Design is considered the unnoticed element of filmmaking It is concerned with creating the look and feel of the film
In early silent films, actors performed in front of large, painted backdrops This was reminiscent of how theater is designed However, soon silent films began to use more ornate sets In the early ‘20s, specialists were brought in to enhance the set and the lighting
As the Hollywood studio system developed, the art director was responsible for designing and constructing sets and would supervise the gathering of props However, with the demise of that system and the move to increasing work on location, the art director became the Production Designer (Roman Holiday)
The Production Designer They are the artist who conceives and executes the entire look of the film They supervise the design and construction of sets Any rooms or buildings that are built in a film studio, on the studio lot, or another location used for a specific use in the film They choose locations and redress them to meet the needs of the particular film Any area not in the studio
Design the Costumes Any clothing or accessory worn by an actor A costume design can say a lot about who a character is For example, a costume change can signify a change in the character Designs the makeup The use of makeup design will delineate physical features of a character Stars will want makeup to glamorize and enhance their features Character actors will appreciate makeup to obscure their features
They will work closely with the director of photography to make sure the lighting works with their creations There may be specialists in each area that work with the production designer However, the production designer makes sure everything stays unified, authentic, and accurate (RotK)
All film designs follow basic elements As with all artistic mediums, there will be exceptions to all these rules, however we will focus on the norm.
1. Line: Give definition to forms found in the film The most important element In general, there are 2 types of line Straight and Curved Within straight there are Vertical, Horizontal, and Angled Vertical: Give a sense of Rigidity, Tension, or Impending Action Horizontal: Suggest Balance, Tranquility, and Stability Angled: Show Confusion or Instability
1. Line Curved: Suggest Softness, Flexibility, Peace, and Harmony
What do you see in each costume?
2. Shape: Concerned with the forms that are found in the characters environment Closely related to line These can be Triangles, Squares, or Circles Squares: Are for Rigidity and Tension Triangles: Are for Dynamic Forces or Instability Circles: Are for Flexibility, Harmony, and Peace
2. Shape Let’s look at the how each character travels, what do you see?
3. Color: This deals with the hue and intesnsity of the colors used Hue: The actual color Intensity: The shade of the color used Color can be used to say something about the character, to create mood, or to give a sense of time period
3. Color Bright Colors: Reds or Fluorescents Used to convey modern times Vibrant qualities Enthusiasm Power Light Blue specifically is used to show honesty, integrity, and the heroin or hero
3. Color Warm Colors: Earth Tones Show Love Affection Acceptance Peace Past time periods
3. Color Cold Colors: Dark Hues and Tones, Black Shows Distain Fridgidity Instability Depression Coldness Times of Natural Oppression (night time, winter, the Renaissance)
3. Color Let’s look back at the costumes…
4. Texture: The treatment of the surface Can be applied to costumes, makeup, and set surfaces They may be Smooth and Shiny or Rough and Dull
4. Texture Smooth/Shiny: Sophistication Harmony Equality Future or Present Times Rough/Dull: Oppression Blunt Nature Bad/Evil Characters Past Times
4. Texture What differences do you see texture wise?
5. Dimension: How big or small something appears Can either be in contrast with the rest of the set or how big it appears on screen The bigger something looks the more important it is
6. Repetition: The use of multiple elements into one piece of design The process of repeating elements creates a strong thread of symbolism that helps the audience understand the intentions of the characters and action
How many elements do you see in each character/environment?
(Wizard of Oz) (Alice) (Lincoln) (Jane Eyre) (Hugo) (Life of Pi) (War Horse) (Midnight Paris) (Gravity) (Raiders) (2001: Space)