cyberspace.

Slides:



Advertisements
Similar presentations
Structure of Games Formal Elements Element that engage the Player Dramatic Elements.
Advertisements

The Play of Internet Communication Chapter 5 Shedletsky & Aitken Human Communication on the Internet.
Digital Game-Based Learning Why and How it Works.
Listening to you, working for you Transition Reception to Year 1.
CS 4730 Defining Formal Elements CS 4730 – Computer Game Design.
New Swannington Primary School EYFS Open Evening 2014.
CS 4730 What is a game? CS 4730 – Computer Game Design.
Digital Citizenship L’école élémentaire Beachy Cove Elementary School January 2013.
3 Mixed Reality Design Experience design. 3 Overview2 Some dichotomies 1. VR vs AR/MR (also VR vs ubiquitous computing) 2. AR vs MR 3. Task-based vs Experience-Based.
Game Design Serious Games Miikka Junnila.
Characters & agents. 22/10/02 Day plan The idea of games telling stories Characters & agents Eliza Group progress report System Work.
Dramaturgical metaphors as information theories April 7, 2004 IS 208B.
GROUPTHINK IS NOT A 4-LETTER WORD Alternate Reality Games & Collective Intelligence Craig McKenney Texas Tech University IPCC 2008.
Game-based learning in virtual worlds: benefits and challenges Dr Nicola Whitton Education and Social Research Institute Manchester Metropolitan University.
Interactive Fiction A beginner’s guide. What Is IF Immersion with Text input Narrative voice More Story than Game.
Michael Lacewing Simulated killing Michael Lacewing
The Elements of Gameplay by Richard Rouse III Ayşegül Bakar.
The Aesthetics of the Medium From Hamlet on the Holodeck byJanet Murray Aaron Levisohn PHD Candidate School of Interactive Arts and Technology Simon Fraser.
STORYTELLING EXPERIENCES ONCE UPON A TIME…. sandman.
Computer Gaming Ayesha Khan 578-BSSE-S08. Definition of Computer Games A game is structured playing, usually undertaken for enjoyment and sometimes used.
Media Studies Evaluation for OCR coursework. Media Studies This is worth up to 20 marks.
1 Virtual museum exercise was not appreciated. SCOM 5056 Design Theory in Science Communication week 4: fun and games.
+ Structure of Games Chapter 2. + What are different types of games? Do all games share the same exact structure? GamesBoard GamesVideo Games Playground.
Introduction to film and television studies Studying television.
Training Methods Presentation method Hands on method
CS 4730 What is a game? CS 4730 – Computer Game Design.
| Hills like White Elephants Schedule: 1.Attendance & Questions? 2.Writing reflection 3.Where we are in the course. 4.Reader’s role. 5.Discussion.
©2005 University of Central Floridawww.mcl.ucf.eduMedia Convergence Laboratory Provocative Statement: Truly interactive stories have yet to be successfully.
How to create effective PowerPoint slides: A Brief Tutorial Disclaimer: the slides in this presentation are intentionally poor. The goal of this tutorial.
9/17/20151 Game Look and Feel CIS 487/587 Bruce R. Maxim UM-Dearborn.
+ Welcome to Strategy Games! Kathleen Mercury. + Some call them eurogames, some say designer games, but we’re going to just call them strategy games.
Magic Circles and Rules, Play, and Culture Writing in Virtual Worlds Cody Reimer Purdue, Fall 2010.
The Pleasure of Work, continued. Book Trailers / Commercials.
Sookmyung Cybereducation Center Sun-Hee Park (Oct. 31, 2002) Narrative construction of self: Interactive storytelling 1 / 19.
Notes for research paper Kayla Riccio. Question 1 - How do realistic fiction authors hook and hold readers? Make a narrative promise Characters who appear.
I have no words & I must design by Greg Costikyan Currently a Games researcher at NokiaCostikyanNokia.
An Effect of interactive media in a social awareness ubiquitous learning community Associate Professor Dr.Jaitip Nasonkhla.
Additive to Expressive Form The early days of film Cradle Films –
Developing Creative Thinking in the Direct Marketing Classroom with Digital Story Making Henry Greene Professor of Marketing Central Connecticut State.
Drama/Theatre Drama is both a literary art, like fiction and a performance art, like music and dance.
Properties of Digital Media From Hamlet on the Holodeck by Janet Murray Aaron Levisohn PHD Candidate School of Interactive Arts and Technology Simon Fraser.
Multimedia Applications: Virtual Reality and Games 1.
Fundamentals of Game Design by Ernest Adams and Andrew Rollings Chapter 1: Games and Video Games.
LCC 6317/4720 Interactive Narrative Lecture 4 January 25, 2005.
Nurturing the Imagination “…the imagination is not just a faculty separate from the mind. It is the mind itself in its entirety…” —Gianni Rodari (1996,
Emotional Design Jim Foley February Problem! What don’t guidelines, styleguides, patterns address? ??????? UI Design - Georgia Tech2.
Action Strategies for Readers Using frontloading, think alouds, drama in education and action strategies to deepen engagement and comprehension Jeffrey.
Chapter 8-9 Mats Wouters. The Game is Made for a Player.
Melissa Berman Key Authors/Texts I will be talking about: 1.Janet Murray, Hamlet on the Holodeck (1997) 2.Marie-Laure Ryan, Narrative as VR (2001) 3.Suzanne.
Entertainment The main motivation. Study of media entertainment Only in the last 15 years or so has entertainment as a media experience received much.
How people learn different ways to think about learning.
Game Design: Theory and Practice by Richard Rouse III Chapter 1 What Players Want.
Janet H. Murray is an internationally recognized professor in the School of Literature, Media, and Communication at the Georgia Institute of Technology.
Beyond Linear Narrative Augusto Baal Enters Norrath Katie Whitlock.
GAME DESIGN Elements of Engagement. Objectives Know the relationship between immersion and engagement Detail the elements needed to create audience –
Questions about projects?. Eliza’s Daughters Chatterbots Julia – MUD agent that provides information as well as entertaining conversation – Fails Turing.
Using Alternate Reality Games for Learning: Creating Games with Social Media Sarah Smith-Robbins PhD and the Bamboozlement Team.
Example #1 Heavy Rain-In this game you play a character that has to complete a story, while making choices throughout the game. The game offers several.
Janet Murray The Simulated narratives Presented by: Mckinlay Stone.
Chapter 3: From Additive to Expressive Form Hamlet on the Holodeck:
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Check out summary on pages 24 and 25 for highpoints of chapter onee
Design Research Jon Kolko Director & Founder, Austin Center for Design.
Chapter 3: From Additive to Expressive Form Hamlet on the Holodeck:
Check out summary on pages 24 and 25 for highpoints of chapter onee
Entertainment The main motivation.
LCC 2700: Intro to Computational Media
Tellyourstory..
Presentation transcript:

