ArTe Open Source Software Tools for creativity Letizia Jaccheri Piksel09 :: f[re](e){op}[en]able Bergen 20.11.2009.

Slides:



Advertisements
Similar presentations
DOCUMENT TYPES. Digital Documents Converting documents to an electronic format will preserve those documents, but how would such a process be organized?
Advertisements

CHS GRAPHICS GDP UNIT 01 FILE FORMATS Understanding File Formats.
Digital Multimedia.
Evaluation in Digital Media Graphics Basic Concepts.
OpenOffice.org 2.2 ● Everything you need in an office productivity suite  Writer - a word processor for creating dynamic documents  Calc - a spreadsheet.
Letizia Jaccheri Department of Computer and Information Science, NTNU Engagement through Art and Open Source Software Talk invited.
Project 9 th Semester TDT4520 Program and Information Systems, Specialization Project ArTe
Leveraging Manila for Learning The Swiss Army Knife of Web Development for Faculty, Staff & Students.
Mass Communications Web Design Jill Andes Computer Applications Comm. 115.
Copyright © 2006 by The McGraw-Hill Companies, Inc. All rights reserved. McGraw-Hill Technology Education Copyright © 2006 by The McGraw-Hill Companies,
ArTe master i Medier, kommunikasjon og informasjonsteknologi høsten 2010 Letizia Jaccheri, IDI/IME Gløshaugen Research: software, digital art
Computers Are Your Future Eleventh Edition Chapter 5: Application Software: Tools for Productivity Copyright © 2011 Pearson Education, Inc. Publishing.
An Introduction to Digital Media and Image Editing Techniques An Introduction to Digital Media and Image Editing Techniques By Ryan Dunne & Mario Piljic.
ArTe Open Source Software Tools for creativity Letizia Jaccheri Torino May 2010.
ArTe Open Source Software Tools for creativity Letizia Jaccheri Pisa February 2010.
Skill Area 212 Introduction to Multimedia Internet and MultiMedia for SC 2.
Chapter 14-Designing for the World Wide Web. Overview Introducing multimedia on the Web. Designing text for the Web. Creating images for the Web. Adding.
Graphics and Multimedia Foundation Computing The beatings will continue until morale improves.
MULTIMEDIA M U A T H H U M A I D R a s h A t a l l a h.
Computer Concepts – Illustrated 8 th edition Unit C: Computer Software.
ArTe Open Source Software Tools for creativity Letizia Jaccheri Pisa
Letizia Jaccheri, professor Department of Computer and Information Science, NTNU ArTeNTNU.com Research, Teaching, and Dissemination –
The Performance Turn and Software Letizia Jaccheri Department of Computer and Information Science, NTNU 13 April 2011
Powerpoint Templates 1 GIMP GNU Image Manipulation Program © Copyright 2015, Fred McClurg All Rights Reserved Introduction to Web Programming Kirkwood.
Module Code: CU0001NI Technical Information on Digital Images Week -2.
ArTe artentnu.com letiziajaccheri.com ITovation 27 th October 2009.
Unit 5- Computer Software.  Identify how hardware & software interact  Explain how a software program works  Describe the difference between application.
Lights, Camera, Action! The Role of Multimedia in Web Applications Leading Multimedia Formats in Use Today What You Need to Know to Include Them in Your.
Chapter 3 Multimedia Skills
File Name Extensions Computer Applications 7th grade.
* Research suggests that technology used in classrooms can be especially advantageous to at-risk, EL, and special ed students. (Means, Blando, Olson,
Letizia Jaccheri Department of Computer and Information Science ‏Norwegian University of Science and Technology with Konstantinos Chorianopoulos.
M404 Multimedia Elements Form 4.
About Openness Letizia Jaccheri Pisa
ArTe New Media Art Letizia Jaccheri Pisa February 2010.
File Format. Graphics file Format GIF (Graphics Interchange Format) JPEG (Joint Photographic Experts Group) PNG (Portable Network Graphics) TIFF (Tag.
File Format. Graphic file Format GIF –cross-platform compatibility –developed by CompuServe as a common format for exchanging bitmapped images between.
Unit 1: Task 1 By Abbie Llewellyn. Vector Graphic Software (Corel Draw) Computer graphics can be classified into two different categories: raster graphics.
Nic Shulver – Scratch – what, why and how? Click to edit Master text styles Second level Third level Fourth level Fifth level.
Computer Graphics Unit 23 Computer Graphics. Computer Graphics Computer generated imagery can be categorized into several different types: Vector or Bitmap.
Chapter 8B Graphics and Multimedia. 8B-2 Graphic File Formats Bitmapped images –Most common image type –Also called raster images –Image is drawn using.
ANIMATION FOR THE WEB. WHAT ARE WEB ANIMATIONS? Web animations are often saved as GIF, CSS, SVG, WebGL or video Ranges from simple animations (hover effects)
EUROTECHNIKI PRODUCTION OF MULTIMEDIA MATERIALS FOR EDUCATION MODULE 5: PRODUCTION OF MULTIMEDIA MATERIALS FOR EDUCATION ANTWERP MEETING JANUARY.
Title: A dialog about art with software engineering words Letizia Jaccheri is a Visiting Scholar with the Creativity & Cognition Studios, FEIT until June.
Bitmap vs. Vector How computers work with photographs and drawings.
CONTENT INCLUDED IN POSTERS THAT WOULD BE DISPLAYED IN A GYM AND METHODS BY WHICH THESE POSTERS CAN BE CREATED.
2.01 Understand Digital Raster Graphics
Multimedia Subject: Informatics of Technology II year
2.01 Understand Digital Raster Graphics
Chapter 04: Specialized Application Software
Graphics and Multimedia
Computing Fundamentals
2.01 Understand Digital Raster Graphics
CMPE 101 Introduction to Information Technologies Chapter 5: Application Software: Tools for Productivity Copyright © 2012 Pearson Education, Inc. Publishing.
McGraw-Hill Technology Education
Digital Images.
Nathaniel MacHardy Fall 2014
Community Information Toolkit
Information Technologies Anselm Spoerri PhD (MIT)
2.01 Understand Digital Raster Graphics
الوسائط المتعددة Multimedia.
3.01C Multimedia Elements and Guidelines
Application Software EIT, © Author Gay Robertson, 2016.
File Extension Mini-Lesson
2.01 Understand Digital Raster Graphics
Lesson 5: Multimedia on the Web
3.01C Multimedia Elements and Guidelines
PRODUCTION PHASES CHANGES
Graphics Basics.
Lesson 6 File Types.
Presentation transcript:

