University of Washington HCDE 418 Sketching 1 What is Sketching? HCDE 418
University of Washington HCDE 418 Agenda Announcements 5 minutes P3 Description 5 minutes Lecture – What is Sketching? 40 minutes Debrief & Next Class 5 minutes Group Project Time 40 minutes
University of Washington HCDE 418 Announcements Your questions, comments, issues, appreciations? Upcoming work Read: Buxton, pp (this week) 1.5 Discussion board posts P2: Contextual Inquiry & Survey Due Read: Truong 2006, Buxton pp (next week)
University of Washington HCDE 418 Announcements A1 Grades will be completed by Thursday
University of Washington HCDE 418 P3 Description At least THREE personas from your survey data At least SIX scenarios based on your personas Two per persona One positive experience One problem and resolution
University of Washington HCDE 418 Lecture
University of Washington HCDE 418 Sketches - Overview What is sketching? Why do sketching? Sketching properties What is and is not a sketch? Sketching vs. prototyping
University of Washington HCDE 418 Sketching Definition A process that enables you to think through ideas and convey design ideas to others very early in the design phase
University of Washington HCDE 418 Why is sketching useful? Early ideation Think through ideas Force you to visualize how things come together Communicate ideas to others to inspire new designs Active brainstorming
University of Washington HCDE 418 Sketch as a dialog with the mind Mind (new knowledge) Create Sketch (representation) Read (seeing that) (seeing as) Buxton, pp. 114
University of Washington HCDE 418 Buxton’s Sketch Properties Quick Timely Inexpensive Disposable Plentiful Clear vocabulary Distinct gesture Minimal detail Appropriate degree of refinement Suggest and explore rather than confirm Ambiguity
University of Washington HCDE 418 Quick A sketch is quick to make, or at least gives that impression
University of Washington HCDE 418 Timely A sketch can be provided when needed
University of Washington HCDE 418 Inexpensive Cost must not inhibit the ability to explore a concept, especially early in design
University of Washington HCDE 418 Disposable If you can’t afford to throw it away, it’s not a sketch Investment is in the process, not the physical sketch However, not “worthless”
University of Washington HCDE 418 Plentiful They don’t exist in isolation Meaning & relevance is in the context of a collection or series
University of Washington HCDE 418 Clear vocabulary The way it’s rendered (e.g., style, form, signals) makes it distinctive that it is a sketch Could be the way that a line extends through endpoints
University of Washington HCDE 418 Distinct Gesture Fluidity of sketches gives them a sense of openness and freedom Opposite of engineering drawing, which is tight and precise Vs.
University of Washington HCDE 418 Minimal Detail Include only what is required to render the intended purpose or concept
University of Washington HCDE 418 Appropriate Degree of Refinement Make the sketch be as refined as the idea If you have a solid idea, make the sketch look more defined If you have a hazy idea, the sketch will look much rougher and less defined
University of Washington HCDE 418 Suggest and explore rather than confirm Sketch should act as a catalyst to the desired and appropriate behaviors, conversations, and interactions
University of Washington HCDE 418 Ambiguity Intentionally ambiguous Value comes from being able to be interpreted in different ways, even by the person who created them
University of Washington HCDE 418 Forms of Sketching? Note that the properties Buxton describes doesn’t mention anything about form factor Can be pencil/pen drawing on paper Something scraped together in Photoshop Quick-and-dirty prototyping Magazine cut-outs Modifications to existing objects
University of Washington HCDE 418 Sketch vs. Prototype SketchPrototype InviteAttend SuggestDescribe ExploreRefine QuestionAnswer ProposeTest ProvokeResolve Tentative, non committalSpecific Depiction The primary differences are in the intent
University of Washington HCDE 418 Sketching in the Design Process
University of Washington HCDE 418 Is this a sketch? Why or why not?
University of Washington HCDE 418 Is this a sketch? Why or why not?
University of Washington HCDE 418 Is this a sketch? Why or why not?
University of Washington HCDE 418 Is this a sketch? Why or why not? Lindsay’s paper barcode scanner from last week
University of Washington HCDE 418 Is this a sketch? Why or why not?
University of Washington HCDE 418 Is this a sketch? Why or why not?
University of Washington HCDE 418 Is this a sketch? Why or why not?
University of Washington HCDE 418 Next Class Topics Thursday, Oct. 22 nd Sketching – Part 2 Using sketches in the design process Reading Assignment for Week 4 Sketching User Experiences, pp P2 due Thursday, Oct. 22 nd