Chapter 4: Immersion Hamlet on the Holodeck: The Future of Narrative in Cyberspace

Immersion “more real than reality” –Addresses inner desire to be more than we are The age-old desire to live out a fantasy aroused by a fictional world has been intensified by a participatory, immersive medium that promises to satisfy it more completely than has ever before possible. CU0chttps:// CU0c

Immersion What is immersion? –The experience of being transported to an elaborately simulated place is pleasurable in itself, we refer to this experience as immersion – Metaphor = submerged in water – We enjoy the movement out of our familiar world and the feeling of alertness that comes form being in this new place.

Immersion Taking over all of our attention – Entail a mere flooding of the mind with sensation, overflow of sensory simulation “A good story gives us something safely outside ourselves upon which we can project our feelings.” Fragile nature –Langer’s discussion of watching Peter Pan

Establishing Distance The challenge of participation –Audience involvement is awkward How can we enter the fictional world without disrupting it? We need to define the boundary conventions that will allow us to surrender to the enticements of the virtual environment –Boundary conventions = art is dependent on establishing distance

The Fourth-Wall Convention Playing with boundaries –Discussion of reception of the first part of Don Quixote at the beginning of the second part –Tristram Shandy (blank pages, renumbered chapters, etc.) –War of the Worlds – m/watch?v=nAA3DCEk VHshttps:// m/watch?v=nAA3DCEk VHs

Structured Participation Participation in an immersive environment has to be carefully structured and constrained –ELIZA structure conversations in the format of psychiatric interview –Zork constrained responses to the adventure game –Simplest ways to structure is to adopt the format of a visit metaphor to establish boarder between virtual word and ordinary life

Structured Participation as a Visit Jurassic Park Ride – qtUhttps:// qtU –What is the structure? Is it enough? – Boat is the forth wall = threshold object Rocky Horror – _qQhttps:// _qQ –Learning socially-developed structures

Active Creation of Belief Act of reading is far from passive –Alternative narratives –Cast actors or people we know into roles –Perform voices in our heads –Adjust emphasis of the story to suit our interest –Assemble story to match our own knowledge and belief.

Structured Participation Bounding the allowable behaviors –Make them appropriate –Don’t frustrate the participant Set the right context –Give a metaphor, tools, context, etc. –Provide a mask through back-story, world, roles –Regulate arousal

Structuring Participation with a Mask The mask sets of the participants from the nonparticipants –Creates boundary of the immersive reality and signals we are role-playing rather acting –It is the threshold marker = Jurassic Park Boat –In digital world?

Structuring Collective Participation with Roles The presence of other participants poses special challenges to immersion LARP games rely on explicit mechanisms of participants to sustain the illusion of fictional world –“Specific character profiles” provide the player the ideas on how to act and how to relate to other characters – Certain goals to achieve.

Immersion vs. Engagement Engagement –Analyzing the creator’s goals, methods, etc. –Problem solving (whodunit, what does it mean) –live "whodunit" experiences, including game form, where guests at a private party might use cards, a board, or video from a pre-packaged box, to perform the roles of the suspects and detective; Immersion + Engagement = Flow –The goal of video games