ArTe Open Source Software Tools for creativity Letizia Jaccheri Piksel09 :: f[re](e){op}[en]able Bergen

The ArTe contest encourages students of age 13 to 15 to work in meaningful cooperative projects with the goal of producing novel forms of new media art. The ArTe project is focused on the relationships between new media art and openness, organized around three topics: the relation between the author and the audience, the media of the artwork, and the tools used to realize the artwork. This presentation will focus on eight open source tools evaluated according to the ArTe goals.

Structure Presentation – Conversation Context NTNU – Research Council - Trondheim Choices Results Future

Norwegian University of Science and Technology NTNU 4200 staff members budget 4.2 bNOK 20,000 students Trondheim persons‏

Dissemination - Research ArTe – SArt software art SArt Literature review Participation to 3 artistic projects

The open wall

Who: artist, IT engineer, researcher Why:  Learning about cooperation, Innovation of products and interfaces, Aesthetics in computing, Develop and exhibit IT based artworks, Reflection on IT societal issues through art, Dissemination What: tools, technology‏ Where: museum, open space, lab‏ Literature review

How can we improve the development process of software dependent artworks and projects, in terms of software development, maintenance, upgrade and usability of the artwork? Research questions in SArt Artist Samir M'kdami PhD st. Salah U. Ahmed

The ArTe vision The vision of ArTe is disseminating IT issues to Norwegian and International teen-agers (13-15) with focus on creativity, cooperation, and openness of processes and content.

