info {at} VideoGameAudio.com ECUAD AHIS 333 Vancouver, BC 1 Remix:: Composing Structures 4Play and Performance Leonard J. Paul.

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Presentation transcript:

info {at} VideoGameAudio.com ECUAD AHIS 333 Vancouver, BC 1 Remix:: Composing Structures 4Play and Performance Leonard J. Paul

info {at} VideoGameAudio.com ECUAD AHIS 333 Vancouver, BC 2 Remix:: Overview Introduction Game Music Popular Music Creative Commons “How to Remix” Questions

info {at} VideoGameAudio.com ECUAD AHIS 333 Vancouver, BC 3 Introduction 2003 – Soundtrack for the film The Corporation

info {at} VideoGameAudio.com ECUAD AHIS 333 Vancouver, BC 4 Introduction 2005 – Surrey Remixx Project (Techlab)

info {at} VideoGameAudio.com ECUAD AHIS 333 Vancouver, BC 5 Introduction 2010 – NBA Jam (Electronic Arts) Remixed 40mins up to 70mins to fit gameplay

info {at} VideoGameAudio.com ECUAD AHIS 333 Vancouver, BC 6 Retro City Rampage 2010 – Retro City Rampage – (Vblank Ent.) Mix of many music styles as NES chiptune >

info {at} VideoGameAudio.com ECUAD AHIS 333 Vancouver, BC 7 Game Audio History : NES 1986 – Nintendo Entertainment System (NES) 1 mhz processor, 5 channel audio... Mario is 25yrs old as of Sep 13 th, 2010

info {at} VideoGameAudio.com ECUAD AHIS 333 Vancouver, BC 8 Game Audio History:Commodore – 1 mhz processor, 3 channels of audio Assignable triangle, sawtooth, noise & pulse Sound chip (SID) was digital/analog hybrid Sound chip still popular today: 174 new SID songs / month

info {at} VideoGameAudio.com ECUAD AHIS 333 Vancouver, BC 9 The Demoscene Group of underground artists, coders & musicians making real-time computer demos of their skill “Compos” are competitions to decide the “best” High Voltage SID Collection has 38K+ C64 songs!

info {at} VideoGameAudio.com ECUAD AHIS 333 Vancouver, BC 10 Soundtrack to The Corporation - Free to download & share

info {at} VideoGameAudio.com ECUAD AHIS 333 Vancouver, BC 11 Chiptune Live Zen Albatross (NY) – Gameboy For more see:

info {at} VideoGameAudio.com ECUAD AHIS 333 Vancouver, BC 12 Popular Music

info {at} VideoGameAudio.com ECUAD AHIS 333 Vancouver, BC 13 Popular Music Timbaland MTV Interview On “Do it” Controversy "It makes me laugh. The part I don't understand, the dude is trying to act like I went to his house and took it from his computer. I don't know him from a can of paint. I'm 15 years deep. That's how you attack a king? You attack moi? Come on, man. You got to come correct. You the laughing stock. People are like, 'You can't be serious."

info {at} VideoGameAudio.com ECUAD AHIS 333 Vancouver, BC 14 Sampling

info {at} VideoGameAudio.com ECUAD AHIS 333 Vancouver, BC 15 Remix: Soundcloud

info {at} VideoGameAudio.com ECUAD AHIS 333 Vancouver, BC 16 The Creative Commons

info {at} VideoGameAudio.com ECUAD AHIS 333 Vancouver, BC 17 The “Mickey Mouse Curve”

info {at} VideoGameAudio.com ECUAD AHIS 333 Vancouver, BC 18 Self Remix:: The Corporation

info {at} VideoGameAudio.com ECUAD AHIS 333 Vancouver, BC 19 Remix:: NBA Jam

info {at} VideoGameAudio.com ECUAD AHIS 333 Vancouver, BC 20 Remix:: Retro City Rampage

info {at} VideoGameAudio.com ECUAD AHIS 333 Vancouver, BC 21 Performance

info {at} VideoGameAudio.com ECUAD AHIS 333 Vancouver, BC 22 Performance

info {at} VideoGameAudio.com ECUAD AHIS 333 Vancouver, BC 23 Game to Orchestral Final Fantasy music by orchestra:

info {at} VideoGameAudio.com ECUAD AHIS 333 Vancouver, BC 24 Remix:: Online / The Wilderness Downtown Choreographed windows, interactive flocking, custom rendered maps, real-time compositing, procedural drawing, 3D canvas rendering... this Chrome Experiment has them all. "The Wilderness Downtown" is an interactive interpretation of Arcade Fire's song "We Used To Wait" and was built entirely with the latest open web technologies, including HTML5 video, audio, and canvas. - Chris Milk

info {at} VideoGameAudio.com ECUAD AHIS 333 Vancouver, BC 25 Realtime Mashup

info {at} VideoGameAudio.com ECUAD AHIS 333 Vancouver, BC 26 “How to Remix” 1) Download mp3 of song(s) from YouTube:

info {at} VideoGameAudio.com ECUAD AHIS 333 Vancouver, BC 27 “How to Remix” 2) Load the loops into demo version of FL Studio:

info {at} VideoGameAudio.com ECUAD AHIS 333 Vancouver, BC 28 “How to Remix” 3) Edit the loops using the Edison editor

info {at} VideoGameAudio.com ECUAD AHIS 333 Vancouver, BC 29 “How to Remix” 4) Detect tempo: Edison->Format->Edit Properties Click here...

info {at} VideoGameAudio.com ECUAD AHIS 333 Vancouver, BC 30 “How to Remix” 5) Match the tempi with Slicer and adjust pitch: Slicer... Loop is 107 bpm Remix is 128 bpm Pitch

info {at} VideoGameAudio.com ECUAD AHIS 333 Vancouver, BC 31 “How to Remix” 6) Edit the songs together:

info {at} VideoGameAudio.com ECUAD AHIS 333 Vancouver, BC 32 “How to Remix” 7) Export as an mp3 when done...!

info {at} VideoGameAudio.com ECUAD AHIS 333 Vancouver, BC 33 “How to Remix” Ok, let's mix...

info {at} VideoGameAudio.com ECUAD AHIS 333 Vancouver, BC 34 Questions ?