Systems Engineering Beach Cities Robotics – Team 294 Andrew Keisic Dec 2008.

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Beach Cities Robotics – Team 294 Andrew Keisic Dec 2008
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Presentation transcript:

Systems Engineering Beach Cities Robotics – Team 294 Andrew Keisic Dec 2008

2 - Introduction / Agenda Sources of Inspiration “Systems Engineering” Rick Roberts – Beach Bot – Team 330 “How Useful is QFD?” John L Sanford – Thunderhawks – Team 1038 Special Thanks to Ed Debler – Thunder Chickens – Team 217

Topics 3 - Introduction / Agenda Systems Engineering BCR Design Process Q & A

Systems Engineering The Internet How do you accomplish the following? Where do you start?

Systems Engineering How do you accomplish the following? Where do you start?

Systems Engineering Systems engineering is the branch of engineering concerned with the development of large and complex systems, where a systems is understood to be an assembly of combination of interrelated elements of parts working together toward a common objective. -University College London Building a robot is not an objective! Building a robot to move and pick up 3” cubes from the floor, store 5 internally and discharge them one at a time in goals ranging from 3” to 21” tall is!

Systems Engineering System Design Preliminary Design Critical Design Fabrication Integration & Testing Verification Think and plan BEFORE you act! Easy to fix Hard to fix Problems Design Process

BCR Design Process Quality Function Deployment A scientific method to integrate design and strategy Pioneered by Yoji Akao at Mitsubishi

BCR Design Process 1. Watch the Kickoff Video 2. Read and Understand the Rules 3. Simulate the Game (Chess style) 4. Generate Task List 5. Determine Strategic Importance 6. Research and Discuss Proven Solutions 7. Brainstorm Whole Robot Concepts 8. Determine Concept Effectiveness of Tasks (ie Fill in Matrix) 9. Determine Top Design Concepts 10. Refine Top Design and Re-evaluate

BCR Design Process 1. Watch the Kickoff Video How many ways can you score? How many teams are playing? How big is the field? What objects are on the field? Objective: Have a basic understanding of the game.

BCR Design Process 2. Read and Understand the Rules Read the rules aloud “Read” what the rules don’t say Discuss the rules Analyze the game Create a list of scoring differential opportunities  Defense is a ‘scoring’ opportunity  What’s the maximum score possible Objective: Create a list of scoring opportunities.

BCR Design Process 3. Simulate the Game (Chess Style) Use robot analogues (you!) Omit autonomous period (unless the tasks are significantly different) Alternate turns between alliances and ‘robots’ Red 1, Blue 1, Red 2, Blue 2, Red 3, Blue 3 and repeat Each ‘turn’ simulates ~10-15 seconds of real time action Picking up game objects counts as a turn Blocking another robot counts as a turn and prevents the blocked robot’s next turn Scoring one or more objects in one goal counts as a turn Set realistic limitations Can only store X game objects Can or cannot descore game objects Be creative and test out different strategies Objective: Dynamically test game strategies

BCR Design Process 4. Generate Task List Generate the list as you simulate the game Whenever someone does something new, write it down Be specific when possible List ‘Score in 21”goal’ instead of ‘Score in goal” List ‘Shoot ball over overpass while in motion’ instead of ‘Toss over overpass’ List ‘Drive over ‘rough’ terrain’ instead of ‘Drive across field’ Simulating will not produce every task Brainstorm after every simulation other possible tasks List every task that comes to mind Do not disregard an idea because you think it’s trivial Objective: List all possible tasks within the game

BCR Design Process 5. Determine Strategic Importance Evaluate each task and assign it a weight Scale 1 to 5 (1 = low; 5 = high) Ensure the there is a good distribution of weights 9 5’s, 3 4’s, 1 3’s, 2 2’s, and 5 1’s is not a good distribution Obtain unanimous support If done correctly, everyone should nod in agreement when completing this sentence…  If all we did was [read out the 5’s] then we would do well in the competition. Objective: Assign strategic importance to task list

BCR Design Process 6. Research and Discuss Proven Solutions Find designs that manipulate similar objects well Previous FIRST competitions Common industrial application Evaluate why they work well Find designs that manipulated similar objects poorly Previous FIRST competitions Evaluate why they didn’t work well Good resources… Objective: Receive design inspiration and avoid common mistakes

BCR Design Process 7. Brainstorm Whole Robot Concept Everyone presents All ideas are good ideas! Create cartoon concept drawings No CAD just yet Discuss various mechanisms Allocate motors if possible Objective: Create a cartoon sketch of what the robot will look like

BCR Design Process 8. Determine Effectiveness of Concepts Evaluate each design for each task Assign a value 0 = cannot perform task 1 = performs the task poorly 3 = performs the task adequately 5 = performs the task exceptionally Values are relative to the design concepts A design may perform something very well, but if there is another concept that performs the task significantly better, then the two concepts should have different values. Objective: Fill in the QFD Matrix

BCR Design Process 9. Determine Top Concepts The sum of the relationship score * strategic importance Objective: Calculate the importance of the design features and prioritize.

BCR Design Process 10. Determine Effectiveness of Concepts Place the top concepts on the wall and discuss further possibilities Any new ideas to expand the concept? What strategies would defeat this concept? How might you prevent such strategies from happening? How feasible is the concept? How simple is the concept? Objective: Find flaws in the design

Questions & Answers