Norwegian Research Council - PROREAL Profileringsprogrammet for realfagene Increase interest in science, focus on recruitment Computer science Girls (Norwegian Ungdom school)

Choices Web site artentnu.com visits, pictures, videos, new media art, open source tools Competition call, jury ++, deadline 31 October no submission Book: physical – digital Disseminating events: Researcher Days, Night, ITovation, visits to schools In the media, chat.no, caplex.no, tekna, network

Trying to simplify tools author content audienc e licenses format

Media Formats Sound: open (ogg FLAC, ogg Vorbis, ogg Speex); proprietary (mp3, mp4, m4a, wav (Microsoft), aiff (Mac)) Pictures: open (xcf, png, svg, tiff); proprietary (jpeg, gif) Video: open (ogg Theora); proprietary (mov, wmv, avi, mpg) Document: open (odf, pdf, html, xhtml, xml, css z); proprietary (doc, ppt)

Goals 1. Openness 2. Support for teenagers 3. New media art 4. Cooperation and sharing 5. Information Technology does this tool make its users aware of IT issues, such as programming?”.

Tool - Arduino

Arduino – beautiful and tangible void loop() { //Turn the output signal for pin 10 ON digitalWrite(pin, HIGH); delay(d); //Turn the output signal for pin 10 to OFF digitalWrite(pin, LOW); delay(d); }

Audacity Audacity supports sound recording, editing, and saving in different formats. It is simple to use with its tape-style layout which offers rewind, fast forward, play, and record functions.

GIMP GIMP supports picture manipulation and retouching. The program comes with several languages in addition to English. It supports the majority of picture file formats, such as jpeg, png, gif, xcf (which is the native format of GIMP) and the native format of photoshop, PSD.

OpenOffice OpenOffice offers word processing, spreadsheets, presentations, graphics, and databases.

processing Processing is a text programming language designed to generate and modify images, animation, and interaction. Beginners are able to write their own programs after only a few minutes of instruction.

Scratch Scratch is a programming language which makes it easy for pupils from the age of 8 to create their own interactive stories, animations, games, music, and art — and to share their creations on the web. Scratch is developed by the Lifelong Kindergarten Group, at MIT Media Lab.

Inkscape Inkscape is a graphics editor using vectors. The main difference between a file created with a vector based editor compared to a filecreated with pixel based editors (like GIMP), is that images can be scaled up more easily. Inkscape uses the W3C standard Scalable Vector Graphics (SVG) file format, although it is possible to save in other formats as well.

Tux Paint is a free drawing program for children ages 3 to 12, which combines an easy-to-use interface with fun sound effects. It is ideal for those who want a basic drawing tool with which one can be creative from the first minute. Tuxpaint

The source code of all eight tools is open and available for inspection. All of the tools except Scratch are developed according to a process that is open to newcomers. GIMP, Audacity, Inkspace, OpenOffice.org, and Tux Paint support open formats. Arduino and Processing are programming languages which operate on text files. Scratch saves files in its own proprietary format – sb. Openness

Support for teenagers Scratch is specifically designed for children from the age 8 and for teenagers. Tux Paint is designed for children between the ages of 3 to 12. All the other tools are not specifically designed for teenagers.

New media art Arduino can be used to develop and program installations. Processing has been developed by artists to be used by artists who wants to program artistic pictures and animations. Audacity is designed to manage music files. GIMP, Inkspace, and Tux Paint are picture manipulation programs. Scratch is designed for digital storytelling, while OpenOffice.org enables the user to develop powerpoint- style animations and text files.

Cooperation and sharing All of the eight tools come equipped with a web sites that provides manuals, examples, and forums for discussion. Scratch and Tuxpaint provides mechanisms for sharing and remixing media. Scratch has more than projects available created by contributors.

Information Technology Arduino and Processing are based on programming. Scratch has been designed with the specific goal of making programming attractive to teenagers and children. The other tools do not require programming.

Future Experts in Team 2010 Fourth year course taken by more than 1000 students at NTNU 3 weeks full time 30 students Art and software since 2004, 30 students per year PhD positions NTNU deadline 1.st December