3D is a motion picture that enhances the illusion of depth perception. Derived from stereoscopic photography, a special motion picture camera system is used to record the images as seen from two perspectives (or computer-generated imagery generates the two perspectives), and special projection hardware and/or eyewear are used to provide the illusion of depth when viewing the film.
3D technology takes us closer 3D films have existed in some form since the 1950s, but had been largely relegated to a niche in the motion picture industry because of the costly hardware and processes required to produce and display a 3-D film, and the lack of a standardized format for all segments of the entertainment business. 3-D films were prominently featured in the 1950s in American cinema, and later experienced a worldwide resurgence in the 1980s and '90s driven by IMAX high-end theatres and Disney themed-venues. 3-D films became more and more successful throughout 2000–10, culminating in the unprecedented success of 3-D presentations of Avatar in December 2009 and January 2010
Consumers attitude to 3D movies It finds that 34% find it to be a “new and exciting experience of viewing films 11 % consider it to be “incredible, totally revolutionising the cinema experience” 41% state they feel it “has potential” but remain to be convinced that the current batch of 3D films enhances the cinema experience.. Only 14% of respondents consider 3D cinema to be a gimmick
3D films are mainly for children’s viewing but 3D is gaining traction across many genres Cinemagoers are hesitant to comment on the long-term impact of the 3D developments for cinema, it is broadly viewed as a new and interesting addition to the cinema- going experience. The study also has found that 77% of consumers agree that 3D adds novelty to the cinema experience, 55% believe it brings the whole film alive, 55% find 3D cinema to be a more immersive experience and concentrate more on the film and less on surroundings. Meanwhile, 49% find themselves to be completely immersed in the film and feel like part of the action, 45% believe it makes films seem more realistic, 43% agree it makes them feel closer to the characters and the plot and another 43% agree 3D helps them to escape reality and enter a virtual world
A 16 mm spring-wound Bolex "H16" Reflex camera / very popular in film schools