Introduction to Sumo Bots. Overview  Two self-controlled robots are placed in a ring. The robots try to avoid falling out or avoid being pushed out by.

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Presentation transcript:

Introduction to Sumo Bots

Overview  Two self-controlled robots are placed in a ring. The robots try to avoid falling out or avoid being pushed out by the opponent robot. The first robot that touches outside of the ring loses the round.

Robots  After positioning and starting the robot, no remote control, power, positioning, or other help can be provided. The robot must care for itself until the round ends.  All robots must fit within certain dimensions however there is no height limit

Harmlessness  AT ALL TIMES the robots must NOT be harmful to other robots, humans, or parts of the ring.  At all times, Sumo Robots must not:  Emit smoke or fire  Leak, stain, or soil  Disperse powder, grit, or grime  Spray, throw, or use projectiles  Jam, shock, or electromagnetically interfere  Snare, entangle, or employ nets/rope  Scratch, gouge, or scrape

The Ring  The Robot Sumo ring is a large, flat disc. It is made of wood.  The ring is raised slightly to make it easier to determine when a robot has been pushed out.

The Match  At the beginning of a match, the contestants approach the ring and bow to each other.  The robots can be placed at any point on each robots respective side.  Each match has 3 minute time limit

The Match (continued)  The robots are started by pressing a button.  The contestants will both press the start button on their robots when the referee says “go”.  The contestants must then immediately clear the area and be at least 1 meter away from the ring at tall times.

Out  A robot loses a round when any portion (including touch sensors, whiskers, scoops, or skirts) of the robot touches outside of the ring. It doesn’t matter if the robot falls out on its own or is pushed out.  The first robot touching outside of the ring loses.  If any piece of the robot touches outside of the ring, the robot is considered out.

Referee  The referee may choose to restart a round if:  Three minutes have expired  No progress has been made in some period of time  The robots fail to touch each other for some period of time  The robots are hopelessly entangled or otherwise deadlocked  Both robots fail to start or both contestants signal stoppage

Example Round watch?v=5jeaSGS2hag