By Drew Danda. Born November 16, 1952  Lives in Japan  Lived in a small house  Had adventures of his own  No TV, but comics and cartoons fascinated.

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Presentation transcript:

By Drew Danda

Born November 16, 1952

 Lives in Japan  Lived in a small house  Had adventures of his own  No TV, but comics and cartoons fascinated him  Studied industrial design at Kanazawa College of art  Space invaders inspired him to make video games  Later, Nintendo hired him as their first artist

 He saved Nintendo with the creation of donkey Kong.  It was so successful they made a sequel, called Mario bros.  It was so successful, Nintendo released the Nintendo Entertainment System (NES)  They released the Super Nintendo Entertainment System (SNES) prior to the NES’s success  Later, in the 21 st century, he saved Nintendo with the Wii and DS.  He is still working at Nintendo currently as a game designer.

Aka the next slide

 “What comes next, Super Mario 128, Actually, that’s what I want to do.”  “I made some games, but I’m Pretending I didn’t because they turned out all weird.”  “Players are artists who create their own reality within the game.”  A delayed game is eventually good, but a rushed game is forever bad.”

 questerslog.wordpress.com    